The call on the first phase constructor method of the view occurs in UI controller. The view serves as the top-level window under the UI controller.
The following are the methods that you need to derive for the
view derived from CCoeControl :
Default constructor, which cannot contain code that leaves. A common implementation is:
CMyAppView* CMyAppView::NewL( const TRect& aRect )
{
CMyAppView* self = CMyAppView::NewLC( aRect );
CleanupStack::Pop( self );
return self;
}
CMyAppView* CMyAppView::NewLC( const TRect& aRect )
{
CMyAppView* self = new ( ELeave ) CMyAppView;
CleanupStack::PushL( self );
self->ConstructL( aRect );
return self;
}
CMyAppView::CMyAppView()
{
// No implementation required
}
The declarations for CMyAppView::NewL() and CMyAppView::NewLC() in the class header
file needs to be public to support the construction method required.
In this approach, CMyAppView::NewL() is
called from the UI controller. It creates a view object by calling CMyAppView::NewLC() to create the object (and leave if
it cannot), pushes a pointer to the clean-up stack in case the second
phase construction method leaves, and then calls the second phase
construction method of the object. When it returns to CMyAppView::NewL(), the pointer pushed to the cleanup stack is removed. For more information,
see Symbian C++ API specifications.
Symbian second phase constructor with code that might leave. A common implementation is:
void CMyAppView::ConstructL( const TRect& aRect )
{
// Create a window for this application view
CreateWindowL();
//add construction for other controls if required
// Set the windows size
SetRect( aRect );
// Activate the window, which makes it ready to be drawn
ActivateL();
}
CMyAppView is a private class providing
the second phase construction that accepts the rectangle the view
is drawn to.
CCoeControl::CreateWindowL() creates a window
for the control. Note that this window is a child of the UI controller.
This method makes the control a window-owning control. While, the use of window-owning controls is discouraged to prevent
the taxing of run-time resources, this is the top-level window for
the UI controller.
While this is a simple control that does not contain other controls,
other controls could be added to the control between CCoeControl::CreateWindowL() and CCoeControl::SetRect(aRect). For more information,
see Compound controls in the view architecture.
CCoeControl::SetRect(aRect) sets the window
size according to the requirements of the mobile device. The top-level
control rectangle is set to the area that the framework provides for
the application. Calling CCoeControl::SetRect(aRect) calls the CCoeControl::SizeChanged() method,
where the control should set the position and size for any child controls
and thus adjust the control layout to the UI.
CCoeControl::ActivateL() sets the control
as ready to be drawn.
If required for your application, you may need to implement
other methods for your control. For top-level windows, you would need
to implement CCoeControl::SizeChanged() to respond
to changes to the size and position of the contents of this control.
This is called by the Symbian platform when a change occurs. A typical
implementation for a compound control is:
void CMyAppView::SizeChanged()
{
// Control resize code
iControl->SetExtent( const TPoint &aPosition, const TSize &aSize);
}