Pointer events are handled by the controls. A control should implement the function CCoeControl:HandlePointerEventL() to be able to handle pointer events. The CCoeControl:HandlePointerEventL() function is called by the framework whenever a pointer event occurs within the control.
virtual void HandlePointerEventL(const TPointerEvent& aPointerEvent);
Before passing pointer events to controls, the framework performs
the event processing. If a TPointerEvent::EButton1Down() event occurred in the control and the control does not currently
have keyboard focus, it sends an event of type MCoeControlObserver::EEventRequestFocus() to the control's observer — normally the control's container. The
container control should then set focus onto the control in which
the TPointerEvent::EButton1Down() event occurred.
Note: By default, pointer drag events and pointer move events are
not delivered to controls. For additional information, see functions RWindowBase::PointerFilter() and CCoeControl::ClaimPointerGrab().
The following code example demonstrates usage of the TPointerEvent class:
void CEventsAppView::HandlePointerEventL( const TPointerEvent& aPointerEvent )
{
switch( aPointerEvent.iType )
{
case TPointerEvent::EButton1Down:
{
// Button 1 down
// Get pointer position
TPoint positionX = aPointerEvent.iPosition.iX;
TPoint positionY = aPointerEvent.iPosition.iY;
break;
}
case TPointerEvent::EButton1Up:
{
// button 1 up
break;
}
case TPointerEvent::EDrag:
{
// drag event
break;
}
case TPointerEvent::EMove:
{
// move event
break;
}
default:
{
// do something
break;
}
}
}
For information on advanced pointer events, see Advanced pointers section.