Explains how to generate constant literal descriptors.
Generate a constant literal as follows:
_LIT(name, string);
where name
is a C++ variable name and string
is
the literal text enclosed in a pair of double quotes.
All the code fragments use the build independent form but they are equally valid if replaced by the explicit 16 bit variant or the explicit 8 bit variant.
As name
represents a constant variable, it is conventional
for the variable name to start with a capital K
, for example:
_LIT(KTxtMatchString,"Hello");
This generates the constant literal descriptor:
const static TLitC<5> KTxtMatchString;
and this is initialised to contain the string Hello
. Developers
never need to code a TLitC
class explicitly; it is always
be constructed through the macro.
This constant literal descriptor can be passed directly to functions which
are prototyped to take a const TDesC&
type:
TBufC<32> x; ... x.Match(KTxtMatchString); ...
The literal descriptor classes: TLitC16
, TLitC8
, TLitC16
,
also provide a conversion operator so that they can be passed to functions
which take a const TRefByValue<const TDesC>
type.
This means that they can be passed to functions such as TDes::Format()
:
_LIT(KFormat1,"Length is %d"); ... TBuf<256> x; ... x.Format(KFormat1,8); ...
The &
and the ()
operators acting
on a constant literal return a const TDesC*
and a const
TDesC&
type respectively:
... _LIT(KTxtMatchString,"Hello"); _LIT(KFormat2,"Text is %S"); ...
TInt length; length = KTxtMatchString().Length(); ... TBuf<256> x; x.Format(KFormat2,&KTxtMatchString); ...