examples/AppFramework/AnimExample/AnimMover.cpp

00001 /*
00002 Copyright (c) 2006-2010 Nokia Corporation and/or its subsidiary(-ies). All rights reserved.
00003 
00004 Redistribution and use in source and binary forms, with or without
00005 modification, are permitted provided that the following conditions are met:
00006 
00007 * Redistributions of source code must retain the above copyright notice, this
00008   list of conditions and the following disclaimer.
00009 * Redistributions in binary form must reproduce the above copyright notice,
00010   this list of conditions and the following disclaimer in the documentation
00011   and/or other materials provided with the distribution.
00012 * Neither the name of Nokia Corporation nor the names of its contributors
00013   may be used to endorse or promote products derived from this software
00014   without specific prior written permission.
00015 
00016 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
00017 AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
00018 IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
00019 DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
00020 FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
00021 DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
00022 SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
00023 CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
00024 OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
00025 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
00026 
00027 Description:  
00028 */
00029 
00030 
00031 
00032 #include "animMover.h"
00033 
00034 // Sprite Animation Mover
00035 
00036 CSpriteAnimMover::CSpriteAnimMover( TInt aPriority, TInt aMicroSeconds, CSpriteAnimation* aSpriteAnim )
00037 : CActive( aPriority ), iMicroSeconds( aMicroSeconds ), iSpriteAnim( aSpriteAnim )
00038         {
00039                 
00040         CActiveScheduler::Add( this );
00041         
00042         iTimer.CreateLocal();
00043         iTimer.After( iStatus, aMicroSeconds );
00044         SetActive();
00045         }
00046         
00047                 
00048 CSpriteAnimMover::~CSpriteAnimMover()
00049         {
00050         iTimer.Close(); 
00051         }
00052 
00053         
00054 void CSpriteAnimMover::DoCancel()
00055         {
00056         iTimer.Cancel();                
00057         }
00058 
00059         
00060 void CSpriteAnimMover::RunL()
00061         {
00062         
00063         if( !iSpriteAnim )
00064                 {
00065                 User::Leave( KErrNotReady );    
00066                 }
00067 
00068         if( iX++ <= KXDeflectionTerminalValue )
00069                 {
00070                 iSpriteAnim->SetPosition( TPoint(iX, iY) );     
00071                 }
00072         else
00073                 {
00074                 
00075                 Cancel();
00076                 iSpriteAnim->SetPosition( TPoint(KAnimExSpriteInitPosX, KAnimExSpriteInitPosY ) );      
00077                 }
00078                 
00079         iTimer.After( iStatus, iMicroSeconds ); 
00080         SetActive();
00081         }
00082         
00083         
00084         
00085 // Basic Animation Mover
00086 
00087 CBasicAnimMover::CBasicAnimMover( TInt aPriority, TInt aMicroSeconds, CBasicAnimation* aBasicAnim )
00088 : CActive( aPriority ), iMicroSeconds( aMicroSeconds ), iBasicAnim( aBasicAnim ), iX( 0 ), iY( 0 )
00089         {
00090                 
00091         CActiveScheduler::Add( this );
00092         
00093         iTimer.CreateLocal();
00094         iTimer.After( iStatus, aMicroSeconds );
00095         SetActive();
00096         }
00097         
00098         CBasicAnimMover::~CBasicAnimMover()
00099         {
00100         
00101         iTimer.Close(); 
00102         }
00103 
00104 void CBasicAnimMover::DoCancel()
00105         {
00106         
00107         iTimer.Cancel();                
00108         }
00109 
00110 void CBasicAnimMover::RunL()
00111         {
00112         
00113         if( !iBasicAnim )
00114                 {
00115                 User::Leave( KErrNotReady );    
00116                 }
00117         
00118         
00119         if( iX < KXDeflectionTerminalValue )
00120                 {
00121                 iY =TInt(KYDeflectionOffset + KYDeflectionMultiplier*sin( iX++ ));      
00122                 iBasicAnim->SetPosition( TPoint(iX, iY) );
00123                 
00124                 iX += KXDeflectionIncrement;    
00125                 }
00126         else
00127                 {
00128                 
00129                 Cancel();
00130                 iBasicAnim->SetPosition( TPoint(KAnimExBasicInitPosX, KAnimExBasicInitPosY) );                  
00131                 }
00132                 
00133                 
00134         iTimer.After( iStatus, iMicroSeconds ); 
00135         SetActive();
00136         }

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