examples/Graphics/WS/Direct/CDirectDisplayLife.h

00001 /*
00002 Copyright (c) 2005-2010 Nokia Corporation and/or its subsidiary(-ies). All rights reserved.
00003 
00004 Redistribution and use in source and binary forms, with or without
00005 modification, are permitted provided that the following conditions are met:
00006 
00007 * Redistributions of source code must retain the above copyright notice, this
00008   list of conditions and the following disclaimer.
00009 * Redistributions in binary form must reproduce the above copyright notice,
00010   this list of conditions and the following disclaimer in the documentation
00011   and/or other materials provided with the distribution.
00012 * Neither the name of Nokia Corporation nor the names of its contributors
00013   may be used to endorse or promote products derived from this software
00014   without specific prior written permission.
00015 
00016 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
00017 AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
00018 IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
00019 DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
00020 FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
00021 DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
00022 SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
00023 CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
00024 OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
00025 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
00026 
00027 Description:  
00028 */
00029 
00030 
00031 #if !defined(__DIRECT_H__)
00032 #define __DIRECT_H__
00033 
00034 #include <w32std.h>
00035 
00036 #include "CLifeEngine.h"
00037 
00038 // Displays a running Game of Life using DSA API
00039 class CDirectDisplayLife : 
00040         public CTimer,                          
00041         public MDirectScreenAccess      // Call backs from DSA
00042         {
00043 public:
00044         // Construction & destruction
00045         CDirectDisplayLife (RWsSession& aClient, 
00046                 RWindow& aWindow, 
00047                 CLifeEngine& aLifeEngine);
00048         ~CDirectDisplayLife ();
00049         void ConstructL();
00050 
00051         // Start game display
00052         void StartL();
00053         
00054         // Implement MDirectScreenAccess
00055         void Restart(RDirectScreenAccess::TTerminationReasons aReason);
00056         void AbortNow(RDirectScreenAccess::TTerminationReasons aReason);
00057 
00058 private:
00059         // Implement CTimer
00060         void RunL();
00061         void DoCancel();
00062 
00063 private:
00064         // Window server handling
00065         RWsSession& iClient;
00066         RWindow& iWindow;
00067 
00068         // DSA objects
00069         CDirectScreenAccess* iDirectScreenAccess;
00070         CFbsBitGc* iGc;
00071         RRegion* iRegion;
00072 
00073         // Drawing constants
00074         static const TInt KBlockSize;
00075         static const TInt KGenerationInterval;
00076         static const TInt iXOrigin;
00077         static const TInt iYOrigin;
00078 
00079         // Life game engine
00080         CLifeEngine& iLifeEngine;
00081         };
00082 
00083 #endif //__DIRECT_H__

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