00001 /* 00002 Copyright (c) 2005-2010 Nokia Corporation and/or its subsidiary(-ies). All rights reserved. 00003 00004 Redistribution and use in source and binary forms, with or without 00005 modification, are permitted provided that the following conditions are met: 00006 00007 * Redistributions of source code must retain the above copyright notice, this 00008 list of conditions and the following disclaimer. 00009 * Redistributions in binary form must reproduce the above copyright notice, 00010 this list of conditions and the following disclaimer in the documentation 00011 and/or other materials provided with the distribution. 00012 * Neither the name of Nokia Corporation nor the names of its contributors 00013 may be used to endorse or promote products derived from this software 00014 without specific prior written permission. 00015 00016 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 00017 AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00018 IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 00019 DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE 00020 FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 00021 DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR 00022 SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER 00023 CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, 00024 OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 00025 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00026 00027 Description: 00028 */ 00029 00030 00031 #if !defined(__DIRECT_H__) 00032 #define __DIRECT_H__ 00033 00034 #include <w32std.h> 00035 00036 #include "CLifeEngine.h" 00037 00038 // Displays a running Game of Life using DSA API 00039 class CDirectDisplayLife : 00040 public CTimer, 00041 public MDirectScreenAccess // Call backs from DSA 00042 { 00043 public: 00044 // Construction & destruction 00045 CDirectDisplayLife (RWsSession& aClient, 00046 RWindow& aWindow, 00047 CLifeEngine& aLifeEngine); 00048 ~CDirectDisplayLife (); 00049 void ConstructL(); 00050 00051 // Start game display 00052 void StartL(); 00053 00054 // Implement MDirectScreenAccess 00055 void Restart(RDirectScreenAccess::TTerminationReasons aReason); 00056 void AbortNow(RDirectScreenAccess::TTerminationReasons aReason); 00057 00058 private: 00059 // Implement CTimer 00060 void RunL(); 00061 void DoCancel(); 00062 00063 private: 00064 // Window server handling 00065 RWsSession& iClient; 00066 RWindow& iWindow; 00067 00068 // DSA objects 00069 CDirectScreenAccess* iDirectScreenAccess; 00070 CFbsBitGc* iGc; 00071 RRegion* iRegion; 00072 00073 // Drawing constants 00074 static const TInt KBlockSize; 00075 static const TInt KGenerationInterval; 00076 static const TInt iXOrigin; 00077 static const TInt iYOrigin; 00078 00079 // Life game engine 00080 CLifeEngine& iLifeEngine; 00081 }; 00082 00083 #endif //__DIRECT_H__