examples/QtQuick/audioplayer/audioengine.h

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00039 
00044 #ifndef __AUDIOENGINE_H__
00045 #define __AUDIOENGINE_H__
00046 
00047 // INCLUDES
00048 #include <e32base.h>
00049 #include <mdaaudiosampleplayer.h>
00050 
00051 // FORWARD DECLARATIONS
00052 class AudioPlayerPrivate;
00053 
00061 class CAudioPlayerEngine : public CBase, MMdaAudioPlayerCallback
00062 {
00063 public:
00064     static CAudioPlayerEngine* NewL(AudioPlayerPrivate* audioPlayerPvt);
00065     static CAudioPlayerEngine* NewLC(AudioPlayerPrivate* audioPlayerPvt);    
00066     void Play();
00067     void Stop();
00068     void Pause();    
00069     ~CAudioPlayerEngine();
00070     
00071 private :
00072     /*
00073      * Virtual functions of Audio player class.
00074      */
00075     void MapcInitComplete(TInt aError, const TTimeIntervalMicroSeconds &/*aDuration*/);
00076     virtual void MapcPlayComplete(TInt aError);
00077   
00078     
00079 private:
00080     void ConstructL();
00081     CAudioPlayerEngine(AudioPlayerPrivate* audioPlayerPvt);    
00082     CMdaAudioPlayerUtility* iPlayer; // Audio player utility which will call the audio playing methods.
00083 
00084 private:
00085     TBool iAudioFileOpen; // This  boolean is used to know, whether an audio file is opened or not.
00086     TBool iAudioPlaying; // This boolean is used to know, whether an audio file is playing or not.
00087     AudioPlayerPrivate* iAudioPlayerPvt; // pointer handler for this class, is used to print the response on UI.
00088 
00089 public:
00090     TBuf<128> iResponse; // Responses to various operations on the audio file are stored in this buffer.
00091     };
00092 
00093 #endif /* AUDIOENGINE_H_ */

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