DrawGameScreen() | CRpsGameEngine | [virtual] |
FocusChanged(TBool aFocus) | CRpsGameEngine | [virtual] |
KeyEvent(TUint &aKeyState) | CRpsGameEngine | [virtual] |
NewL(MEngineObserver &aObs) | CRpsGameEngine | [static] |
PauseGame() | CRpsGameEngine | |
StartHeartbeat() | CRpsGameEngine | |
StopHeartbeat(TBool aTimedOut=EFalse) | CRpsGameEngine | |
Tick(TAny *aCallback) | CRpsGameEngine | [static] |
UnpauseGame() | CRpsGameEngine | |
~CRpsGameEngine() | CRpsGameEngine | [virtual] |