00001 /* 00002 Copyright (c) 2002-2011 Nokia Corporation and/or its subsidiary(-ies). All rights reserved. 00003 00004 Redistribution and use in source and binary forms, with or without 00005 modification, are permitted provided that the following conditions are met: 00006 00007 * Redistributions of source code must retain the above copyright notice, this 00008 list of conditions and the following disclaimer. 00009 * Redistributions in binary form must reproduce the above copyright notice, 00010 this list of conditions and the following disclaimer in the documentation 00011 and/or other materials provided with the distribution. 00012 * Neither the name of Nokia Corporation nor the names of its contributors 00013 may be used to endorse or promote products derived from this software 00014 without specific prior written permission. 00015 00016 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 00017 AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00018 IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 00019 DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE 00020 FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 00021 DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR 00022 SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER 00023 CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, 00024 OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 00025 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00026 00027 Description: 00028 */ 00029 00030 #ifndef __RPSGAMEENGINE_H__ 00031 #define __RPSGAMEENGINE_H__ 00032 00033 // INCLUDES 00034 #include "rpsappview.h" 00035 #include "rpsGameScreens.h" 00036 #include "commoninterfaces.h" 00037 00038 class CInactivityTimer; 00039 00040 // CLASS DECLARATION 00041 class MEngineObserver 00042 { 00043 public: 00044 virtual void UpdateScreen()=0; 00045 }; 00046 00047 //----------------------------------------------------------- 00048 class CRpsGameEngine : public CBase, public MAppViewObserver 00049 00050 { 00051 public: // Construction methods 00052 00059 static CRpsGameEngine* NewL(MEngineObserver& aObs); 00060 00065 virtual ~CRpsGameEngine(); 00066 00067 public: //From MAppViewObserver 00072 void FocusChanged(TBool aFocus); 00073 00078 void KeyEvent(TUint& aKeyState); 00079 00083 void DrawGameScreen(); 00084 00085 public: 00091 static TInt Tick(TAny* aCallback); 00092 00096 void StartHeartbeat(); 00097 00104 void StopHeartbeat(TBool aTimedOut = EFalse); 00105 00109 void PauseGame(); 00110 00114 void UnpauseGame(); 00115 00116 private: // Construction and methods that leave 00117 00122 void ConstructL(); 00123 00129 CRpsGameEngine(MEngineObserver& aObs); 00130 00131 private: 00132 00137 void GameLoop(); 00138 00139 private: 00143 MEngineObserver& iObs; 00144 00148 CPeriodic* iPeriodicTimer; 00149 00153 CInactivityTimer* iInactivity; 00154 00158 CGameScreenManager* iGameScreenMgr; 00159 00160 }; 00161 00162 #endif // __RPSGAMEENGINE_H__ 00163 00164 // End of File