examples/SFExamples/GfxWorkbench/src/GfxDirectScreenBitmapView.cpp

00001 /*
00002 Copyright (c) 2002-2011 Nokia Corporation and/or its subsidiary(-ies). All rights reserved.
00003 
00004 Redistribution and use in source and binary forms, with or without
00005 modification, are permitted provided that the following conditions are met:
00006 
00007 * Redistributions of source code must retain the above copyright notice, this
00008   list of conditions and the following disclaimer.
00009 * Redistributions in binary form must reproduce the above copyright notice,
00010   this list of conditions and the following disclaimer in the documentation
00011   and/or other materials provided with the distribution.
00012 * Neither the name of Nokia Corporation nor the names of its contributors
00013   may be used to endorse or promote products derived from this software
00014   without specific prior written permission.
00015 
00016 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
00017 AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
00018 IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
00019 DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE
00020 FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
00021 DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR
00022 SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER
00023 CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY,
00024 OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
00025 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
00026 
00027 Description:  Application view implementation
00028 */
00029 
00030 
00031 // INCLUDE FILES
00032 #include <coemain.h>
00033 #include <EIKENV.H>
00034 #include "GfxDirectScreenBitmapView.h"
00035 #include "CGfxDirectScreenBitmap.h"
00036 #include "GfxVideoPlayer.h"
00037 
00038 // ============================ MEMBER FUNCTIONS ===============================
00039 
00040 // -----------------------------------------------------------------------------
00041 // CGfxDirectScreenBitmapView::NewL()
00042 // Two-phased constructor.
00043 // -----------------------------------------------------------------------------
00044 //
00045 CGfxDirectScreenBitmapView* CGfxDirectScreenBitmapView::NewL( const TRect& aRect )
00046         {
00047         CGfxDirectScreenBitmapView* self = CGfxDirectScreenBitmapView::NewLC( aRect );
00048         CleanupStack::Pop( self );
00049         return self;
00050         }
00051 
00052 // -----------------------------------------------------------------------------
00053 // CGfxDirectScreenBitmapView::NewLC()
00054 // Two-phased constructor.
00055 // -----------------------------------------------------------------------------
00056 //
00057 CGfxDirectScreenBitmapView* CGfxDirectScreenBitmapView::NewLC( const TRect& aRect )
00058         {
00059         CGfxDirectScreenBitmapView* self = new ( ELeave ) CGfxDirectScreenBitmapView;
00060         CleanupStack::PushL( self );
00061         self->ConstructL( aRect );
00062         return self;
00063         }
00064 
00065 // -----------------------------------------------------------------------------
00066 // CGfxDirectScreenBitmapView::ConstructL()
00067 // Symbian 2nd phase constructor can leave.
00068 // -----------------------------------------------------------------------------
00069 //
00070 void CGfxDirectScreenBitmapView::ConstructL( const TRect& aRect )
00071         {
00072         // Create a window for this application view
00073         CreateWindowL();
00074 
00075         // Set the windows size
00076         SetRect( aRect );
00077 
00078 
00079         // Activate the window, which makes it ready to be drawn
00080         ActivateL();
00081         }
00082 
00083 // -----------------------------------------------------------------------------
00084 // CGfxDirectScreenBitmapView::CGfxDirectScreenBitmapView()
00085 // C++ default constructor can NOT contain any code, that might leave.
00086 // -----------------------------------------------------------------------------
00087 //
00088 CGfxDirectScreenBitmapView::CGfxDirectScreenBitmapView()
00089         {
00090         // No implementation required
00091         }
00092 
00093 
00094 // -----------------------------------------------------------------------------
00095 // CGfxDirectScreenBitmapView::~CGfxDirectScreenBitmapView()
00096 // Destructor.
00097 // -----------------------------------------------------------------------------
00098 //
00099 CGfxDirectScreenBitmapView::~CGfxDirectScreenBitmapView()
00100         {
00101         // No implementation required
00102         delete iDirectBitmap;
00103         }
00104 
00105 
00106 // -----------------------------------------------------------------------------
00107 // CGfxDirectScreenBitmapView::Draw()
00108 // Draws the display.
00109 // -----------------------------------------------------------------------------
00110 //
00111 void CGfxDirectScreenBitmapView::Draw( const TRect& /*aRect*/ ) const
00112         {
00113         // Get the standard graphics context
00114         CWindowGc& gc = SystemGc();
00115 
00116         // Gets the control's extent
00117         TRect drawRect( Rect());
00118 
00119         // Clears the screen
00120         gc.Clear( drawRect );
00121         
00122         }
00123 
00124 // -----------------------------------------------------------------------------
00125 // CGfxDirectScreenBitmapView::SizeChanged()
00126 // Called by framework when the view size is changed.
00127 // -----------------------------------------------------------------------------
00128 //
00129 void CGfxDirectScreenBitmapView::SizeChanged()
00130         {  
00131         DrawNow();
00132         }
00133 // End of File
00134 
00135 void CGfxDirectScreenBitmapView::StartL()
00136         {
00137           // Set up direct displayer for life engine
00138         iDirectBitmap = new (ELeave) CGfxDirectScreenBitmap (
00139         iEikonEnv->WsSession(),      // Window server session
00140         Window()                   // The window itself
00141         );
00142         iDirectBitmap -> ConstructL();
00143         
00144         TRect actualScreenRect = TRect(PositionRelativeToScreen(),Size());
00145         iDirectBitmap->StartL(actualScreenRect);
00146         
00147         }
00148         
00149 void CGfxDirectScreenBitmapView::StopL()
00150 {
00151 }
00152 

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