| DrawGameScreen() | CRpsGameEngine | [virtual] |
| FocusChanged(TBool aFocus) | CRpsGameEngine | [virtual] |
| KeyEvent(TUint &aKeyState) | CRpsGameEngine | [virtual] |
| NewL(MEngineObserver &aObs) | CRpsGameEngine | [static] |
| PauseGame() | CRpsGameEngine | |
| StartHeartbeat() | CRpsGameEngine | |
| StopHeartbeat(TBool aTimedOut=EFalse) | CRpsGameEngine | |
| Tick(TAny *aCallback) | CRpsGameEngine | [static] |
| UnpauseGame() | CRpsGameEngine | |
| ~CRpsGameEngine() | CRpsGameEngine | [virtual] |
1.6.2