Applications function by waiting for events and handling them. This section
provides information about common Window Server client-side events and how
to handle them.
Window Server Client-Side Events Overview
A client application connects to the Window Server by creating a Window Server session and calling RWsSession::Connect(). Events generated by the Window Server are then delivered to the client via the session, and the client must handle these events appropriately.
General events
In this context, a general event is any kind of event that is generated by the Window Server and delivered to the client, with the exception of redraw and priority key events.
Advanced Pointers
In ScreenPlay, the Window Server provides advanced pointer features, such as support for multiple pointers and proximity and pressure coordinates.