HelloWorldBasic mmp File

The mmp project definition file contains a number of statements that are used to generate build files for emulators and target devices. The mmp file is stored in the project's group folder. The example below is the mmp file for the HelloWorldBasic application.

For more information on mmp files, see the following items:

The helloworldbasic.mmp file is as follows:

TARGET            HelloWorldBasic.exe
TARGETTYPE        exe
UID		  0x100039CE 0xA000017F

SECUREID	  0xA000017F
EPOCSTACKSIZE	  0x5000

SOURCEPATH        ..\src
SOURCE            HelloWorldBasic.cpp
SOURCE            HelloWorldBasicApplication.cpp
SOURCE            HelloWorldBasicAppView.cpp
SOURCE            HelloWorldBasicAppUi.cpp
SOURCE            HelloWorldBasicDocument.cpp
SOURCE            HelloWorldBasicQueryDialog.cpp

SOURCEPATH        ..\data

START RESOURCE    HelloWorldBasic.rss
HEADER
TARGETPATH resource\apps
END //RESOURCE

START RESOURCE    HelloWorldBasic_reg.rss
#ifdef WINSCW
TARGETPATH 	  \private\10003a3f\apps
#else
TARGETPATH 	  \private\10003a3f\import\apps
#endif
END //RESOURCE



USERINCLUDE       ..\inc

SYSTEMINCLUDE     \epoc32\include

LIBRARY           euser.lib
LIBRARY           apparc.lib
LIBRARY           cone.lib
LIBRARY           eikcore.lib
LIBRARY           avkon.lib
LIBRARY           commonengine.lib
LIBRARY		        efsrv.lib
LIBRARY           estor.lib
LIBRARY           eikcoctl.lib
LIBRARY           eikdlg.lib


LANG SC 01 09 31 32

VENDORID 0
CAPABILITY	NONE

The meaning of the lines is as follows:

TARGET            HelloWorldBasic.exe

The name of the application executable being created.

TARGETTYPE        exe

Since HelloWorldBasic is a GUI-based application, the target type is exe.

UID		  0x100039CE 0xA000017F

The value for UID2 is 0x100039CE since this is a GUI-based application. The value for UID3 is0xA000017F, which is from the unprotected self-signed range since this application requires no capabilities. For more information on UIDs, see Application UIDs.

SECUREID	  0xA000017F

Secure ID for the application. Usually, the application uses the same value as is used for UID3.

EPOCSTACKSIZE	  0x5000

Sets the maximum stack size for the example. Note that this value is only used when the application is run on a mobile device. For more information, see epocstacksize.

SOURCEPATH        ..\src

Path for the source files (.cpp) in the project structure, relative to the folder that contains the mmp file.

SOURCE            HelloWorldBasic.cpp
SOURCE            HelloWorldBasicApplication.cpp
SOURCE            HelloWorldBasicAppView.cpp
SOURCE            HelloWorldBasicAppUi.cpp
SOURCE            HelloWorldBasicDocument.cpp
SOURCE            HelloWorldBasicQueryDialog.cpp

Source files used in an application. Each application implementation source file must be listed with a SOURCE statement in order to be compiled.

SOURCEPATH        ..\data

Path for the resource files in the project structure, relative to the folder that contains the mmp file. The specified paths are used by the precompiler when the #include "header_file.h" statement is used.

START RESOURCE    HelloWorldBasic.rss
HEADER
TARGETPATH resource\apps
END //RESOURCE

Resource file declaration block for the application resources. This causes the HelloWorldBasic example's compiled resource file to be placed in epoc32\release\winscw\udeb\z\resource\apps when you build for the emulator, and to epoc32\data\z\resource\apps when you build for a release.

START RESOURCE    HelloWorldBasic_reg.rss
#ifdef WINSCW
TARGETPATH 	  \private\10003a3f\apps
#else
TARGETPATH 	  \private\10003a3f\import\apps
#endif
END //RESOURCE

Resource file declaration block for the HelloWorldBasic registration resource file. The ifdef statements are used to specify a different target folder for emulator and device builds. Note that all registration files are placed in the same base folder\private\10003a3F. When you build for the emulator, the compiled registration resource files are placed in the epoc32\release\winscw\udeb\z\private\10003a3f\apps folder. When you build for the release, the compiled default registration resource file is placed in epoc32\data\z\private\10003a3f\import\apps.

USERINCLUDE       ..\inc

Path for application header files in the project folder structure, relative to the folder that contains the mmp file.

SYSTEMINCLUDE     \epoc32\include

The specified paths are used by the precompiler when the #includes <header_file.h> statement is used. In this case, the header files provided by the SDK are in the \epoc32\include. This path is relative to the current SDK root directory.

LIBRARY           euser.lib
LIBRARY           apparc.lib
LIBRARY           cone.lib
LIBRARY           eikcore.lib
LIBRARY           avkon.lib
LIBRARY           commonengine.lib
LIBRARY	          efsrv.lib
LIBRARY           estor.lib
LIBRARY           eikcoctl.lib
LIBRARY           eikdlg.lib

Libraries used in the application. For information on using the LIBRARY statement, see library.

LANG SC 01 09 31 32

List of languages supported by HelloWorldBasic, which supports UK English (01), Finnish (09), Simplified Chinese (31), and Japanese (32). SC is for the default language. For more information on language support, see the UI text strings section in the Internationalization and localization topic.

VENDORID 0

HelloWorldBasic does not declare a vendor. For information, see vendorid.

CAPABILITY NONE

HelloWorldBasic, does not require any capabilities.