Read this page to learn about the contents and structure of the library.
The Symbian Guide provides introductory documents to the platform as a whole, and guides that describe the major areas of the platform in depth.
The Symbian platform is a large system, and contains hundreds of C++ classes and thousands of member functions. Like most complex systems, it is easiest to divide it into large areas, and gradually to narrow your focus down to the areas that are most important to your tasks.
The Symbian System Model organises the components of the Symbian platform into a layered software architecture. The guides in this library are also structured around this architecture. The guides describe the key technology and architectural concepts of the area, and show the key ways to use its classes.
Note: Before the System Model was introduced, the Symbian platform used another architectural view based on large divisions called subsystems. Some documentation has not yet been changed to use the System Model rather than subsystems.
For those developing on the Symbian platform for the first time, the Essential Idioms section describes the distinctive programming idioms and conventions of the Symbian platform.
The Examples section gives instructions for building and using the large set of C++ example projects that accompany the library. Projects include examples that demonstrate the use of fundamental Symbian platform classes, and many examples showing how to use particular Symbian platform C++ APIs.
Example code is provided for illustrative and demonstration purposes, and should not be assumed to be useable as product code.
The library does not include documentation for most tools, which are usually delivered separately from the Symbian platform code. See the Tools section of the Symbian Developer Community website.
The Tools And Utilities section documents the tools that are delivered with the platform. In particular, the Build Tools Guide and the Build Tools Reference document the abld/bldmake (SBSv1) command line build tools, and explain the project file formats.