Playing Audio
This section describes how to use the DevSound library while palying audio.
- Playing Audio
This tutorial describes you how to start playing, pausing and resuming, stopping, retrieving the number of samples in the audio data.
- Starting Audio Play
This document describes how to play audio using DevSound.
- Pausing and Resuming Audio Play
The Pause() function stops the audio data at the physical sound device without stopping the buffer traffic. If the Resume() function is supported, you can then use it to continue playing. The buffer traffic continues because the Pause() function does not pause or terminate the MMMFAudioDataSupplier::BufferToBeFilled(MMMFBufferSource *,CMMFBuffer *) play data cycle.
- Stopping Audio Play
This tutorial describes how to stop the audio that is currently being played.
- Retrieving Audio Play Samples
This document describes how to retrieve the number of samples used while playing audio.