start bitmap

start bitmap target-file

[targetpath targetpath]

[header]

[sourcepath sourcepath]

source color-depth source-bitmap-list

end

A start bitmap section specifies how to compile bitmap (.bmp) files into a Symbian platform format multi-bitmap (.mbm) file.

The target-file to be produced should be given with its extension, e.g. squash.mbm.

If a target path is specified, that path will be interpreted as a location on the emulated z: drive; otherwise, the target file will be built into the same directory as the application.

If the header keyword is supplied in the section, a bitmap header will be generated in directory epoc32\include, e.g. squash.mbg.

Multiple sourcepath and source statements can be specified. Source bitmaps specified with each source statement will be expected to exist in the directory specified with the latest sourcepath statement above it.

Just a single colour-depth must be specified for all the source bitmaps within a single source statement, and must be of the form [c]digit,digit, where the optional c denotes whether the bitmap is a colour bitmap and the digits represent the colour-depth of the bitmap and the bitmap mask respectively. It is recommended that the mask has a colour depth of 1 bit per pixel, to minimise memory usage.