Explains how to create and use TLex objects with code fragments.
A TLex object may
be constructed as an empty object, from another TLex, or
from an existing string as below. The code fragments are taken from an example
that implements a simple Reverse Polish Notation calculation engine.
TInt RPNCalc(const TDesC& aCommand, TReal& aReturnValue)
{
...
TLex input (aCommand) ;
... Code can then proceed to move through the TLex data
to:
mark positions for rolling back to later
delimit the start of lexical tokens
delete parts of the
string held by the TLex object.
...
input.Mark() ; // Remember where we are.
input.SkipCharacters() ; // Move to end of character token.
...
_LIT(KTextMemset,"MEMSET");
if ( input.TokenLength() != 0 ) // if valid potential token
{
TPtrC token = input.MarkedToken() ; // then extract token
if ( token.CompareF(KTextMemset == 0) // and test.
{
...
}
...
}
... Analysis can also be done by character using functions
that move through the TLex data, extracting, returning and
jumping specified character lengths. For example:
...
// ensure we are looking at a digit or sign
if (!(input.Peek().IsDigit() || (input.Peek() == '.') ) )
{
return KErrNotFound ;
}
...
// deal with sign
if (input.Peek() == '+')
{
input.Inc();
} Additionally, numeric conversion functions permit a variety
of numeric formats to be extracted from the TLex data, with
provision for conversion using the most common number systems (radixes).
...
if (input.Val(extractUint) == KErrNone)
{
stack.Push(TReal(extractUint));
}
else if (input.Val(extractReal) == KErrNone)
{
stack.Push(extractReal);
}
...
where stack, is an instance of a class implementing
a stack.
This converts an real number into a string, which
is then assigned to a TLex.
TBuf<0x100> convertRealToString;
// want a TLex from a value
if (convertRealToString.Num(value,format) < KErrNone )
{
...
}
else
{
convertRealToString.ZeroTerminate();
TLex string(convertRealToString) ;
} This takes a descriptor as a function parameter, and
copies it to a TLex.
TInt RPNCalc(const TDesC& iCommand, TReal& returnValue)
{
TLex input (iCommand) ;
} This shows a code flow decision made according to
next character to be read from the TLex:
if (!(input.Peek()).IsDigit()) // found non-digit after decimal point if
This shows the use of the Inc() function
to move past a character that has been peeked:
if (input.Peek() == '-')
{
input.Inc() ; // move past minus sign & flag
negative = ETrue ;
} This shows the use of UnGet() to
restore the previously "got" character.
....
if (input.Offset() > 0) // if not at start of line
{
input.UnGet() ; // restore 'got' character
} If the previous character is before the start of the
string, then the function raises a USER 59 panic for the TLex8 variant
and a USER 64 panic for the TLex16 variant.
This shows how to allow part of
a TLex can be parsed again:
if (!(input.Peek()).IsDigit())
{
// found non-digit after decimal point. Error, so rewind
input.UnGetToMark(startMark);
} This parses a TLex for
the next token:
input.Mark() ; // remember where we are input.SkipCharacters() ; // move to end of character token if ( input.TokenLength() != 0 ) // if valid potential token ...
This shows how TokenLength() is used
to return the difference between the position of the next character and the
extraction mark. This gives a check as to whether the token length is valid.
An invalid token length implies an invalid token.
if ( input.TokenLength() != 0 ) // if valid token length ...
This extracts a marked token.
TPtrC token = input.MarkedToken() ; // extract token
This shows how to return the offset of the next character position from the start of the string.
if (input.Offset() > 0) // if not at start of line
{
input.UnGet() ; // restore 'got' character
...
} This example shows how to return the offset of the next character position from the start of the string.
if (input.Val(extractUint) == KErrNone)
{
stack.Push(TReal(extractUint)) ;
}
else
{
if (input.Val(extractReal) == KErrNone)
{
stack.Push(extractReal) ;
}
} This extracts an unknown number type. Tries an integer first and then, if this fails, tries a real:
if (input.Val(extractUint) == KErrNone)
stack.Push(TReal(extractUint)) ;
else if (input.Val(extractReal) == KErrNone)
stack.Push(extractReal) ;