examples/sfexamples/oggvorbiscodec/src/libvorbis/doc/xml/01-introduction.xml

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00005 ]>
00006 
00007 <section id="vorbis-spec-intro">
00008 <sectioninfo>
00009 <releaseinfo>
00010  $Id: 01-introduction.xml 7186 2004-07-20 07:19:25Z xiphmont $
00011 </releaseinfo>
00012 </sectioninfo>
00013 <title>Introduction and Description</title>
00014 
00015 <section>
00016 <title>Overview</title>
00017 
00018 <para>
00019 This document provides a high level description of the Vorbis codec's
00020 construction.  A bit-by-bit specification appears beginning in 
00021 <xref linkend="vorbis-spec-codec"/>.
00022 The later sections assume a high-level
00023 understanding of the Vorbis decode process, which is 
00024 provided here.</para>
00025 
00026 <section>
00027 <title>Application</title>
00028 <para>
00029 Vorbis is a general purpose perceptual audio CODEC intended to allow
00030 maximum encoder flexibility, thus allowing it to scale competitively
00031 over an exceptionally wide range of bitrates.  At the high
00032 quality/bitrate end of the scale (CD or DAT rate stereo, 16/24 bits)
00033 it is in the same league as MPEG-2 and MPC.  Similarly, the 1.0
00034 encoder can encode high-quality CD and DAT rate stereo at below 48kbps
00035 without resampling to a lower rate.  Vorbis is also intended for
00036 lower and higher sample rates (from 8kHz telephony to 192kHz digital
00037 masters) and a range of channel representations (monaural,
00038 polyphonic, stereo, quadraphonic, 5.1, ambisonic, or up to 255
00039 discrete channels).
00040 </para>
00041 </section>
00042 
00043 <section>
00044 <title>Classification</title>
00045 <para>
00046 Vorbis I is a forward-adaptive monolithic transform CODEC based on the
00047 Modified Discrete Cosine Transform.  The codec is structured to allow
00048 addition of a hybrid wavelet filterbank in Vorbis II to offer better
00049 transient response and reproduction using a transform better suited to
00050 localized time events.
00051 </para>
00052 </section>
00053 
00054 <section>
00055 <title>Assumptions</title>
00056 
00057 <para>
00058 The Vorbis CODEC design assumes a complex, psychoacoustically-aware
00059 encoder and simple, low-complexity decoder. Vorbis decode is
00060 computationally simpler than mp3, although it does require more
00061 working memory as Vorbis has no static probability model; the vector
00062 codebooks used in the first stage of decoding from the bitstream are
00063 packed in their entirety into the Vorbis bitstream headers. In
00064 packed form, these codebooks occupy only a few kilobytes; the extent
00065 to which they are pre-decoded into a cache is the dominant factor in
00066 decoder memory usage.
00067 </para>
00068 
00069 <para>
00070 Vorbis provides none of its own framing, synchronization or protection
00071 against errors; it is solely a method of accepting input audio,
00072 dividing it into individual frames and compressing these frames into
00073 raw, unformatted 'packets'. The decoder then accepts these raw
00074 packets in sequence, decodes them, synthesizes audio frames from
00075 them, and reassembles the frames into a facsimile of the original
00076 audio stream. Vorbis is a free-form variable bit rate (VBR) codec and packets have no
00077 minimum size, maximum size, or fixed/expected size.  Packets
00078 are designed that they may be truncated (or padded) and remain
00079 decodable; this is not to be considered an error condition and is used
00080 extensively in bitrate management in peeling.  Both the transport
00081 mechanism and decoder must allow that a packet may be any size, or
00082 end before or after packet decode expects.</para>
00083 
00084 <para>
00085 Vorbis packets are thus intended to be used with a transport mechanism
00086 that provides free-form framing, sync, positioning and error correction
00087 in accordance with these design assumptions, such as Ogg (for file
00088 transport) or RTP (for network multicast).  For purposes of a few
00089 examples in this document, we will assume that Vorbis is to be
00090 embedded in an Ogg stream specifically, although this is by no means a
00091 requirement or fundamental assumption in the Vorbis design.</para>
00092 
00093 <para>
00094 The specification for embedding Vorbis into
00095 an Ogg transport stream is in <xref linkend="vorbis-over-ogg"/>.
00096 </para>
00097 
00098 </section>
00099 
00100 <section>
00101 <title>Codec Setup and Probability Model</title>
00102 
00103 <para>
00104 Vorbis' heritage is as a research CODEC and its current design
00105 reflects a desire to allow multiple decades of continuous encoder
00106 improvement before running out of room within the codec specification.
00107 For these reasons, configurable aspects of codec setup intentionally
00108 lean toward the extreme of forward adaptive.</para>
00109 
00110 <para>
00111 The single most controversial design decision in Vorbis (and the most
00112 unusual for a Vorbis developer to keep in mind) is that the entire
00113 probability model of the codec, the Huffman and VQ codebooks, is
00114 packed into the bitstream header along with extensive CODEC setup
00115 parameters (often several hundred fields).  This makes it impossible,
00116 as it would be with MPEG audio layers, to embed a simple frame type
00117 flag in each audio packet, or begin decode at any frame in the stream
00118 without having previously fetched the codec setup header.
00119 </para>
00120 
00121 <note><para>
00122 Vorbis <emphasis>can</emphasis> initiate decode at any arbitrary packet within a
00123 bitstream so long as the codec has been initialized/setup with the
00124 setup headers.</para></note>
00125 
00126 <para>
00127 Thus, Vorbis headers are both required for decode to begin and
00128 relatively large as bitstream headers go.  The header size is
00129 unbounded, although for streaming a rule-of-thumb of 4kB or less is
00130 recommended (and Xiph.Org's Vorbis encoder follows this suggestion).</para>
00131 
00132 <para>
00133 Our own design work indicates the primary liability of the
00134 required header is in mindshare; it is an unusual design and thus
00135 causes some amount of complaint among engineers as this runs against
00136 current design trends (and also points out limitations in some
00137 existing software/interface designs, such as Windows' ACM codec
00138 framework).  However, we find that it does not fundamentally limit
00139 Vorbis' suitable application space.</para>
00140 
00141 </section>
00142 
00143 <section><title>Format Specification</title>
00144 <para>
00145 The Vorbis format is well-defined by its decode specification; any
00146 encoder that produces packets that are correctly decoded by the
00147 reference Vorbis decoder described below may be considered a proper
00148 Vorbis encoder.  A decoder must faithfully and completely implement
00149 the specification defined below (except where noted) to be considered
00150 a proper Vorbis decoder.</para>
00151 </section>
00152 
00153 <section><title>Hardware Profile</title>
00154 <para>
00155 Although Vorbis decode is computationally simple, it may still run
00156 into specific limitations of an embedded design.  For this reason,
00157 embedded designs are allowed to deviate in limited ways from the
00158 'full' decode specification yet still be certified compliant.  These
00159 optional omissions are labelled in the spec where relevant.</para>
00160 </section>
00161 
00162 </section>
00163 
00164 <section>
00165 <title>Decoder Configuration</title>
00166 
00167 <para>
00168 Decoder setup consists of configuration of multiple, self-contained
00169 component abstractions that perform specific functions in the decode
00170 pipeline.  Each different component instance of a specific type is
00171 semantically interchangeable; decoder configuration consists both of
00172 internal component configuration, as well as arrangement of specific
00173 instances into a decode pipeline.  Componentry arrangement is roughly
00174 as follows:</para>
00175 
00176 <mediaobject>
00177 <imageobject>
00178  <imagedata fileref="components.png" format="PNG"/>
00179 </imageobject>
00180 <textobject>
00181   <phrase>decoder pipeline configuration</phrase>
00182 </textobject>
00183 </mediaobject>
00184 
00185 <section><title>Global Config</title>
00186 <para>
00187 Global codec configuration consists of a few audio related fields
00188 (sample rate, channels), Vorbis version (always '0' in Vorbis I),
00189 bitrate hints, and the lists of component instances.  All other
00190 configuration is in the context of specific components.</para>
00191 </section>
00192 
00193 <section><title>Mode</title>
00194 
00195 <para>
00196 Each Vorbis frame is coded according to a master 'mode'.  A bitstream
00197 may use one or many modes.</para>
00198 
00199 <para>
00200 The mode mechanism is used to encode a frame according to one of
00201 multiple possible methods with the intention of choosing a method best
00202 suited to that frame.  Different modes are, e.g. how frame size
00203 is changed from frame to frame. The mode number of a frame serves as a
00204 top level configuration switch for all other specific aspects of frame
00205 decode.</para>
00206 
00207 <para>
00208 A 'mode' configuration consists of a frame size setting, window type
00209 (always 0, the Vorbis window, in Vorbis I), transform type (always
00210 type 0, the MDCT, in Vorbis I) and a mapping number.  The mapping
00211 number specifies which mapping configuration instance to use for
00212 low-level packet decode and synthesis.</para>
00213 
00214 </section>
00215 
00216 <section><title>Mapping</title>
00217 
00218 <para>
00219 A mapping contains a channel coupling description and a list of
00220 'submaps' that bundle sets of channel vectors together for grouped
00221 encoding and decoding. These submaps are not references to external
00222 components; the submap list is internal and specific to a mapping.</para>
00223 
00224 <para>
00225 A 'submap' is a configuration/grouping that applies to a subset of
00226 floor and residue vectors within a mapping.  The submap functions as a
00227 last layer of indirection such that specific special floor or residue
00228 settings can be applied not only to all the vectors in a given mode,
00229 but also specific vectors in a specific mode.  Each submap specifies
00230 the proper floor and residue instance number to use for decoding that
00231 submap's spectral floor and spectral residue vectors.</para>
00232 
00233 <para>
00234 As an example:</para>
00235 
00236 <para>
00237 Assume a Vorbis stream that contains six channels in the standard 5.1
00238 format.  The sixth channel, as is normal in 5.1, is bass only.
00239 Therefore it would be wasteful to encode a full-spectrum version of it
00240 as with the other channels.  The submapping mechanism can be used to
00241 apply a full range floor and residue encoding to channels 0 through 4,
00242 and a bass-only representation to the bass channel, thus saving space.
00243 In this example, channels 0-4 belong to submap 0 (which indicates use
00244 of a full-range floor) and channel 5 belongs to submap 1, which uses a
00245 bass-only representation.</para>
00246 
00247 </section>
00248 
00249 <section><title>Floor</title>
00250 
00251 <para>
00252 Vorbis encodes a spectral 'floor' vector for each PCM channel.  This
00253 vector is a low-resolution representation of the audio spectrum for
00254 the given channel in the current frame, generally used akin to a
00255 whitening filter.  It is named a 'floor' because the Xiph.Org
00256 reference encoder has historically used it as a unit-baseline for
00257 spectral resolution.</para>
00258 
00259 <para>
00260 A floor encoding may be of two types.  Floor 0 uses a packed LSP
00261 representation on a dB amplitude scale and Bark frequency scale.
00262 Floor 1 represents the curve as a piecewise linear interpolated
00263 representation on a dB amplitude scale and linear frequency scale.
00264 The two floors are semantically interchangeable in
00265 encoding/decoding. However, floor type 1 provides more stable
00266 inter-frame behavior, and so is the preferred choice in all
00267 coupled-stereo and high bitrate modes.  Floor 1 is also considerably
00268 less expensive to decode than floor 0.</para>
00269 
00270 <para>
00271 Floor 0 is not to be considered deprecated, but it is of limited
00272 modern use.  No known Vorbis encoder past Xiph.org's own beta 4 makes
00273 use of floor 0.</para>
00274 
00275 <para>
00276 The values coded/decoded by a floor are both compactly formatted and
00277 make use of entropy coding to save space.  For this reason, a floor
00278 configuration generally refers to multiple codebooks in the codebook
00279 component list.  Entropy coding is thus provided as an abstraction,
00280 and each floor instance may choose from any and all available
00281 codebooks when coding/decoding.</para>
00282 
00283 </section>
00284 
00285 <section><title>Residue</title>
00286 <para>
00287 The spectral residue is the fine structure of the audio spectrum
00288 once the floor curve has been subtracted out.  In simplest terms, it
00289 is coded in the bitstream using cascaded (multi-pass) vector
00290 quantization according to one of three specific packing/coding
00291 algorithms numbered 0 through 2.  The packing algorithm details are
00292 configured by residue instance.  As with the floor components, the
00293 final VQ/entropy encoding is provided by external codebook instances
00294 and each residue instance may choose from any and all available
00295 codebooks.</para>
00296 </section>
00297 
00298 <section><title>Codebooks</title>
00299 
00300 <para>
00301 Codebooks are a self-contained abstraction that perform entropy
00302 decoding and, optionally, use the entropy-decoded integer value as an
00303 offset into an index of output value vectors, returning the indicated
00304 vector of values.</para>
00305 
00306 <para>
00307 The entropy coding in a Vorbis I codebook is provided by a standard
00308 Huffman binary tree representation.  This tree is tightly packed using
00309 one of several methods, depending on whether codeword lengths are
00310 ordered or unordered, or the tree is sparse.</para>
00311 
00312 <para>
00313 The codebook vector index is similarly packed according to index
00314 characteristic.  Most commonly, the vector index is encoded as a
00315 single list of values of possible values that are then permuted into
00316 a list of n-dimensional rows (lattice VQ).</para>
00317 
00318 </section>
00319 
00320 </section>
00321 
00322 
00323 <section>
00324 <title>High-level Decode Process</title>
00325 
00326 <section>
00327 <title>Decode Setup</title> 
00328 
00329 <para>
00330 Before decoding can begin, a decoder must initialize using the
00331 bitstream headers matching the stream to be decoded.  Vorbis uses
00332 three header packets; all are required, in-order, by this
00333 specification. Once set up, decode may begin at any audio packet
00334 belonging to the Vorbis stream. In Vorbis I, all packets after the
00335 three initial headers are audio packets. </para>
00336 
00337 <para>
00338 The header packets are, in order, the identification
00339 header, the comments header, and the setup header.</para>
00340 
00341 <section><title>Identification Header</title>
00342 <para>
00343 The identification header identifies the bitstream as Vorbis, Vorbis
00344 version, and the simple audio characteristics of the stream such as
00345 sample rate and number of channels.</para>
00346 </section>
00347 
00348 <section><title>Comment Header</title>
00349 <para>
00350 The comment header includes user text comments ("tags") and a vendor
00351 string for the application/library that produced the bitstream.  The
00352 encoding and proper use of the comment header is described in 
00353 <xref linkend="vorbis-spec-comment"/>.</para>
00354 </section>
00355 
00356 <section><title>Setup Header</title>
00357 <para>
00358 The setup header includes extensive CODEC setup information as well as
00359 the complete VQ and Huffman codebooks needed for decode.</para>
00360 </section>
00361 
00362 </section>
00363 
00364 <section><title>Decode Procedure</title>
00365 
00366 <highlights>
00367 <para>
00368 The decoding and synthesis procedure for all audio packets is
00369 fundamentally the same.
00370 <orderedlist>
00371 <listitem><simpara>decode packet type flag</simpara></listitem>
00372 <listitem><simpara>decode mode number</simpara></listitem>
00373 <listitem><simpara>decode window shape (long windows only)</simpara></listitem>
00374 <listitem><simpara>decode floor</simpara></listitem>
00375 <listitem><simpara>decode residue into residue vectors</simpara></listitem>
00376 <listitem><simpara>inverse channel coupling of residue vectors</simpara></listitem>
00377 <listitem><simpara>generate floor curve from decoded floor data</simpara></listitem>
00378 <listitem><simpara>compute dot product of floor and residue, producing audio spectrum vector</simpara></listitem>
00379 <listitem><simpara>inverse monolithic transform of audio spectrum vector, always an MDCT in Vorbis I</simpara></listitem>
00380 <listitem><simpara>overlap/add left-hand output of transform with right-hand output of previous frame</simpara></listitem>
00381 <listitem><simpara>store right hand-data from transform of current frame for future lapping</simpara></listitem>
00382 <listitem><simpara>if not first frame, return results of overlap/add as audio result of current frame</simpara></listitem>
00383 </orderedlist>
00384 </para>
00385 </highlights>
00386 
00387 <para>
00388 Note that clever rearrangement of the synthesis arithmetic is
00389 possible; as an example, one can take advantage of symmetries in the
00390 MDCT to store the right-hand transform data of a partial MDCT for a
00391 50% inter-frame buffer space savings, and then complete the transform
00392 later before overlap/add with the next frame.  This optimization
00393 produces entirely equivalent output and is naturally perfectly legal.
00394 The decoder must be <emphasis>entirely mathematically equivalent</emphasis> to the
00395 specification, it need not be a literal semantic implementation.</para>
00396 
00397 <section><title>Packet type decode</title> 
00398 
00399 <para>
00400 Vorbis I uses four packet types. The first three packet types mark each
00401 of the three Vorbis headers described above. The fourth packet type
00402 marks an audio packet. All other packet types are reserved; packets
00403 marked with a reserved type should be ignored.</para>
00404 
00405 <para>
00406 Following the three header packets, all packets in a Vorbis I stream
00407 are audio.  The first step of audio packet decode is to read and
00408 verify the packet type; <emphasis>a non-audio packet when audio is expected
00409 indicates stream corruption or a non-compliant stream. The decoder
00410 must ignore the packet and not attempt decoding it to
00411 audio</emphasis>.</para>
00412 
00413 </section>
00414 
00415 
00416 <section><title>Mode decode</title>
00417 <para>
00418 Vorbis allows an encoder to set up multiple, numbered packet 'modes',
00419 as described earlier, all of which may be used in a given Vorbis
00420 stream. The mode is encoded as an integer used as a direct offset into
00421 the mode instance index. </para>
00422 </section>
00423 
00424 <section id="vorbis-spec-window">
00425 <title>Window shape decode (long windows only)</title>
00426 
00427 <para>
00428 Vorbis frames may be one of two PCM sample sizes specified during
00429 codec setup.  In Vorbis I, legal frame sizes are powers of two from 64
00430 to 8192 samples.  Aside from coupling, Vorbis handles channels as
00431 independent vectors and these frame sizes are in samples per channel.</para>
00432 
00433 <para>
00434 Vorbis uses an overlapping transform, namely the MDCT, to blend one
00435 frame into the next, avoiding most inter-frame block boundary
00436 artifacts.  The MDCT output of one frame is windowed according to MDCT
00437 requirements, overlapped 50% with the output of the previous frame and
00438 added.  The window shape assures seamless reconstruction.  </para>
00439 
00440 <para>
00441 This is easy to visualize in the case of equal sized-windows:</para>
00442 
00443 <mediaobject>
00444 <imageobject>
00445  <imagedata fileref="window1.png" format="PNG"/>
00446 </imageobject>
00447 <textobject>
00448  <phrase>overlap of two equal-sized windows</phrase>
00449 </textobject>
00450 </mediaobject>
00451 
00452 <para>
00453 And slightly more complex in the case of overlapping unequal sized
00454 windows:</para>
00455 
00456 <mediaobject>
00457 <imageobject> 
00458  <imagedata fileref="window2.png" format="PNG"/>
00459 </imageobject>
00460 <textobject>
00461  <phrase>overlap of a long and a short window</phrase>
00462 </textobject>
00463 </mediaobject>
00464 
00465 <para>
00466 In the unequal-sized window case, the window shape of the long window
00467 must be modified for seamless lapping as above.  It is possible to
00468 correctly infer window shape to be applied to the current window from
00469 knowing the sizes of the current, previous and next window.  It is
00470 legal for a decoder to use this method. However, in the case of a long
00471 window (short windows require no modification), Vorbis also codes two
00472 flag bits to specify pre- and post- window shape.  Although not
00473 strictly necessary for function, this minor redundancy allows a packet
00474 to be fully decoded to the point of lapping entirely independently of
00475 any other packet, allowing easier abstraction of decode layers as well
00476 as allowing a greater level of easy parallelism in encode and
00477 decode.</para>
00478 
00479 <para>
00480 A description of valid window functions for use with an inverse MDCT
00481 can be found in the paper 
00482 <citetitle pubwork="article">
00483 <ulink url="http://www.iocon.com/resource/docs/ps/eusipco_corrected.ps">
00484 The use of multirate filter banks for coding of high quality digital
00485 audio</ulink></citetitle>, by T. Sporer, K. Brandenburg and B. Edler.  Vorbis windows
00486 all use the slope function 
00487   <inlineequation>
00488 
00489     <alt>y=sin(.5*PI*sin^2((x+.5)/n*pi))</alt>
00490     <inlinemediaobject>
00491      <textobject>
00492       <phrase>$y = \sin(.5*\pi \, \sin^2((x+.5)/n*\pi))$</phrase>
00493      </textobject>
00494     </inlinemediaobject>
00495   </inlineequation>.
00496 </para>
00497 
00498 </section>
00499 
00500 <section><title>floor decode</title>
00501 <para>
00502 Each floor is encoded/decoded in channel order, however each floor
00503 belongs to a 'submap' that specifies which floor configuration to
00504 use.  All floors are decoded before residue decode begins.</para>
00505 </section>
00506 
00507 <section><title>residue decode</title> 
00508 
00509 <para>
00510 Although the number of residue vectors equals the number of channels,
00511 channel coupling may mean that the raw residue vectors extracted
00512 during decode do not map directly to specific channels.  When channel
00513 coupling is in use, some vectors will correspond to coupled magnitude
00514 or angle.  The coupling relationships are described in the codec setup
00515 and may differ from frame to frame, due to different mode numbers.</para>
00516 
00517 <para>
00518 Vorbis codes residue vectors in groups by submap; the coding is done
00519 in submap order from submap 0 through n-1.  This differs from floors
00520 which are coded using a configuration provided by submap number, but
00521 are coded individually in channel order.</para>
00522 
00523 </section>
00524 
00525 <section><title>inverse channel coupling</title>
00526 
00527 <para>
00528 A detailed discussion of stereo in the Vorbis codec can be found in
00529 the document <ulink url="stereo.html"><citetitle>Stereo Channel Coupling in the
00530 Vorbis CODEC</citetitle></ulink>.  Vorbis is not limited to only stereo coupling, but
00531 the stereo document also gives a good overview of the generic coupling
00532 mechanism.</para>
00533 
00534 <para>
00535 Vorbis coupling applies to pairs of residue vectors at a time;
00536 decoupling is done in-place a pair at a time in the order and using
00537 the vectors specified in the current mapping configuration.  The
00538 decoupling operation is the same for all pairs, converting square
00539 polar representation (where one vector is magnitude and the second
00540 angle) back to Cartesian representation.</para>
00541 
00542 <para>
00543 After decoupling, in order, each pair of vectors on the coupling list, 
00544 the resulting residue vectors represent the fine spectral detail
00545 of each output channel.</para>
00546 
00547 </section>
00548 
00549 <section><title>generate floor curve</title>
00550 
00551 <para>
00552 The decoder may choose to generate the floor curve at any appropriate
00553 time.  It is reasonable to generate the output curve when the floor
00554 data is decoded from the raw packet, or it can be generated after
00555 inverse coupling and applied to the spectral residue directly,
00556 combining generation and the dot product into one step and eliminating
00557 some working space.</para>
00558 
00559 <para>
00560 Both floor 0 and floor 1 generate a linear-range, linear-domain output
00561 vector to be multiplied (dot product) by the linear-range,
00562 linear-domain spectral residue.</para>
00563 
00564 </section>
00565 
00566 <section><title>compute floor/residue dot product</title>
00567 
00568 <para>
00569 This step is straightforward; for each output channel, the decoder
00570 multiplies the floor curve and residue vectors element by element,
00571 producing the finished audio spectrum of each channel.</para>
00572 
00573 <para>
00574 One point is worth mentioning about this dot product; a common mistake
00575 in a fixed point implementation might be to assume that a 32 bit
00576 fixed-point representation for floor and residue and direct
00577 multiplication of the vectors is sufficient for acceptable spectral
00578 depth in all cases because it happens to mostly work with the current
00579 Xiph.Org reference encoder.</para>
00580 
00581 <para>
00582 However, floor vector values can span ~140dB (~24 bits unsigned), and
00583 the audio spectrum vector should represent a minimum of 120dB (~21
00584 bits with sign), even when output is to a 16 bit PCM device.  For the
00585 residue vector to represent full scale if the floor is nailed to
00586 -140dB, it must be able to span 0 to +140dB.  For the residue vector
00587 to reach full scale if the floor is nailed at 0dB, it must be able to
00588 represent -140dB to +0dB.  Thus, in order to handle full range
00589 dynamics, a residue vector may span -140dB to +140dB entirely within
00590 spec.  A 280dB range is approximately 48 bits with sign; thus the
00591 residue vector must be able to represent a 48 bit range and the dot
00592 product must be able to handle an effective 48 bit times 24 bit
00593 multiplication.  This range may be achieved using large (64 bit or
00594 larger) integers, or implementing a movable binary point
00595 representation.</para>
00596 
00597 </section>
00598 
00599 <section><title>inverse monolithic transform (MDCT)</title>
00600 
00601 <para>
00602 The audio spectrum is converted back into time domain PCM audio via an
00603 inverse Modified Discrete Cosine Transform (MDCT).  A detailed
00604 description of the MDCT is available in the paper <ulink
00605 url="http://www.iocon.com/resource/docs/ps/eusipco_corrected.ps"><citetitle pubwork="article">The use of multirate filter banks for coding of high quality digital
00606 audio</citetitle></ulink>, by T. Sporer, K. Brandenburg and B. Edler.</para>
00607 
00608 <para>
00609 Note that the PCM produced directly from the MDCT is not yet finished
00610 audio; it must be lapped with surrounding frames using an appropriate
00611 window (such as the Vorbis window) before the MDCT can be considered
00612 orthogonal.</para>
00613 
00614 </section>
00615 
00616 <section><title>overlap/add data</title>
00617 <para>
00618 Windowed MDCT output is overlapped and added with the right hand data
00619 of the previous window such that the 3/4 point of the previous window
00620 is aligned with the 1/4 point of the current window (as illustrated in
00621 the window overlap diagram). At this point, the audio data between the
00622 center of the previous frame and the center of the current frame is
00623 now finished and ready to be returned. </para>
00624 </section>
00625 
00626 <section><title>cache right hand data</title>
00627 <para>
00628 The decoder must cache the right hand portion of the current frame to
00629 be lapped with the left hand portion of the next frame.
00630 </para>
00631 </section>
00632 
00633 <section><title>return finished audio data</title>
00634 
00635 <para>
00636 The overlapped portion produced from overlapping the previous and
00637 current frame data is finished data to be returned by the decoder.
00638 This data spans from the center of the previous window to the center
00639 of the current window.  In the case of same-sized windows, the amount
00640 of data to return is one-half block consisting of and only of the
00641 overlapped portions. When overlapping a short and long window, much of
00642 the returned range is not actually overlap.  This does not damage
00643 transform orthogonality.  Pay attention however to returning the
00644 correct data range; the amount of data to be returned is:
00645 
00646 <programlisting>
00647 window_blocksize(previous_window)/4+window_blocksize(current_window)/4
00648 </programlisting>
00649 
00650 from the center of the previous window to the center of the current
00651 window.</para>
00652 
00653 <para>
00654 Data is not returned from the first frame; it must be used to 'prime'
00655 the decode engine.  The encoder accounts for this priming when
00656 calculating PCM offsets; after the first frame, the proper PCM output
00657 offset is '0' (as no data has been returned yet).</para>
00658 </section>
00659 </section>
00660 
00661 </section>
00662 
00663 </section>
00664 <!-- end Vorbis I specification introduction and description -->
00665 

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