00001 /* 00002 Copyright (c) 2006-2010 Nokia Corporation and/or its subsidiary(-ies). All rights reserved. 00003 00004 Redistribution and use in source and binary forms, with or without 00005 modification, are permitted provided that the following conditions are met: 00006 00007 * Redistributions of source code must retain the above copyright notice, this 00008 list of conditions and the following disclaimer. 00009 * Redistributions in binary form must reproduce the above copyright notice, 00010 this list of conditions and the following disclaimer in the documentation 00011 and/or other materials provided with the distribution. 00012 * Neither the name of Nokia Corporation nor the names of its contributors 00013 may be used to endorse or promote products derived from this software 00014 without specific prior written permission. 00015 00016 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 00017 AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00018 IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 00019 DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE 00020 FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 00021 DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR 00022 SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER 00023 CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, 00024 OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 00025 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00026 00027 Description: 00028 */ 00029 00030 00031 #include "AnimExample.h" 00032 00033 // Second phase constructor of the application UI class. 00034 // It creates and owns a single view. 00035 void CAnimationAppUi::ConstructL() 00036 { 00037 00038 // Complete the UI framework's construction of the App UI. 00039 BaseConstructL(); 00040 // Create the appview. 00041 iAppView = CAnimationAppView::NewL(ClientRect()); 00042 } 00043 00044 // The application UI class owns one view, and is responsible for destroying it 00045 CAnimationAppUi::~CAnimationAppUi() 00046 { 00047 delete iAppView; 00048 } 00049 00050 // Called by the UI framework when a command has been issued. 00051 void CAnimationAppUi::HandleCommandL(TInt aCommand) 00052 { 00053 00054 switch (aCommand) 00055 { 00056 case EAnimToDo0: 00057 00058 iAppView->ResetSpriteAnimAndMover(); 00059 iAppView->ProduceSpriteAnimL(); 00060 break; 00061 00062 case EAnimToDo1: 00063 00064 iAppView->ResetBasicAnimAndMover(); 00065 iAppView->ProduceBasicAnimL(); 00066 break; 00067 00068 case EAnimToDo2: 00069 00070 iAppView->DoSpriteAnimOperationL( EAnimPause ); 00071 break; 00072 00073 case EAnimToDo3: 00074 00075 iAppView->DoSpriteAnimOperationL( EAnimResume ); 00076 break; 00077 00078 case EAnimToDo4: 00079 iAppView->DoSpriteAnimOperationL( EAnimStop ); 00080 00081 break; 00082 00083 case EAnimToDo5: 00084 00085 iAppView->MoveAnimsL(); 00086 break; 00087 00088 case EAnimToDo6: 00089 00090 iAppView->DoBasicAnimOperationL( EAnimPause ); 00091 break; 00092 00093 case EAnimToDo7: 00094 00095 iAppView->DoBasicAnimOperationL( EAnimResume ); 00096 break; 00097 00098 case EAnimToDo8: 00099 00100 iAppView->DoBasicAnimOperationL( EAnimStop ); 00101 break; 00102 00103 case EAnimToDo9: 00104 case EEikCmdExit: 00105 00106 Exit(); 00107 break; 00108 } 00109 00110 } 00111 00112 00113 00114