00001 /* 00002 Copyright (c) 2002-2011 Nokia Corporation and/or its subsidiary(-ies). All rights reserved. 00003 00004 Redistribution and use in source and binary forms, with or without 00005 modification, are permitted provided that the following conditions are met: 00006 00007 * Redistributions of source code must retain the above copyright notice, this 00008 list of conditions and the following disclaimer. 00009 * Redistributions in binary form must reproduce the above copyright notice, 00010 this list of conditions and the following disclaimer in the documentation 00011 and/or other materials provided with the distribution. 00012 * Neither the name of Nokia Corporation nor the names of its contributors 00013 may be used to endorse or promote products derived from this software 00014 without specific prior written permission. 00015 00016 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 00017 AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00018 IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 00019 DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE 00020 FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 00021 DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR 00022 SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER 00023 CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, 00024 OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 00025 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00026 00027 Description: Application view implementation 00028 */ 00029 00030 00031 00032 // INCLUDE FILES 00033 #include <coemain.h> 00034 #include <EIKENV.H> 00035 #include "GfxDirectScreenView.h" 00036 #include "CGfxDirectAccess.h" 00037 #include "GfxVideoPlayer.h" 00038 00039 // ============================ MEMBER FUNCTIONS =============================== 00040 00041 // ----------------------------------------------------------------------------- 00042 // CGfxDirectScreenView::NewL() 00043 // Two-phased constructor. 00044 // ----------------------------------------------------------------------------- 00045 // 00046 CGfxDirectScreenView* CGfxDirectScreenView::NewL( const TRect& aRect ) 00047 { 00048 CGfxDirectScreenView* self = CGfxDirectScreenView::NewLC( aRect ); 00049 CleanupStack::Pop( self ); 00050 return self; 00051 } 00052 00053 // ----------------------------------------------------------------------------- 00054 // CGfxDirectScreenView::NewLC() 00055 // Two-phased constructor. 00056 // ----------------------------------------------------------------------------- 00057 // 00058 CGfxDirectScreenView* CGfxDirectScreenView::NewLC( const TRect& aRect ) 00059 { 00060 CGfxDirectScreenView* self = new ( ELeave ) CGfxDirectScreenView; 00061 CleanupStack::PushL( self ); 00062 self->ConstructL( aRect ); 00063 return self; 00064 } 00065 00066 // ----------------------------------------------------------------------------- 00067 // CGfxDirectScreenView::ConstructL() 00068 // Symbian 2nd phase constructor can leave. 00069 // ----------------------------------------------------------------------------- 00070 // 00071 void CGfxDirectScreenView::ConstructL( const TRect& aRect ) 00072 { 00073 // Create a window for this application view 00074 CreateWindowL(); 00075 00076 // Set the windows size 00077 SetRect( aRect ); 00078 00079 00080 // Activate the window, which makes it ready to be drawn 00081 ActivateL(); 00082 } 00083 00084 // ----------------------------------------------------------------------------- 00085 // CGfxDirectScreenView::CGfxDirectScreenView() 00086 // C++ default constructor can NOT contain any code, that might leave. 00087 // ----------------------------------------------------------------------------- 00088 // 00089 CGfxDirectScreenView::CGfxDirectScreenView() 00090 { 00091 // No implementation required 00092 } 00093 00094 00095 // ----------------------------------------------------------------------------- 00096 // CGfxDirectScreenView::~CGfxDirectScreenView() 00097 // Destructor. 00098 // ----------------------------------------------------------------------------- 00099 // 00100 CGfxDirectScreenView::~CGfxDirectScreenView() 00101 { 00102 // No implementation required 00103 delete iDirectDisplay; 00104 } 00105 00106 00107 // ----------------------------------------------------------------------------- 00108 // CGfxDirectScreenView::Draw() 00109 // Draws the display. 00110 // ----------------------------------------------------------------------------- 00111 // 00112 void CGfxDirectScreenView::Draw( const TRect& /*aRect*/ ) const 00113 { 00114 // Get the standard graphics context 00115 /*CWindowGc& gc = SystemGc(); 00116 00117 // Gets the control's extent 00118 TRect drawRect( Rect()); 00119 00120 // Clears the screen 00121 gc.Clear( drawRect ); 00122 */ 00123 } 00124 00125 // ----------------------------------------------------------------------------- 00126 // CGfxDirectScreenView::SizeChanged() 00127 // Called by framework when the view size is changed. 00128 // ----------------------------------------------------------------------------- 00129 // 00130 void CGfxDirectScreenView::SizeChanged() 00131 { 00132 DrawNow(); 00133 } 00134 // End of File 00135 00136 void CGfxDirectScreenView::StartL(TBool aGcMode) 00137 { 00138 00139 const TRect dsaRect = TRect(PositionRelativeToScreen(),Size()); 00140 00141 // Set up direct displayer for life engine 00142 iDirectDisplay = new (ELeave) CGfxDirectAccess ( 00143 iEikonEnv->WsSession(), // Window server session 00144 Window(),dsaRect,aGcMode // The window itself 00145 ); 00146 iDirectDisplay -> ConstructL(); 00147 00148 iDirectDisplay->StartL(); 00149 00150 } 00151 00152 void CGfxDirectScreenView::StopL() 00153 { 00154 }