00001 /* 00002 Copyright (c) 2002-2011 Nokia Corporation and/or its subsidiary(-ies). All rights reserved. 00003 00004 Redistribution and use in source and binary forms, with or without 00005 modification, are permitted provided that the following conditions are met: 00006 00007 * Redistributions of source code must retain the above copyright notice, this 00008 list of conditions and the following disclaimer. 00009 * Redistributions in binary form must reproduce the above copyright notice, 00010 this list of conditions and the following disclaimer in the documentation 00011 and/or other materials provided with the distribution. 00012 * Neither the name of Nokia Corporation nor the names of its contributors 00013 may be used to endorse or promote products derived from this software 00014 without specific prior written permission. 00015 00016 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" 00017 AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 00018 IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 00019 DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE 00020 FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 00021 DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR 00022 SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER 00023 CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, 00024 OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 00025 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 00026 00027 Description: 00028 */ 00029 #include <e32math.h> 00030 #include "roshambo.h" 00031 00032 TRoshambo::TRoshambo() 00033 : iLocalPlayer(ENone), iOpponent(ENone){} 00034 00035 void TRoshambo::SinglePlayerGame(TElement aLocalPlayer) 00036 { 00037 iLocalPlayer = aLocalPlayer; 00038 TUint32 randomChoice = (Math::Random())%3; 00039 ASSERT( (randomChoice>=0) && (randomChoice<=3) ); 00040 iOpponent = (TElement)randomChoice; 00041 } 00042 00043 //enum TElement {ENone = -1, ERock = 0, EPaper = 1, EScissors = 2}; 00044 TRoshambo::TResult TRoshambo::CalculateResult() const 00045 { 00046 TResult result = ENoContest; 00047 00048 if (iLocalPlayer==ENone) 00049 { 00050 if (iOpponent==ENone) 00051 result = ENoContest; // No contest if neither player selected 00052 else 00053 result = ELose; // Opponent won by default 00054 } 00055 00056 else if (iOpponent>iLocalPlayer) 00057 { 00058 if ( (iOpponent==EScissors) && (iLocalPlayer==ERock) ) // Player wins 00059 result = EWin; 00060 else // Opponent wins 00061 result = ELose; 00062 } 00063 00064 else if (iLocalPlayer > iOpponent) 00065 { 00066 if ( (iLocalPlayer==EScissors) && (iOpponent==ERock) ) // Opponent wins 00067 result = ELose; 00068 else // Player wins 00069 result = EWin; 00070 } 00071 00072 else if (iLocalPlayer==iOpponent) 00073 result = EDraw; 00074 00075 else 00076 ASSERT(EFalse);; // Shouldn't get here 00077 00078 return (result); 00079 }