The term control refers to a rectangular area of the display that may respond to user input events. A control provides a means of access to a window, which means it can be drawn onto the window and receive input.
Controls are derived from CCoeControl
.
Examples of controls include:
buttons
menus
text edit boxes
main panes that display application specific data
For more information on controls, see:
Controls in the Symbian OS Library
Window-owning controls and non-window-owning controls in the Symbian OS Library
The run-time control hierarchy in the Symbian OS Library
UI Control Framework overview in the Symbian OS Library
For information on controls and event handling, see Window server events.
For more information on implementing controls in different architecture approaches see:
This section comprises: