System events are enumerated in TApaSystemEvent
, which is defined in the apgtask.h
header. You must
override CCoeAppUI::HandleSystemEventL()
to handle
these events, which should be done in the UI controller. The default implementation
is empty. The possible events are as follows:
enum TApaSystemEvent { EApaSystemEventShutdown=1, EApaSystemEventBackupStarting, EApaSystemEventBackupComplete, EApaSystemEventBroughtToForeground };
The following is a code example of system event handling:
void CExampleAppUI::HandleSystemEvent( const TWsEvent& aEvent ) { switch( *(TApaSystemEvent*)(aEvent.EventData()) ) { case EApaSystemEventBackupStarting: { // Handle backup starting //... break; } case EApaSystemEventBackupComplete: { // Handle backup complete //... break; } case EApaSystemEventShutdown: { // Handle shutdown //... break; } } // Call the base class implementation CAknAppUi::HandleSystemEvent(aEvent); }