" &image=ctgic; &style=stDetail1;04/14/2006 Life in Vana'diel&style;&br; &style=stDetail2;Corsair&style;&br; &br; &li=ng01;A Risky Game&li;&br; &image=im00;&image=390_9.png; "Battle is much like a game. You must know your enemy, formulate a strategy, and then pray to the gods of providence. The only difference is that on the battlefield, you're wagering your life. It's one game where folding is not an option."&br;-Last words of Ironclaw Safharg after his capture (792-837)&image=im00;&br; Games play an indispensable role in the lives of the corsairs, who use games to break the monotony of everyday life, to raise capital, and occasionally to solve disputes between crew members. This preoccupation led the corsairs to discover ways to use the principles of games in battle, and techniques like "Phantom Roll" and "Quick Draw" were devised. "Phantom Roll" utilizes dice to control the luck of one's companions, while "Quick Draw" allows the corsair to strike the enemy with a card that contains elemental power. Perhaps the corsairs' fascination with such battle games reflects the precariousness inherent to their own lives, which are often spent one step ahead of the reaper. &br;&br;Only those who possess an iron resolve and innate luck for weathering great risks have the necessary qualities to walk the path of one who wages his own life for justice--the corsair. &br;&br;Illustration by Mitsuhiro Arita&image=im00;&br; &image=im00;&image=390_10.png; "