"&style=Tb15;Event-related&style;&br;&br; &li=ng01;The amount of time players must wait until they can participate in another lair, colonization, or wildskeeper reive after leaving one has been reduced from ten minutes to five.&li;&br;&image=im00;&br; &li=ng01;The type of reive and their coordinates within an area are now announced via a system message whenever one commences.&br;&style=Tr15;* These messages may be toggled on or off by selecting "Campaign-Related Data" in the Chat Filters section of the Config menu.&style;&li;&br;&image=im00;&br; &li=ng01;The prices of the key items that Dimmian in Eastern Adoulin (E-6) sells now vary depending on the fame a player accrues from completing coalition assignments and Adoulin-related quests.&li;&br;&image=im00;&br; &li=ng01;Players can now view a list of equipment that may be enhanced with arcane glyptics by Heemo-Weemo and Divainy-Gamainy as well as information for the materials required for any such enhancements.&li;&br;&image=im00;&br; &li=ng01;New battle content called "Delve" has been introduced.&li;&br;&image=im00;&br; "" &style=Tb15;Delve&style;&br;&br; &li=ng01;What is Delve?&li;&br;&image=im00;&br; &image=im00;&image=10223_8.png; Delve is high- difficulty battle content aimed level 99 players who have bested the Nakuaals in Wildskeeper Reives and toppled evil forces in skirmishes. This thrilling content takes place in quasi-extradimensional caves located in Eastern Ulbuka known as “fractures,” and intrepid explorers are tasked with vanquishing the notorious monsters (NMs) and bosses that reside within.&image=im00;&br; &image=hr03;&br; &li=ng01;Prerequisites&li;&br;&image=im00;&br; &li=・;Players must have the FINAL FANTASY XI: Seekers of Adoulin expansion installed and registered to their account.&li;&li=・;Players must be level 95 or above.&style=Tr15;*&style;&li;&li=・;Parties must consist of between three and eighteen members.&style=Tr15;*&style;&li;&li=・;The party leader must be in possession of a “Yantric Planchette” key item.&style=Tr15;*&style;&br;&style=Tr15;* These are prerequisites for entering a fracture. &style;&li;&br;&image=im00;&br; &image=hr03;&br; &li=ng01;Available Areas&li;&br;&image=im00;&br; Delve is currently available in a total of three areas, with resident monsters differing by area.&br;&br;Foret de Hennetiel / Ceizak Battlegrounds / Morimar Basalt Fields&image=im00;&br; &image=hr03;&br; &li=ng01;Progressing Through Delve&li;&br;&image=im00;&br; &image=im00;&image=10223_17.png; Succeeding in Delve will reward players with powerful equipment to assist them in the colonization effort. Such weapons and armor can be enhanced by materials known as “airlixirs” and further bolstered through the acquisition of a special substance known as “mweya plasm.”&br;&br;ather your allies to prepare to strike at the boss monsters of a particular fracture! First, seek out and vanquish the monsters that appear in both the field and the fracture proper to receive your just reward in the form of mweya plasm, equipment, and airlixers.&br;&br;Enhance the rewards that you receive, and when your confidence is at its peak, pierce the veil surrounding the fracture to take the dreadful lair master head-on! &image=im00;&br; &image=hr03;&br; &li=ng01;Battles Wwithin a Fracture&li;&br;&image=im00;&br; &image=im00;&image=10223_20.png; Five NMs and one boss monster reside within each fracture.&image=im00;&br; &image=hr03;&br; &li=ng01;Battles in the Field&li;&br;&image=im00;&br; &image=im00;&image=10223_23.png; The daring can fight NMs normally appearing in a fracture in the field as well. Vanquishing them in this state will occasionally yield “yggzi beads,” a special type of crystal that, when inserted into a yantric planchette, prevents its corresponding NM from appearing within the fracture. Up to three yggzi beads can be placed in one yantric planchette.&image=im00;&br; &image=hr03;&br; &li=ng01;Fighting Against Notorious Monsters in the Field&li;&br;&image=im00;&br; 1.Acquiring Yggrete Shards&br;Yggrete shards can be obtained in a variety of ways, including as drops from monsters that reside in a given area and as rewards for successfully completing reives. &br;&br;2.Fighting NMs&br;There are a number of locations in each area to which you can trade yggrete shards. Doing so will call forth the specific NM attuned to the shard, enabling you to engage it in combat. &br;&style=Tr15;* Examining the location will provide you with information on which yggrete shard is required.&style;&br;&br;3.Supplement&br;The following NMs may be challenged to combat in the appropriate areas: &br;&br;Foret de Hennetiel / Ceizak Battlegrounds / Morimar Basalt Fields&image=im00;&br; &image=hr03;&br; &li=ng01;Tackling the Dangers of a Fracture&li;&br;&image=im00;&br; 1.Acquiring Yggrete&br;Yggrete is required for obtaining a “yantric planchette” key item, which is used to enter a fracture. There are multiple methods for acquiring yggrete, such as defeating monsters in the appropriate area and receiving it as a reward for successfully completing reives. &br;&br;&br;2.Acquiring a Yantric Planchette&br;You may acquire a yantric planchette by trading yggrete to the “Anomaly Expert” located in Eastern Adoulin (G-10).&br;&br;The Anomaly Expert is more than just a conduit for creating yantric planchettes. She also provides explanations about Delve in general,affixes yggzi beads to yantric planchettes, and performs other vital functions.&br;&br;&style=Tr15;* In order to benefit from the Anomaly Expert’s services, players must be in possession of at least one key item obtained by vanquishing a Naakual during a wildskeeper reive.&style;&br;&br;3.Throwing Back the Veil&br;Make your way to one of the areas in question. The entrance to a fracture is known as a “veil,” and your party will be able to pierce the veil and enter the fracture by having the party leader examine it with the appropriate yantric planchette in tow.&br;&style=Tr15;* The yantric planchette will be consumed upon entry.&style;&br;&br;Foret de Hennetiel(E-7)&br;Ceizak Battlegrounds(H-8)&br;Morimar Basalt Fields(I-5)&br;&br;4.Delving into a Fracture&br;Your party may only occupy a fracture for forty-five minutes (Earth time) before the tenuous link between Ulbuka and the fracture breaks down.&br;&br;Those succeeding in besting the NMs and their fearsome leader in the allotted time can celebrate their victory and receive rewards commensurate with their efforts. &br;&br;After the gruesome monstrosities have been given their comeuppance, the total time the party has left in the fracture will be set to five minutes (Earth time), after which the power of the yantric planchette fades and occupants are returned to Eastern Ulbuka.&br;&br;Fractures are broken up into three main areas, and adventurers are only deemed fit to advance from one to another if they have met certain conditions placed on them within the fracture. There are two main ways via which the ethereal passages within a fracture open up to outsiders:&br;&br;- All NMs in the area are defeated&br;Defeating all NMs in the current area will enable you and your allies to press onward.&br;&br;- A certain amount of time passes&br;Some passageways unlock after a specific amount of time has passed. However, once the passageways have been opened, the terrifying beasts lurking beyond will advance upon the intruding pioneers. &image=im00;&br; &image=hr03;&br; &li=ng01;Spoils&li;&br;&image=im00;&br; As shown in the table below, the types of rewards that may be earned from Delve vary according to what type of foe has been subdued and where the battle took place.&image=im00;&br; NMs (Field) NMs (Fracture) Boss (Fracture) &br;Mweya plasm ○ ○(1) ○ &br;Yggzi beads ○ × × &br;Equipment ○(2) ○(2) ○ &br;Airlixir ○(2) ○(2) ○ &br;Synthesis materials × × ○&br;&br;(1) The number of NMs vanquished provides a bonus to the amount of plasm obtained.&br;(2) The same items may be earned both in the field and within a fracture, but fights taking place within a fracture grants a higher chance of dropping spoils. &image=im00;&br; &image=hr03;&br; &li=ng01;Mweya Plasm&li;&br;&image=im00;&br; Mweya plasm is acquired by subjugating foes within a fracture or called forth from a fracture using yggrete shards. The plasma can be exchanged for equipment and accessories from NMs, as well as airlixirs, with “Forri-Porri” who is located in Western Adoulin (I-10). &br;&br;&style=Tr15;* Forri-Porri will not appear unless pioneers have successfully voted on a referendum to edify the Inventors’ Coalition in a particular way.&br;* Available items will increase in stages as NMs are defeated.&style;&image=im00;&br; &image=hr03;&br; &li=ng01;Upgrading Equipment&li;&br;&image=im00;&br; Certain pieces of equipment wrested from the hands of NMs that inhabit Ulbuka’s fractures may be incrementally upgraded with “Benjamien” in the Inventors’ Coalition in exchange for bayld and airlixirs.&br;&br;Cunning adventurers must choose between one of three ways to enhance their newly acquired items by first having them undergo a process known as “mezzotinting.”&br;&br;Applying airlixirs to mezzotinted equipment will gradually increase its capabilities.&br;&br;The following information is included at the bottom of the applicable items’ descriptions:&br;Type: Upgrade path selected&br;Rank: Upgrade rank&br;NextRP: Amount of points needed for the next rank.&image=im00;&br; &image=im00;&image=10223_40.png; &style=Tr15;* Airlixirs are not required when choosing an upgrade path.&br;* All rank points will be lost when switching from one upgrade path to another.&br;* Spoils gained from defeating the leader of a fracture may not be upgraded.&style;&image=im00;&br; "" &style=Tb15;Battle-related&style;&br;&br; &li=ng01;The strength of the special attack “Fluid Spread” used by slime family monsters has been adjusted. This adjustment does not apply to all monsters in the family.(*Updated 4/30/2013)&br;&br;・ The strength of the special attack “Final Sting” used by bee family monsters has been adjusted.(*Updated 4/30/2013)&br;&br;・ Job Ability and Job Trait Adjustments&li;&br;&image=im00;&br; Dark Knight&br;- The job trait Desperate Blows may now be learned at level fifteen*.&br;Desperate Blows reduces delay for two-handed weapons when using Last Resort.&br;* The trait is learned at level fifteen, but one's degree of mastery in it will periodically increase as he rises in level.&br;- The merit point group two enhancement Desperate Blows is now Desperate Blows Effect.&br;- Additional merit points expended on Desperate Blows Effect now reduce delay by two percent instead of five.&image=im00;&br; &image=hr03;&br; Dancer&br;- Chocobo Jig II (DNC Lv.70, Recast Time: 60 seconds, Effect Duration: 120 seconds)&br;Increases movement speed of party members within area of effect.&br;&br;&br;&image=im00;&br; &image=hr03;&br; Ranger&br;- The job trait Recycle may now be learned at level twenty*.&br;Recycle occasionally allows ranged attacks without consuming ammunition.&br;* The trait is learned at level twenty, but one's degree of mastery in it will periodically increase as he rises in level.&br;- The ability Scavenge now enables the recovery of specific amounts of ammunition expended.&br;* Only ammunition expended in one's current area may be recovered, with the amount recovered varying dependent upon one's level.&br;* Changing areas, logging out, or recovering one or more pieces of ammunition resets the ability.&br;- The recast time for Scavenge has been reduced from five minutes to three.&br;- The group one merit point enhancement Scavenge Effect replaces what used to be Scavenge Recast.&br;- Scavenge Effect increases the chance of finding ammunition by a certain percentage per merit point.&br;- The group two merit point enhancement Recycle Rate replaces what used to be Recycle.&image=im00;&br; &image=hr03;&br; Corsair&br;- The job trait Recycle may now be learned at level thirty-five*.&br;Recycle occasionally allows ranged attacks without consuming ammunition.&br;* The trait is learned at level thirty-five, but one's degree of mastery in it will periodically increase as he rises in level.&image=im00;&br; &image=hr03;&br; Geomancer&br;- The potency of geomancy spells that increase and reduce accuracy, magic accuracy, evasion, and magic evasion have been adjusted.&image=im00;&br; &image=hr03;&br; Rune Fencer&br;- The amount by which Rune Enchantment increases elemental resistances has been raised.&br;- The following abilities have undergone recast time and effect duration adjustments:&br;- Vallation&br;Recast time has been reduced from five minutes to three.&br;Effect duration has been reduced from three minutes to two.&br;- Pflug&br;Recast time has been reduced from five minutes to three.&br;Effect duration has been reduced from three minutes to two.&br;- Valiance&br;Recast time has been reduced from ten minutes to five.&br;- One For All&br;Recast time has been reduced from ten minutes to five.&br;- Liement&br;Recast time has been reduced from ten minutes to three.&br;Effect duration has been reduced from one minute to ten seconds.&image=im00;&br; &image=hr03;&br; &li=ng01;Merit Point Adjustments&li;&br;&image=im00;&br; - Geomancy Skill and Handbell Skill have been added to the Magic Skills category.&br;- The maximum limit for point allocation in the Magic Skills category has been raised from twenty-four to thirty-two.&br;- The stat bonus and required number of merit points per upgrade for the merit point category “weapon skill” have been adjusted.&br;&br; Stage 1 Stage 2 Stage 3 Stage 4 Stage 5 &br;Pre-adjustment Bonus 17% 34% 51% 68% 85% &br;Post-adjustment Bonus 73% 76% 79% 82% 85% &br;Points Needed Pre-adjustment 10 15 20 25 30 &br;Points Needed Post-adjustment 20 22 24 27 30&image=im00;&br; &image=hr03;&br; &li=ng01;Spell and Ability Adjustments&li;&br;&image=im00;&br; - Effect durations for the following white magic spells have been increased:&br;Barstone / Barwater / Baraero / Barfire / Barblizzard / Barthunder / Barstonra / Barwatera / Baraera / Barfira / Barblizzara / Barthundra&br;- The amount of enmity accumulated from vesting Reprisal and Foil has been increased.&br;- The amount of static enmity accrued by using the following spells and abilities has been reduced:&br;* The summoning magic spell Odin does not appear in this list because using it only accrues one unit of enmity.&image=im00;&br; &image=hr03;&br; - Job Abilities&br;Benediction / Shadowbind / Sharpshot / Barrage / Heel / Leave / Sic / Stay / Reward / Deactivate&br;&br;- White Magic&br;Raise / Raise II / Raise III / Arise / Poisona / Paralyna / Blindna /&br;Silena / Stona / Viruna / Cursna / Blink / Stoneskin / Aquaveil /&br;Slow / Slow II / Haste / Paralyze / Paralyze II / Silence /&br;Barfire / Barblizzard / Baraero / Barstone / Barthunder / Barwater / Barsleep&br;Barpoison / Barparalyze / Barblind / Barsilence / Barpetrify / Barvirus&br;Sacrifice / Esuna / Auspice / Repose / Erase / Addle / &br;Temper / Embrava / Enfire / Enfire II / Enblizzard / Enblizzard II /&br;Enaero / Enaero II / Enstone / Enstone II / Enthunder / Enthunder II /&br;Enwater / Enwater II / Enlight / Phalanx / Phalanx II / Regen /&br;Regen II / Regen III / Regen IV / Regen V/ Refresh / Refresh II /&br;Sandstorm / Rainstorm / Windstorm / Firestorm / Hailstorm / Thunderstorm / Voidstorm / Aurorastorm /&br;Animus Augeo / Animus Minuo / Adloquium&br;&br;- Black Magic&br;Poison / Poison II / Poisonga / Bio / Bio II / Bio III / Burn / Frost /&br;Choke / Rasp / Shock / Drown / Retrace / Blaze Spikes / Ice Spikes /&br;Shock Spikes / Sleep / Sleep II / Blind / Blind II / Break / Breakga /&br;Bind / Dispel / Absorb / Absorb-DEX / Absorb-VIT / Absorb-AGI /&br;Absorb-INT / Absorb-MND / Absorb-CHR / Absorb-ACC / Absorb-Attri / Endark /&br;Klimaform&image=im00;&br; &image=hr03;&br; - Summoning Magic&br;Fire Spirit / Ice Spirit / Air Spirit / Earth Spirit / Thunder Spirit / Water Spirit /&br;Light Spirit / Dark Spirit / Carbuncle / Fenrir / Ifrit /&br;Titan / Leviathan / Garuda / Shiva / &br;Ramuh / Diabolos / Alexander&br;&br;- Ninjutsu&br;Monomi: Ichi / Aisha: Ichi / Utsusemi: Ichi / Utsusemi: Ni / Jubaku: Ichi /&br;Hojo: Ichi / Hojo: Ni / Kurayami: Ichi / Kurayami: Ni / Dokumori: Ichi /&br;Myoshu: Ichi / Yurin: Ichi / Kakka: Ichi / Migawari: Ichi&br;&br;- Songs&br;Foe Requiem / Foe Requiem II / Foe Requiem III / Foe Requiem IV /&br;Foe Requiem V / Foe Requiem VI / Foe Requiem VII / Horde Lullaby /&br;Horde Lullaby II / Army's Paeon / Army's Paeon II / Army's Paeon III /&br;Army's Paeon IV / Army's Paeon V / Army's Paeon VI / Mage's Ballad /&br;Mage's Ballad II / Mage's Ballad III / Knight's Minne / Knight's Minne II /&br;Knight's Minne III / Knight's Minne IV / Knight's Minne V/Valor Minuet /&br;Valor Minuet II / Valor Minuet III / Valor Minuet IV / Valor Minuet V /&br;Sword Madrigal / Blade Madrigal / Hunter's Prelude / Archer's Prelude /&br;Sheepfoe Mambo / Dragonfoe Mambo / Fowl Aubade / Herb Pastoral / Shining Fantasia /&br;Scop's Operetta / Puppet's Operetta / Gold Capriccio / Warding Round / Goblin Gavotte /&br;Advancing March / Victory March / Battlefield Elegy / Carnage Elegy /&br;Sinewy Etude / Dextrous Etude / Vivacious Etude / Quick Etude /&br;Learned Etude / Spirited Etude / Enchanting Etude / Herculean Etude /&br;Uncanny Etude / Vital Etude / Swift Etude / Sage Etude /&br;Logical Etude / Bewitching Etude / Fire Carol / Ice Carol /&br;Wind Carol / Earth Carol / Lightning Carol / Water Carol /&br;Light Carol / Dark Carol / Fire Carol II / Ice Carol II /&br;Wind Carol II / Earth Carol II / Lightning Carol II / Water Carol II /&br;Light Carol II / Dark Carol II / Fire Threnody / Ice Threnody /&br;Wind Threnody / Earth Threnody / Lightning Threnody / Water Threnody / Light Threnody /&br;Dark Threnody / Magic Finale / Foe Lullaby / Foe Lullaby II / Goddess's Hymnus /&br;Chocobo Mazurka / Maiden's Virelai / Raptor Mazurka / Foe Sirvente /&br;Adventurer's Dirge / Sentinel's Scherzo / Pining Nocturne&br;&br;- Geomancy&br;Indi-Regen / Indi-Poison / Indi-Refresh / Indi-STR / Indi-DEX /&br;Indi-VIT / Indi-AGI / Indi-INT / Indi-MND / Indi-CHR / Indi-Fury /&br;Indi-Barrier / Indi-Acumen / Indi-Fend / Indi-Precision / Indi-Voidance /&br;Indi-Focus / Indi-Attunement / Indi-Wilt / Indi-Frailty / Indi-Fade /&br;Indi-Malaise / Indi-Slip / Indi-Torpor / Indi-Vex / Indi-Languor /&br;Indi-Slow / Indi-Paralysis / Indi-Gravity / Geo-Regen / Geo-Poison / Geo-Refresh /&br;Geo-STR / Geo-DEX / Geo-VIT / Geo-AGI / Geo-INT / Geo-MND / Geo-CHR /&br;Geo-Fury / Geo-Barrier / Geo-Acumen / Geo-Fend / Geo-Precision / Geo-Voidance /&br;Geo-Focus / Geo-Attunement / Geo-Wilt / Geo-Frailty / Geo-Fade / Geo-Malaise /&br;Geo-Slip / Geo-Torpor / Geo-Vex / Geo-Languor / Geo-Slow / Geo-Paralysis / Geo-Gravity&image=im00;&br; "" &style=Tb15;Item-related&style;&br;&br; - New synthesis recipes have been introduced.&br;&br;- New items have been introduced.&br;&br;- The following items are now storable through the Porter Moogle NPC:&br;Storage Slip 11: Moogle Guard / Moogle Guard +1 / Chocobo Shield / Chocobo Shield +1 &br;&br;- Players may now exchange medals for multiple pairs of Soul Spectacles at once from the Mummers' Coalition NPC Masad.&br;&br;- The Artifact equipment Hunter's Socks and Hunter's Socks +1 attribute "Enhances 'Scavenge' effect" now enhances the likelihood of recovering expended ammunition when using Scavenge.&br;&br;- Rune fencers can now equip the item Khloros Blade.&br;&br;- The sizes of mannequins besides the Galka Mannequin have been adjusted as follows:&image=im00;&br; Pre-adjustment Post-adjustment &br;Hume ♂ Mannequin 4x4 → 3x2 &br;Hume ♀ Mannequin 4x4 → 3x2 &br;Elvaan ♂ Mannequin 4x4 → 3x2 &br;Elvaan ♀ Mannequin 4x4 → 3x2 &br;Tarutaru ♂ Mannequin 4x4 → 2x1 &br;Tarutaru ♀ Mannequin 4x4 → 2x1 &br;Mithra mannequin 4x4 → 3x2&image=im00;&br; &image=hr03;&br; - Logging and harvesting locations in the following areas will now vanish at specific times:&br;Yahse Hunting Grounds / Ceizak Battlegrounds / Foret de Hennetiel / Morimar Basalt Fields / Sih Gates / Moh Gates / Cirdas Caverns&br;* The time it takes for these points to respawn will shorten depending on the colonization rate of the area in which they reside.&br;* This adjustment already applies to mining locations as of the April 12 patch.&image=im00;&br; &image=hr03;&br; - The following synergy recipes have been introduced:&br;&br;Item Required Craft Materials &br;Shadow Lord Statue II Woodworking Shadow Lord Statue, Adamantoise Statue, Behemoth Statue, Fafnir Statue &br;Alchemy &br;Shadow Lord Statue III Woodworking Shadow Lord Statue, Atomos Statue &br;Alchemy &br;Beastman Gonfalon Woodworking Shadow Lord Statue, Shadow Lord Statue II, Shadow Lord Statue III&image=im00;&br; &image=hr03;&br; Upgraded Item Required Craft Materials &br;Hrafn Gambieras - Hrafn Gambieras, Abdhaljs's Honor (x3) &br;Tenryu Sune-Ate - Tenryu Sune-Ate, Abdhaljs's Honor (x3) &br;Kheper Gamashes - Kheper Gamashes, Abdhaljs's Honor (x3) &br;Auspex Nails - Auspex Nails, Abdhaljs's Honor (x3) &br;Paean Boots - Paean Boots, Abdhaljs's Honor (x3) &br;Hrafn Gauntlets - Hrafn Gauntlets, Abdhaljs's Honor (x3) &br;Tenryu Tekko - Tenryu Tekko, Abdhaljs's Honor (x3) &br;Kheper Wristbands - Kheper Wristbands, Abdhaljs's Honor (x3) &br;Auspex Gages - Auspex Gages, Abdhaljs's Honor (x3) &br;Paean Cuffs - Paean Cuffs, Abdhaljs's Honor (x3) &br;Hrafn Hose - Hrafn Hose, Abdhaljs's Honor (x3) &br;Tenryu Hakama - Tenryu Hakama, Abdhaljs's Honor (x3) &br;Kheper Kecks - Kheper Kecks, Abdhaljs's Honor (x3) &br;Auspex Slops - Auspex Slops, Abdhaljs's Honor (x3) &br;Paean Tights - Paean Tights, Abdhaljs's Honor (x3) &br;Hrafn Coronet - Hrafn Coronet, Abdhaljs's Honor (x3) &br;Tenryu Somen - Tenryu Somen, Abdhaljs's Honor (x3) &br;Kheper Bonnet - Kheper Bonnet, Abdhaljs's Honor (x3) &br;Auspex Coif - Auspex Coif, Abdhaljs's Honor (x3) &br;Paean Mitra - Paean Mitra, Abdhaljs's Honor (x3) &image=im00;&br; &image=hr03;&br; Upgraded Item Required Craft Materials &br;Hrafn Haubert - Hrafn Haubert, Abdhaljs's Honor (x3) &br;Tenryu Domaru - Tenryu Domaru, Abdhaljs's Honor (x3) &br;Kheper Jacket - Kheper Jacket, Abdhaljs's Honor (x3) &br;Auspex Doublet - Auspex Doublet, Abdhaljs's Honor (x3) &br;Paean Bliaut - Paean Bliaut, Abdhaljs's Honor (x3)&image=im00;&br; "" &li=ng01;System-related&li;&br;&image=im00;&br; - It is now possible to toggle the special effects of geomancers' indicolure spells under the Effects section of the Config menu.&br;&br;- It is now possible to take access items in and out of storage while in a rent-a-room.&br;* Equipment worn by mannequins cannot be directly removed via the Storage menu.&br;&br;- PlayStation 2 memory allocation has undergone adjustments to prevent blackout issues in specific locations.&br;* In accordance with these adjustments, the cutscene that precedes Besieged battles has been re-implemented.&br;&br;- Messages that display while playing the Mummers' Coalition amusement Boom or Bust have been adjusted.&br;&br;- Players are no longer able to use Kazham warp runes or Norg warp runes without an airship pass for Kazham.&br;&br;[Windows Version]&br;- The special effect for "hot" weather may now be toggled via the Weather Effects section of Misc. in the Config menu.&image=im00;&br; "" &style=Tb15;Resolved Issues&style;&br;&br; &li=ng01;The following issues have been corrected:&li;&br;&image=im00;&br; - An issue wherein the character may fall beneath the floor in both Rala Waterways and Rala Waterways [U].&br;- An issue wherein the graphics of stone walls in Rala Waterways [U] would look different compared to stone walls in Rala Waterways when the BumpMap Enable is set to "ON." (Windows® only)&br;- An issue wherein the character may become petrified before the countdown ends while they are under the effect of Gradual Petrification.&br;- An issue wherein the damage reduction effect of following items is incorrect.&br;E. Tincture (PG) / E. Tincture (SP)&br;- An issue wherein certain attacks by the cracklaw and matamata family of monsters would not reach or damage pets while in battle.&br;- An issue wherein the effect of Dragonfish will not apply on Mithra.&br;- An issue wherein the effect of both Gnatbane and Hemlock will not apply on players of all races.&br;- An issue wherein the additional delivery NPCs are not available even when the emblem is present on the wall of the Courier's Coalition.&br;- An issue wherein the effect of Indicolure spells will remain even if level restrictions are in effect.&br;- An issue wherein a flare-like effect will appear when looking at a moving character that fell beneath floor in Rala Waterways. (PlayStation®2 only)&br;- An issue wherein certain Geocolure spells that would normally only affect the enemy also affect party members.&br;- An issue wherein rune fencers are unable to obtain the spell "Barsilence."&br;- An issue wherein magic accuracy is higher than intended when caster's level is lower than its opponent.&br;- An issue wherein the duration of the following spells is shorter than intended.&br;Barfire / Barblizzard / Baraero / Barstone / Barthunder / Barwater / Barfira / Barblizzara / Baraera / Barstonra / Barthundra / Barwatera&br;- An issue wherein the quest "A Stone's Throw Away" cannot be completed if the player obtains a marble nugget before receiving the quest offer.&br;- An issue wherein ergon tinctures and their respective ergon loci do not match.&br;- An issue wherein the skillchain bonus will not activate on the Abyssean monster "Feuerunke."&br;- An issue wherein ranged accuracy will decrease if the player's level is lower than the monster's level.&br;- An issue wherein the effect of Sambas, Dark Arts and Light Arts will wear off at the end of a colonization reive if Dancer or Scholar is set as the support job.&br;- An issue wherein the game may freeze during the cutscenes of the following quests and missions. (PlayStation®2 only)&br;Five Seconds of Fame / Promotion: First Lieutenant / In a Haze of Glory / At Journey's End / Sweets for the Soul&br;- An issue wherein the game may freeze while watching chocobo races. (PlayStation®2 only)&image=im00;&br; - An issue wherein an improper background may appear in West Adoulin depending on the camera angle.&br;- An issue wherein the synthesis effect is vague during the cutscene of the quest "Vegetable Vegetable Revolution."&br;- An issue wherein part of tablecloth covering the table placed in the Mummers' Coalition will disappear depending on the camera angle.&br;- An issue wherein the lighting effect of the lamp placed on the wall will penetrate through the wall during the cutscene of the quest "No Laughing Matter." (Xbox360™ only)&br;- An issue wherein the Umbril is displayed improperly during the cutscene of the quest "Scaredy-Cats."&br;- An issue wherein the player overlaps with the monster during the cutscene of the quest "Heartwings and the Kindhearted."&br;- An issue wherein the graphics of the NPC "Noan" is Galka instead of Hume.&br;- An issue wherein the character's face will cut off during the cutscene of the quest "Dances with Luopans" if the character's race is either Galka or male Elvaan with the physical size set to large.&br;- An issue wherein the hand of the NPC "Gratzigg" overlaps with the head of the NPC "Chero-Machero" during the cutscene of the mission "Arciela Appears Again."&br;- An issue wherein the game may freeze or the screen may blackout during the cutscene of the quest "Raptor Rapture."&br;- An issue wherein using the following text commands will display the main target:&br;st / stpc / stnpc&br;- An issue wherein the graphics of the handrail at Big Bridge and the airship landing strip in West Adoulin may appear improperly.&br;- An issue wherein an NPC that does not exist appears on the radar in East Adoulin.&br;- An issue wherein the street lamps in West Adoulin appear to be lit even during the daytime.&br;- An issue wherein the trade of ancient currencies with the NPCs in Beadeaux, Davoi and Castle Oztroja is not processed properly.&br;- An issue wherein the quest "Clash of the Comrades" can be completed without battling in the battlefield if the main job is set to Geomancer or Rune Fencer.&br;- An issue wherein the graphics of the NPC "Distrova" may turn in to a red treasure coffer or a glass during the cutscene of the quest "Raptor Rapture."&br;- An issue wherein Delectable Orobon can be caught at a 100% rate by fishing at certain locations in Foret de Hennetiel.&br;- An issue wherein the following items do not stack correctly:&br;Chapuli Fletching / Chapuli Arrowhead / Midrium Bolt Heads / Mantid Arrowhead / Damascus Bolt Heads&br;- An issue wherein Geomancers cannot cast Impact.&br;- An issue wherein the following items will be placed at an improper location when the belongings are sorted by using Auto-Sort.&br;Trbl. Pickaxe / Trbl. Axe / Trbl. Sickle&br;- An issue wherein the fishing skill will not increase by opening lockboxes during Aquatic Depopulation Team.&br;- An issue wherein the help message on the scroll of Barsilence does not list the level where Rune Fencer can learn the spell. (EN and FR only)&br;- An issue wherein the following items do not properly grant enhancement for the "Soul Jump" effect.&br;Lancer Cuissots +1 / Lancer Cuissots +2&br;- An issue wherein an improper Song Recast Delay effect will be applied under certain circumstance.&image=im00;&br; "" &style=Tb15;Known Issues&style;&br;&br; - When participating in Salvage as a geomancer, the restriction of the Pathos of Alzadaal will not apply to Geomancy spells.&br;- Enhancement details on mezzotinted equipment are displayed in English. &br;(For DE and FR only)&image=im00;&br; "