"&style=Tb15;Event-related&style;&br;&br; &li=ng01;New Seekers of Adoulin missions have been added.&li;&br;&image=im00;&br; &image=im00;&image=10628_1.png; &li=ng01;The following areas are now available.&li;&br;&image=im00;&br; Celennia Memorial Library / Yorcia Weald / Marjami Ravine / Dho Gates&image=im00;&br; &li=ng01;New coalition assignments have been implemented for the new areas added in this version update.&li;&br;&image=im00;&br; &li=ng01;One new quest has been added to new Ulbukan areas.&li;&br;&image=im00;&br; &li=ng01;The follows quests have been added for geomancers and rune fencers to undertake.&li;&br;&image=im00;&br; Limit Break quests (from level seventy to seventy-one)&br;Completing this quest will raise your maximum level in these jobs to 75.&image=im00;&br; "" &li=ng01;Mog Gardens&li;&br;&image=im00;&br; Little slices of pastoral paradise, mog gardens are parcels of land apportioned to pioneers for their service to Adoulin. They sit upon the various tiny islets that dot the Senroh Sea, but do not be deceived by their size.&br;&br;Moogle caretakers dispatched from the MHMU watch over these island plots to ensure the bounty of each adventurer's sanctum, providing opportunities such as mining, logging, and fishing. All a greenhorn gardener needs do is impart the proper instructions to the moogle and all is tended to.&image=im00;&br; &li=ng01;Entry Requirements&li;&br;&image=im00;&br; Installation of the FINAL FANTASY XI: Seekers of Adoulin expansion&br;Registration of the Seekers of Adoulin expansion&br;Possession of the Pioneer's Badge key item&br;&image=im00;&br; &li=ng01;Entering Mog Gardens&li;&br;&image=im00;&br; Speak to either Cunegonde in Eastern Adoulin (G-11) or Dangueubert in Western Adoulin (H-11) after meeting the appropriate conditions and select "Send me to my Mog Garden."&br;&br;Cunegonde in Eastern Adoulin (G-11)&br;&br;Dangueubert in Western Adoulin (H-11)&image=im00;&br; &li=ng01;Meet the Green Thumb Moogles&li;&br;&image=im00;&br; Green Thumb Moogles are dispatched by the MHMU to tend to all your gardening needs. They also supply players with a Garden Positioning System (GPS) crystal upon their first visit.&image=im00;&br; &li=ng01;Garden Positioning System Crystals&li;&br;&image=im00;&br; Once each day, players' GPS crystals can be imbued with the light of a star, which players can store and exchange for wonderful rewards from the Green Thumb Moogle in future version updates.&image=im00;&br; &li=ng01;Green Thumb Moogles..&li;&br;&image=im00;&br; Grant access to one's Mog House, but players cannot change the layout of their houses or invite others to them with the Green Thumb Moogle.&br; &br;Sell seeds which can be sown in Mog Gardens.&br;*The same seeds can be purchased from the NPC Old Bellows in Eastern Adoulin (J-7)&br; &br;Act as liaisons between players and assistants, who can be hired for a certain amount of gil.&br;&style=Tr15;*The roles of assistants will be explained later.&style;&br; &br;Explain the inner workings of the gardens, outline cautionary measures that should be taken, and other such important information.&br; &br;They transport pioneers to Eastern or Western Adoulin. However, players may also return to Adoulin via the Mog Dinghy anchored off the shore of the island.&image=im00;&br; &li=ng01;Using Mog Gardens&li;&br;&image=im00;&br; Mog Gardens are consisted of a field, grove, mining site, and inland and coastal fishing nets. Players can harvest, log, mine, and fish up a plethora of provisions from these resource-rich locales.&image=im00;&br; &li=ng01;Furrows&li;&br;&image=im00;&br; Sowing seeds in furrows grows a bounty ripe for the picking.&br;&br;&style=Tr15;Seeds&style;&br;To sow a seed, simply trade it to a garden furrow. Examining the garden furrow after planting a seed reveals how long is left until one's bounty is ready to harvest.&br;&br;&style=Tr15;Harvesting&style;&br;Players can choose whether or not to harvest crops when they examine a garden furrow once a crop is ripe for the picking.&br;&br;&style=Tr15;Uprooting Crops&style;&br;It is possible to put a stop to your crops' development by selecting the appropriate option after examining a garden furrow.&br;&style=Tr15;*Seeds and the like will not be returned to those who uproot crops in this manner.&style;&image=im00;&br; &li=ng01;Grove Trees and Undergrowth&li;&br;&image=im00;&br; &style=Tr15;Tree vs. Undergrowth Gathering&style;&br;The place pioneers gather resources from the grove will switch between the trees and the undergrowth at a certain rate, and the bounty obtained from each will differ.&br;&style=Tr15;*The use of certain fertilizing items will restrict the gathering location to either the trees or the undergrowth.&br;*The number of times pioneers can gather materials from these locations will increase with the rank of the grove. In addition, new locations that yield more coveted materials will appear.&style;&br;&image=im00;&br; &li=ng01;Mineral Veins&li;&br;&image=im00;&br; Boring into the large boulder that stands tall within the garden hinterland will provide pioneers with intriguing hauls.&br;&br;Multiple mineral veins exist on the boulder, and the location players can mine changes randomly after each excavation.&br;&style=Tr15;* The items that can be excavated vary by vein.&br;*The use of certain serums will restrict the mining location to a specific vein.&br;* The number of times pioneers can gather materials from these veins will increase with the rank of the mineral veins. In addition, new locations that yield more coveted materials will appear.&style;&image=im00;&br; &li=ng01;Net Fishing&li;&br;&image=im00;&br; &image=im00;&br; Two nets have been cast in Mog Garden waters—one in the pond and the other off the coast. They can only be hauled in once per Earth day, but both yield more plentiful catches than the other locations.&br;&br;As is to be expected, the pond dredger nets mostly freshwater fish, while the coastal fishing net catches mostly marine life.&br;&br;&style=Tr15;Flotsam&style;&br;Objects occasionally drift onto Mog Garden shores from across the ocean, and can usually be picked up once per Earth day.&image=im00;&br; &li=ng01;Ranks for the Geographical Features&li;&br;&image=im00;&br; Each aspect of every Mog Garden has its own rank&style=Tr15;*&style;, and their appearances change along with the number of times pioneers can gather materials from that location.&br;&br;Pioneers can increase the ranks of these features by speaking to Zenicca&style=Tr15;**&style; in Western Adoulin (E-9) and purchasing the applicable key items&style=Tr15;***&style;.&br;&br;&style=Tr15;*No part of a Mog Garden can rise higher than rank three.&br;**Zenicca will only appear if the Pioneers' Coalition is rank four or higher.&br;***The applicable key items will not be displayed until after fulfilling certain conditions.&style;&image=im00;&br; &li=ng01;Assistants&li;&br;&image=im00;&br; Pioneers can direct these hirelings to tend to numerous aspects of the garden in their stead while they are off advancing the colonization effort.&image=im00;&br; &li=ng01;Contracting Assistants&li;&br;&image=im00;&br; Pioneers must trade a specific item to the Green Thumb Moogle to contract each assistant, who will work for free for the first seven Earth days, but require a payment of 10,000 gil for each subsequent seven-day period.&image=im00;&br; &li=ng01;Kuyin Hathdenna&li;&br;&image=im00;&br; This good-natured Mithra kit keeps the furrows tilled and the pond dredger afloat.&br;&br;&style=Tr15;Seal the Deal with This Fish&style;&br;Outfitting the pond dredger with a certain type of bait gives pioneers a chance at hauling in this freshwater fiend.&br;&br;&style=Tr15;Furrow Fiats&style;&br;"Harvest a lot of crops."&br;Increases furrow bounties.&br;&br;"Look for seeds."&br;Keeps her on the lookout for seeds that drop from harvested crops.&br;&br;&style=Tr15;Dredging Decrees&style;&br;"Catch something."&br;Increases the amount of fish caught.&br;  &br;"Go after a whopper."&br;Increases the likelihood of catching bigger fish.&br;  &br;"Aim for a minnow."&br;Increases the likelihood of catching smaller fish.&image=im00;&br; &li=ng01;Yeestog&li;&br;&image=im00;&br; This passionate and loyal Meeble keeps the trees trimmed and the mineral veins flush.&br;&br;&style=Tr15;Seal the Deal with This Worm&style;&br;Dousing a furrow with a certain type of fertilizer gives pioneers a chance at pulling up this dirt-covered delight.&br;&br;&style=Tr15;Grove Guidance&style;&br;"Make gathering easier."&br;Increases the likelihood of obtaining more desirable bounties.&br;  &br;"Repair the tools."&br;Occasionally grants additional gathering opportunities.&br;&br;&style=Tr15;Mining Mandates&style;&br;"Make excavating easier."&br;Increases the likelihood of excavating more desirable provisions.&br;&br;"Repair the tools."&br;Occasionally grants additional mining opportunities.&br;&image=im00;&br; &li=ng01;Susuroon&li;&br;&image=im00;&br; This gil-grubbing Qiqirn keep harvests flowing from the furrows and saltwater fish teeming in the coastal net.&br;&br;&style=Tr15;Seal the Deal with This Coin&style;&br;Outfitting the coastal fishing net with a certain type of bait gives pioneers a chance at pulling up this corroded currency.&br;&br;&style=Tr15;Furrow Fiats&style;&br;"Harvest a lot of crops."&br;Increases furrow bounties.&br;&br;"Grow me something good."&br;Increases the likelihood of harvesting rare and wonderful crops.&br;&br;&style=Tr15;Coastal Commands&style;&br;"Catch something."&br;Increases the amount of fish caught.&br;&br;"Go after a whopper."&br;Increases the likelihood of catching bigger fish.&br;&br;"Aim for a minnow."&br;Increases the likelihood of catching smaller fish.&image=im00;&br; &li=ng01;Petting Assistants&li;&br;&image=im00;&br; Tired of simply telling your assistants what to do? Show them you care by petting them! This can be done by selecting the appropriate option when talking to them. They truly enjoy the experience, and it makes their day, so pet them early and often!&br;&style=Tr15;*Petting has no effect on assistants' work ethic.&style;&image=im00;&br; &li=ng01;Contract Item Addendum&li;&br;&image=im00;&br; The various items that enable players to contract assistants will be obtainable even after they employ one. Furthermore, a function is scheduled to be added with the August version update where trading one of those items to the Green Thumb Moogle will enable pioneers to extend the appropriate assistant's contract.&image=im00;&br; &li=ng01;Assistant Effects Addendum&li;&br;&image=im00;&br; Assistant aid takes effect on the particular feature with which they are helping when the resources are actually gathered, and not an instant sooner.&br;Assistant effects stack with other assistants' as well as those from bait, serum, and fertilizer.&br;&image=im00;&br; &li=ng01;Bait, Serum, and Fertilizer&li;&br;&image=im00;&br; Using the above three types of items on their applicable Mog Garden features bestows different boons such as an increase in the amount of items gathered or an increased chance of obtaining more coveted ones. Making use of their effects is as simple as trading them to the appropriate geographical feature.&image=im00;&br; &li=ng01;Obtainment&li;&br;&image=im00;&br; Players can exchange bayld for any of these items at the NPC Ceciliotte in Western Adoulin (J-9), who will only appear if the Inventors' Coalition is rank four or higher.&image=im00;&br; &li=ng01;Furrow Fertilizer&li;&br;&image=im00;&br; Name Effect &br;Garden Worm Increases the yield of crops in a furrow. &br;Grove Humus Reduces the length of a furrow's grow season. &br;Coalition Humus Increases the likelihood of producing strange and wondrous harvests.&image=im00;&br; &li=ng01;Grove Fertilizer&li;&br;&image=im00;&br; Name Effect &br;Grove Worm Increases the bounty obtained from a grove. &br;Grove Mulch Increases the number of times one can log a grove. &br;Grove Cuttings Restricts targeting to the grove trees. &br;Entisyrup Restricts targeting to the grove undergrowth. &br;Coalition Fertilizer Increases the likelihood that strange and wonderful finds will flourish in a grove.&image=im00;&br; &li=ng01;Mineral Vein Serum&li;&br;&image=im00;&br; Name Effect &br;Stone Serum Increases the yield of a vein when mined. &br;Vein Serum Occasionally keeps the number of times a vein can be mined from decreasing. &br;Auserum Allows for precious metals to be more easily procured while mining. &br;Smelting Serum Allows for metals to be more easily procured while mining. &br;Coalition Serum Increases the likelihood that strange and wondrous finds will flourish when mining.&image=im00;&br; &li=ng01;Pond Dredger Bait&li;&br;&image=im00;&br; Name Effect &br;Sardine Sphere Slightly increases the amount of fish caught. &br;Bass Sphere Moderately increases the amount of fish caught. &br;Shrimp Sphere Greatly increases the amount of fish caught. &br;Baitball Vastly increases the amount of fish caught. &br;Super Baitball Increases the likelihood of catching strange and wondrous freshwater fish.&image=im00;&br; &li=ng01;Coastal Fishing Net Bait&li;&br;&image=im00;&br; Name Effect &br;Sardine Chum Slightly increases the amount of fish caught. &br;Bass Chum Moderately increases the amount of fish caught. &br;Shrimp Chum Greatly increases the amount of fish caught. &br;Mincemeat Chum Vastly increases the amount of fish caught. &br;Coalition Chum Increases the likelihood of catching strange and wondrous saltwater fish.&image=im00;&br; Only one fertilizing item can affect a given geographical feature.&br;Changing the bait, serum, or fertilizer used before gathering will overwrite the boon granted by the current item in use.&br;Except in special cases, boons from these items only come into effect once resources are gathered. They exert absolutely no influence over materials up until the point they are gathered.&br;Bait, serum, and fertilizer boons stack with those granted by assistants.&br;The effect duration of these items' boons depends upon on which feature they are used.&br;Field/Pond/Coast: 1 successful gathering&br;Grove/Vein: 7 successful gatherings&br;&style=Tr15;*The effect duration of certain items may be adjusted in the future.&style;&br;&image=im00;&br; "" &li=ng01;Celennia Memorial Library is now available for experienced pioneers.&li;&br;&image=im00;&br; At Celennia Memorial Library, players are able to view information gathered by the Scout’s Coalition and can receive items, key items, bayld, and other rewards by completing coalition assignments, defeating Naakuals, and engaging in other heroic deeds.&br;&style=Tr15;* Viewing the information contained in the library requires possession of the key item Celennia Memorial Library Card.&style;&image=im00;&br; &li=ng01;The following adjustments have been made to coalitions.&li;&br;&image=im00;&br; The maximum coalition rank has been increase to four. Accordingly, each coalition will offer new services when they increase to the fourth rank.&br;Traditional Armor, Traditional Weaponry, and Traditional Armor II equipment sold by the Peacekeeper’s Coalition have had their bayld cost lowered.&br;New items are now purchasable from Vesca at the Peacekeeper’s Coalition:&br;Forefront Cesti / Forefront Dagger / Forefront Blade / Forefront Claymore / Forefront Axe / Forefront Labrys / Forefront Scythe / Ichijintanto / Ichijinto / Forefront Wand / Forefront Staff / Forefront Scepter / Forefront Bow / Forefront Gun / Forefront Bowgun / Forefront Flute / Huactzin Shield / Forefront Animator / Convocaller / Repulse Mantle&br;&style=Tr15;* The Peacekeepers' Coalition's Traditional Weaponry II service must be available to purchase this equipment.&style;&br;&image=im00;&br; &li=ng01;The following adjustments have been made to frontier bivouacs.&li;&br;&image=im00;&br; The rate at which frontier bivouacs lose durability over time has been decreased.&br;The rates of construction progression and durability increase for the Couriers' Coalition's "Provide Support" assignment have been increased.&br;The administrator residing at each frontier bivouac will now let players see the construction progress or durability of the corresponding bivouac in numerical form depending on whether or not the bivouac has been completed.&image=im00;&br; &li=ng01;The following adjustments have been made to ergon loci.&li;&br;&image=im00;&br; The extent to which a particular locus has been surveyed will now decrease more slowly over time.&br;The Scout’s Coalition’s "Land Surveys" coalition assignment has been adjusted, and the extent to which a particular locus has been surveyed per assignment has been increased.&br;&image=im00;&br; &li=ng01;The following adjustments have been made to the reive evaluation system.&li;&br;&image=im00;&br; &li=ng01;The difficulty of lair and colonization reives in the following areas have been adjusted.&li;&br;&image=im00;&br; he detection radii, spawning numbers, HP, attack, and other attributes of monsters appearing in reives have been decreased to better accommodate solo players and small parties.&br;&br;Lair Reives&br;Yahse Hunting Grounds / Ceizak Battlegrounds&br;  &br;Colonization Reives&br;Yahse Hunting Grounds / Ceizak Battlegrounds / Sih Gates / Moh Gates&br;&image=im00;&br; &li=ng01;The following adjustments have been made to Wildskeeper Reives.&li;&br;&image=im00;&br; Additional key items are available for purchase from Dimmian in Eastern Adoulin (E-6).&br;Resurrection Retardant Axe / Insulator Tablet&br;&br;The cost for purchasing the following key items has been decreased from 100,000 bayld to 50,000 bayld.&br;Brier-proof Net / Compass of Transference / Magma Mitigation Set&br;&br;&style=Tr15;* The bayld cost for these items will further decrease based on the fame earned from completing coalition assignments and quests in Adoulin.&style;&br;&image=im00;&br; &li=ng01;The following adjustments have been made to Delve.&li;&br;&image=im00;&br; Additional items have been made available for Mweya Plasm.&br;&br;&style=Tr15;Ceizak Battlegrounds&style;&br;Dashavatara Sash&br;The key item semi-pure celadon yggzi is required to purchase this item.&br;&br;&style=Tr15;Foret de Hennetiel&style;&br;Adlivun Arrow / Jug of Translucent Broth&br;The key item semi-pure zaffre yggzi is required to purchase these items.&br;Achiyalabopa Arrow / Achiyalabopa Bullet / Achiyalabopa Bolt&br;The designation Dakuwaqa Trawler is required to purchase these items.&br;&br;&style=Tr15;Morimar Basalt Fields&style;&br;Adlivun Bullet / Adlivun Bolt&br;The key item semi-pure alizarin yggzi is required to purchase these items.&image=im00;&br; "" &style=Tb15;Battle-related &style;&br;&br; &li=ng01;New monsters have been added to Seekers of Adoulin areas.&li;&br;&image=im00;&br; &li=ng01;The minimum amount of enmity generated from job abilities, such as pet commands, and spells has been adjusted as given below.&li;&br;&image=im00;&br; Pre-&br;adjustment Post-&br;adjustment &br;Damage-volatile enmity 1 → 0 &br;Time-volatile enmity 1 → 1&image=im00;&br; &li=ng01;Status modifiers for hand-to-hand, one-handed, and ranged weapons have been adjusted as given below.&li;&br;&image=im00;&br; &style=Tr15;* As a result of this adjustment, the status modifiers for one-handed weapons used in the main weapon slot are now the same as those for two-handed weapons.&style;&br;&br;&style=Tr15;One-handed Weapons&style;&br;Main Weapons Pre-adjustment Post-adjustment &br;Attack (STR) 50% → 75% &br;Accuracy (DEX) 50% → 75%&br;&br;Sub Weapons Pre-adjustment Post-adjustment &br;Accuracy (DEX) 50% → 75%&br;&br;&style=Tr15;Ranged Weapons&style;&br;Ranged Weapons Pre-adjustment Post-adjustment &br;Attack (STR) 50% → 75% &br;Accuracy (AGI) 50% → 75%&br;&br;&style=Tr15;Hand-to-hand&style;&br; Pre-adjustment Post-adjustment &br;Attack (STR) 50% → 62.50% &br;Accuracy (DEX) 50% → 75%&br;&br;&style=Tr15;* The attack and accuracy modifiers for hand-to-hand weapons will be applied to both hands.&style;&image=im00;&br; &li=ng01;The damage, MP cost, casting time, and recasting time for elemental magic spells have been adjusted.&li;&br;&image=im00;&br; The damage of elemental magic spells will be adjusted as shown below.&br;&style=Tr15;* The values given below are before the effects of the Magic Attack Bonus job trait have been accounted for.&br;* In the chart below, “INT +0” and “INT +100” refer to the differences in INT between the caster and the target.&style;&br;&br;Tier I INT+0 INT+100 &br;Pre-adjustment Post-adjustment Pre-adjustment Post-adjustment &br;Earth 10 10 42 160 &br;Water 16 25 66 165 &br;Wind 25 40 92 170 &br;Fire 35 55 108 175 &br;Ice 46 70 126 180 &br;Lightning 60 85 149 185&br;&br;Tier II INT+0 INT+100 &br;Pre-adjustment Post-adjustment Pre-adjustment Post-adjustment &br;Earth 78 100 175 350 &br;Water 95 120 195 355 &br;Wind 113 140 213 360 &br;Fire 133 160 233 365 &br;Ice 155 180 255 370 &br;Lightning 178 200 278 375&br;&br;Tier III INT+0 INT+100 &br;Pre-adjustment Post-adjustment Pre-adjustment Post-adjustment &br;Earth 210 200 360 550 &br;Water 236 230 386 560 &br;Wind 265 260 415 570 &br;Fire 295 290 445 580 &br;Ice 320 320 470 590 &br;Lightning 345 350 495 600&br;&br;Tier IV INT+0 INT+100 &br;Pre-adjustment Post-adjustment Pre-adjustment Post-adjustment &br;Earth 381 400 581 850 &br;Water 410 440 610 870 &br;Wind 440 480 640 890 &br;Fire 472 520 672 915 &br;Ice 506 560 706 935 &br;Lightning 541 600 741 955&br;&br;Tier V INT+0 INT+100 &br;Pre-adjustment Post-adjustment Pre-adjustment Post-adjustment &br;Earth 626 650 855 1200 &br;Water 680 700 909 1217 &br;Wind 734 750 967 1235 &br;Fire 785 800 1014 1252 &br;Ice 829 850 1058 1270 &br;Lightning 874 900 1103 1287&br;&br;The MP cost, casting times, and recast times of elemental magic spells will be adjusted.&br;Tier I MP Cost Casting Time Recast Time &br;Pre-adjustment Post-adjustment Pre-adjustment Post-adjustment Pre-adjustment Post-adjustment &br;Earth 9 4 1.5 0.5 6.5 2 &br;Water 13 10 1.75 0.5 7.75 2 &br;Wind 18 16 2 0.5 9 2 &br;Fire 24 22 2.25 0.5 10.25 2 &br;Ice 30 28 2.5 0.5 11.5 2 &br;Lightning 37 34 3 0.5 13 2&br;&br;Tier II MP Cost Casting Time Recast Time &br;Pre-adjustment Post-adjustment Pre-adjustment Post-adjustment Pre-adjustment Post-adjustment &br;Earth 43 36 3.25 1.5 14.5 6 &br;Water 51 43 3.5 1.5 15.75 6 &br;Wind 59 51 3.75 1.5 17 6 &br;Fire 68 60 4.25 1.5 18.5 6 &br;Ice 77 68 4.5 1.5 19.75 6 &br;Lightning 86 77 4.75 1.5 21 6&br;&br;Tier III MP Cost Casting Time Recast Time &br;Pre-adjustment Post-adjustment Pre-adjustment Post-adjustment Pre-adjustment Post-adjustment &br;Earth 92 64 5.25 3 22.5 15 &br;Water 98 75 5.5 3 24 15 &br;Wind 106 88 5.75 3 25.25 15 &br;Fire 113 101 6 3 26.5 15 &br;Ice 120 115 6.25 3 27.75 15 &br;Lightning 128 129 6.75 3 29.25 15&br;&br;Tier IV MP Cost Casting Time Recast Time &br;Pre-adjustment Post-adjustment Pre-adjustment Post-adjustment Pre-adjustment Post-adjustment &br;Earth 138 112 7 6 30.75 30 &br;Water 144 129 7.25 6 32 30 &br;Wind 150 148 7.5 6 33.25 30 &br;Fire 157 169 8 6 34.75 30 &br;Ice 164 190 8.25 6 36 30 &br;Lightning 171 213 8.5 6 37.25 30&br;&br;Tier V MP Cost Casting Time Recast Time &br;Pre-adjustment Post-adjustment Pre-adjustment Post-adjustment Pre-adjustment Post-adjustment &br;Earth 222 156 8.75 10 39 45 &br;Water 239 182 9.25 10 40.25 45 &br;Wind 255 210 9.5 10 41.5 45 &br;Fire 270 240 9.75 10 42.75 45 &br;Ice 282 272 10 10 44 45 &br;Lightning 294 306 10.25 10 45.5 45&image=im00;&br; &style=Tr15;-ga Spells&style;&br;The damage of these elemental magic spells will be adjusted as shown below.&br;&style=Tr15;* The values given below are before the effects of the Magic Attack Bonus job trait have been accounted for.&br;* In the chart below, “INT +0” and “INT +100” refer to the differences in INT between the caster and the target.&style;&br;-ga Tier I INT+0 INT+100 &br;Pre-adjustment Post-adjustment Pre-adjustment Post-adjustment &br;Earth 56 60 123 310 &br;Water 74 80 146 315 &br;Wind 96 100 155 320 &br;Fire 120 120 208 325 &br;Ice 145 160 241 350 &br;Lightning 172 200 271 375&br;&br;-ga Tier II INT+0 INT+100 &br;Pre-adjustment Post-adjustment Pre-adjustment Post-adjustment &br;Earth 201 250 300 600 &br;Water 232 280 331 610 &br;Wind 266 310 365 620 &br;Fire 312 340 411 630 &br;Ice 350 370 450 640 &br;Lightning 392 400 541 650&br;&br;-ga Tier III INT+0 INT+100 &br;Pre-adjustment Post-adjustment Pre-adjustment Post-adjustment &br;Earth 434 500 525 950 &br;Water 480 540 630 970 &br;Wind 527 580 676 990 &br;Fire 589 620 738 1015 &br;Ice 642 660 791 1035 &br;Lightning 697 700 846 1055&br;&br;The MP cost, casting times, and recast times of these spells will be adjusted.&br;-ga Tier I MP Cost Casting Time Recast Time &br;Pre-adjustment Post-adjustment Pre-adjustment Post-adjustment Pre-adjustment Post-adjustment &br;Earth 37 24 2.5 2 11 5 &br;Water 47 34 2.75 2 12.25 5 &br;Wind 57 45 3 2 13.5 5 &br;Fire 71 57 3.5 2 15.25 5 &br;Ice 82 80 3.75 2 16.5 5 &br;Lightning 95 105 4 2 17.75 5&br;&br;-ga Tier II MP Cost Casting Time Recast Time &br;Pre-adjustment Post-adjustment Pre-adjustment Post-adjustment Pre-adjustment Post-adjustment &br;Earth 109 93 4.25 4 19 10 &br;Water 123 112 4.5 4 20.25 10 &br;Wind 138 131 5 4 21.75 10 &br;Fire 158 153 5.25 4 23.25 10 &br;Ice 175 175 5.5 4 24.5 10 &br;Lightning 193 200 6 4 26 10&br;&br;-ga Tier III MP Cost Casting Time Recast Time &br;Pre-adjustment Post-adjustment Pre-adjustment Post-adjustment Pre-adjustment Post-adjustment &br;Earth 211 175 6.25 7 27.25 25 &br;Water 231 202 6.5 7 28.5 25 &br;Wind 252 232 6.75 7 29.75 25 &br;Fire 277 263 7.25 7 31.5 25 &br;Ice 299 297 7.5 7 32.75 25 &br;Lightning 322 332 7.75 7 34 25&image=im00;&br; &style=Tr15;-ja Spells&style;&br;The damage of these elemental magic spells will be adjusted as shown below.&br;&style=Tr15;* The values given below are before the effects of the Magic Attack Bonus job trait have been accounted for.&br;* In the chart below, “INT +0” and “INT +100” refer to the differences in INT between the caster and the target.&style;&br;-ja Spells INT+0 INT+100 &br;Pre-adjustment Post-adjustment Pre-adjustment Post-adjustment &br;Earth 719 750 947 1300 &br;Water 782 800 1010 1317 &br;Wind 844 850 1076 1335 &br;Fire 902 900 1130 1352 &br;Ice 953 950 1181 1370 &br;Lightning 1005 1000 1233 1387&br;&br;The MP cost, casting times, and recast times of these spells will be adjusted.&br;-ja Spells MP Cost Casting Time Recast Time &br;Pre-adjustment Post-adjustment Pre-adjustment Post-adjustment Pre-adjustment Post-adjustment &br;Earth 299 298 7 7 45 45 &br;Water 322 318 7.25 7 46.25 45 &br;Wind 344 338 7.5 7 47.5 45 &br;Fire 364 358 7.75 7 48.75 45 &br;Ice 380 378 8 7 50 45 &br;Lightning 396 398 8.25 7 51.25 45&br;&br;&style=Tr15;-ra Spells&style;&br;The damage of these spells will be adjusted as shown below.&br;&style=Tr15;* The values given below are before the effects of the Magic Attack Bonus job trait have been accounted for.&br;* In the chart below, “INT +0” and “INT +100” refer to the differences in INT between the caster and the target.&style;&br;-ra Tier I INT+0 INT+100 &br;Pre-adjustment Post-adjustment Pre-adjustment Post-adjustment &br;Earth 128 150 217 400 &br;Water 153 180 250 415 &br;Wind 179 210 279 430 &br;Fire 216 240 316 445 &br;Ice 247 270 347 460 &br;Lightning 282 300 382 475&br;&br;-ra Tier II INT+0 INT+100 &br;Pre-adjustment Post-adjustment Pre-adjustment Post-adjustment &br;Earth 317 350 417 700 &br;Water 356 390 456 720 &br;Wind 396 430 496 740 &br;Fire 450 470 600 760 &br;Ice 496 510 646 780 &br;Lightning 544 550 694 800&br;&br;The MP cost, casting times, and recast times of these spells will be adjusted.&br;-ra Tier I MP Cost Casting Time Recast Time &br;Pre-adjustment Post-adjustment Pre-adjustment Post-adjustment Pre-adjustment Post-adjustment &br;Earth 73 57 3.25 1.5 15 5 &br;Water 85 68 3.5 1.5 16.5 5 &br;Wind 97 80 4 1.5 18 5 &br;Fire 115 97 4.25 1.5 19.5 5 &br;Ice 129 111 4.5 1.5 21 5 &br;Lightning 144 126 5 1.5 22.5 5&br;&br;-ra Tier II MP Cost Casting Time Recast Time &br;Pre-adjustment Post-adjustment Pre-adjustment Post-adjustment Pre-adjustment Post-adjustment &br;Earth 160 150 5.25 3 23 15 &br;Water 177 169 5.5 3 24.5 15 &br;Wind 195 188 6 3 26 15 &br;Fire 218 213 6.25 3 27.5 15 &br;Ice 237 235 6.5 3 29 15 &br;Lightning 258 258 7 3 30.5 15&image=im00;&br; &style=Tr15;Ancient Magic&style;&br;The amount of enmity accrued from these spells will be reduced and treated as static enmity in the future.&br;&br;The MP cost, casting times, and recast times of these spells will be adjusted as shown below.&br;Ancient Magic I MP Cost Casting Time Recast Time &br;Pre-adjustment Post-adjustment Pre-adjustment Post-adjustment Pre-adjustment Post-adjustment &br;Earth 337 315 18.25 12 42.75 60 &br;Water 368 315 18.75 12 43.75 60 &br;Wind 322 315 18 12 42.25 60 &br;Fire 383 315 19 12 44.5 60 &br;Ice 307 315 17.75 12 41.5 60 &br;Lightning 352 315 18.5 12 43.25 60&br;&br;Ancient Magic II MP Cost Casting Time Recast Time &br;Pre-adjustment Post-adjustment Pre-adjustment Post-adjustment Pre-adjustment Post-adjustment &br;Earth 287 280 10 10 90 60 &br;Water 287 280 10 10 90 60 &br;Wind 287 280 10 10 90 60 &br;Fire 287 280 10 10 90 60 &br;Ice 287 280 10 10 90 60 &br;Lightning 287 280 10 10 90 60&br;&br;&style=Tr15;Comet&style;&br;The damage of Comet will be adjusted as shown below.&br;&style=Tr15;* The values given below are before the effects of the Magic Attack Bonus job trait have been accounted for.&br;* In the chart below, “INT +0” and “INT +100” refer to the differences in INT between the caster and the target.&style;&br;INT+0 INT+100 &br;Pre-adjustment Post-adjustment Pre-adjustment Post-adjustment &br;Comet 964 1000 1193 1387&br;&br;The MP cost, casting times, and recast times of elemental magic spells will be adjusted.&br;MP Cost Casting Time Recast Time &br;Pre-adjustment Post-adjustment Pre-adjustment Post-adjustment Pre-adjustment Post-adjustment &br;Comet 367 350 11 10 60 45&image=im00;&br; &li=ng01;The following job-related adjustments have been made.&li;&br;&image=im00;&br; &style=Tr15;Thief&style;&br;The job abilities Steal and Despoil have been adjusted to no longer share reactivation timers.&br;&br;&style=Tr15;Beastmaster&style;&br;New pets that can be summoned via the Call Beast job ability have been added.&br;&br;Reference attributes when calling pets over level 99 have been changed.&br;&br;If at or below level 99: PC’s Level + the pet’s maximum level&br;If over level 99: Main weapon item level + the pet’s maximum level&br; &br;&style=Tr15;* The internal level will still be level 99, but the pet's stats will be raised.&br;* If the main weapon is switched out when a pet is active, the increased stats will change based on the new main weapon.&style;&br;&br;The effects of the “Beast Affinity” job trait earned through merit points will now apply even above level 99. The following pets have the possibility of being greater than level 99.&br;&br;Slippery Silas / Turbid Toloi / Crafty Clyvonne / Dipper Yuly /&br;Flowerpot Merle / Luckly Lulush / Nursery Nazuna / Dapper Mac / Discreet Louise / Fatso Fargann / Presto Julio / Malibuster Cetas / Audacious Anna / Swift Sieghard / Faithful Falcorr / Bloodclaw Shasra / Bugeyed Broncha / Gorefang Hobs / Gooey Gerard / Crude Raphie&br;&br;&style=Tr15;Dragoon&style;&br;A dragoon’s wyvern’s attributes will now increase in line with the item level of the weapon equipped in the main weapon slot.&br;&style=Tr15;* This change only affects weapons that have their item levels displayed.&br;* If the main weapon is switched out when the wyvern is active, the increased stats will change based on the new main weapon.&style;&br;&br;&style=Tr15;Summoner&style;&br;A summoner’s avatar’s attributes will now increase in line with the item level of the item equipped in the ammo slot.&br;&style=Tr15;* Equipment that increases the attributes of avatars has been added.&br;* If the item equipped in the ammo slot is switched out when the avatar is active, the increased stats will change based on the new ammo.&style;&br;&br;&style=Tr15;Blue Mage&style;&br;The damage of physical blue magic spells will now increase depending on the item equipped in the main weapon slot.&br;&style=Tr15;* This change applies to weapons equipped in the main weapon slot for which their item levels are displayed and have an attribute modified by a weapon skill.&style;&image=im00;&br; &style=Tr15;Geomancer&style;&br;The casting speed and recast timers for the following geomancy spells have been changed.&br;&br; Indicolures&br; Recast time: Twelve seconds (no change)&br; Casting time: Decreased from four seconds to two.&br;&br; Geocolures&br; Recast time: Decreased from twenty-four seconds to twelve seconds&br; Casting time: Decreased from eight seconds to two.&br;&br;The levels at which the job trait “Conserve MP” is learned have been adjusted.&br;Pre-adjustment: 10/30/50/70/90&br;Post-adjustment: 10/25/40/55/70/85/99&br;&br;The following job traits have been added.&br;Job Trait Level Acquired &br;Clear Mind 20 &br;Maximum MP Increase 30&br;&style=Tr15;* The levels listed are the levels when the corresponding traits are first learned, but the effect will increase in stages at higher levels.&style;&br;&br;The following spells have been added&br;Spell Level Acquired &br;Sleep 35 &br;Sleep II 70&br;&style=Tr15;* Due to the addition of Sleep / Sleep II to their spell repertoire, geomancers will now receive the enfeebling magic skill.&style;&br;&br;A category for geomancers has been added to the list of job-based merit points.&br;&br;Group 1&br; Full Circle Effect&br; Increases the amount of MP returned by 5%.&br;  &br; Ecliptic Attrition Recast&br; Shortens the recast time of Ecliptic Attrition and Lasting Emanation by ten seconds.&br;  &br; Life Cycle Recast&br; Shortens recast time by twenty seconds.&br;  &br; Blaze of Glory Recast&br; Shortens recast time by twenty seconds.&br;  &br; Dematerialize Recast&br; Shortens recast time by twenty seconds.&br;&br;Group 2&br; Mending Halation (Recast time: five minutes)&br; Causes your luopan to vanish and restores HP of party members within area of effect. Increases amount of HP restored by five percent.&br;  &br; Radial Arcana (Recast time: five minutes)&br; Causes your luopan to vanish and restores MP of party members within area of effect. Increases amount of MP restored by three percent.&br;  &br; Curative Recantation&br; Grants a healing effect to Full Circle. Increases amount of HP healed by five percent.&br;  &br; Primordial Zeal&br; Shortens casting times of elemental magic spells while under the effects of Collimated Fervor. Shortens casting time by ten percent.&image=im00;&br; &style=Tr15;Rune Fencer&style;&br;A category for rune fencers has been added to the list of job-based merit points.&br;&br; Group 1&br; Rune Enchantment Effect&br; Increases potency of runes harbored by two points.&br;  &br; Vallation Effect&br; Adds an elemental damage reduction to Vallation and an elemental damage reduction to Valiance of one point per harbored rune.&br;  &br; Lunge Effect&br; Increases the accuracy of Lunge by three points per harbored rune.&br;  &br; Pflug Effect&br; Enhances the likelihood of resistance activating by one point per harbored rune.&br;  &br; Gambit Recast&br; Shortens recast time by ten seconds.&br;  &br; Group 2&br; Battuta (Recast time: five minutes; Effect duration: ninety seconds)&br; Increases the likelihood or parrying and deals counter damage after parrying dependent on harbored runes. Increases chance of parrying by four percent and increases counter damage by four points per rune harbored.&br;  &br; Rayke (Recast time: five minutes; Effect duration: thirty seconds)&br; Expends runes to reduce elemental resistance of the target. Increases duration of the effect by three seconds.&br;  &br; Inspiration&br; Grants a “Fast Cast” effect to Vallation and Valiance. Increases casting speed by ten percent.&br;  &br; Sleight of Sword&br; Grants a “Subtle Blow” effect during Swordplay. Increases the maximum value of Subtle Blow by five points.&image=im00;&br; "" &style=Tb15;Item-related &style;&br;&br; &li=ng01;New synthesis recipes have been introduced.&li;&br;&image=im00;&br; &li=ng01;New items have been introduced.&li;&br;&image=im00;&br; &li=ng01;The amount of bayld needed to receive the following pieces of equipment has been lowered:&li;&br;&image=im00;&br; Karieyh Morion / Karieyh Haubert / Karieyh Sollerets / Karieyh Brayettes / Karieyh Moufles&br;Thurandaut Chapeau / Thurandaut Tabard / Thurandaut Boots / Thurandaut Tights / Thurandaut Gloves&br;Orvail Corona / Orvail Robe / Orvail Souliers / Orvail Pants / Orvail Cuffs&br;Coalition Shield / Orvail Gloves / Vineslash Cesti / Coalition Dirk / Coalition Blade&br;Coalition Sword / Coalition Axe / Trunkcleaver / Fieldrazer Scythe / Coalition Lance / Kotekirigo&br;Kashiwadachi / Coalition Rod / Sortilevel Staff / Avitap Pole / Coalition Bow / Shadeshot Gun&image=im00;&br; &li=ng01;The following items may now be sold at the auction house:&li;&br;&image=im00;&br; Ghastly Stone / Ghastly Stone +1 / Ghastly Stone +2&br;&br;&style=Tr15;The following items may now be held more than one per character:&style;&br;Bonanza Kupon L/Bonanza Kupon B/Bonanza Kupon X/Bonanza Kupon P/&br;Bonanza Kupon A/Bonanza Kupon E/Bonanza Kupon J/Bonanza Kupon RW/&br;Bonanza Kupon MW/Bonanza Kupon EW/Bonanza Kupon EA/Bonanza Kupon S/&br;Bonanza Kupon D/Bonanza Kupon De/Bonanza Kupon Sa/Bonanza Kupon Ny/&br;Bonanza Kupon S5/Bonanza Kupon S2/Bonanza Kupon O&image=im00;&br; &li=ng01;New items are now storable via the Porter Moogle service.&li;&br;&image=im00;&br; Moogle Storage Slip 11&br;&br; Rustic Maillot / Rustic Trunks / Shoal Maillot / Shoal Trunks / Rustic Maillot +1&br; Rustic Trunks +1 / Shoal Maillot +1 / Shoal Trunks +1 / Chocobo Masque / Chocobo Suit&br; Chocobo Masque +1 / Chocobo Suit +1 / Korrigan Berret&image=im00;&br; &li=ng01;New synergy recipes have been introduced.&li;&br;&image=im00;&br; &br;Item Required Craft Materials &br;Chocobo Masque +1 - Chocobo Masque (x2) &br;Chocobo Suit +1 - Chocobo Suit (x2) &br;&br;&br;Item Required Craft Materials &br;Tulfaire Arrow Woodworking Chapuli Arrowheads, Guatambu Lumber, Tulfaire Fletchings &br;Bonecraft &br;&br;&br;Item Required Craft Materials &br;Titanium Bolt Woodworking Titanium Bolt Heads, Guatambu Lumber &br;Smithing &br;Titanium Bullet Alchemy Titanium Ingot, Firesand &br;Smithing &br;&br;&br;Item Required Craft Materials &br;Memorial Cake Cooking San d'Orian Flour, Selbina Butter, Maple Sugar, Beeswax, Rolanberry, Thundermelon, Selbina Milk, Bird Egg&image=im00;&br; "" &style=Tb15;System-related &style;&br;&br; &li=ng01;Yell functionality has been added to the chocobo circuit.&li;&br;&image=im00;&br; &li=ng01;Party invite range has been increased from the region level to worldwide.&li;&br;&image=im00;&br; * This change means that the range for “Party” and “Autogroup” are also now worldwide.&image=im00;&br; &li=ng01;The color of the icon depicting autoattack, spell, abilities, ranged attack, pet command, and trading subtargets now changes depending on the distance between the PC and the main target.&li;&br;&image=im00;&br; The icon depicting subtargets will be blue when the main target resides within the area of effect.&image=im00;&br; The icon depicting subtargets will be red when the main target resides outside the area of effect.&image=im00;&br; The icon depicting subtargets will be yellow when the main target resides near the border of the area of effect.&br;&style=Tr15;* There may be instances where commands cannot be executed even when the subtarget icon is yellow.&style;&image=im00;&br; "" &li=ng01;Item Levels&li;&br;&image=im00;&br; Item levels will now display for equipment introduced on and after the March 27, 2013 version update.&image=im00;&br; Item levels are displayed for the following equipment.&br;&br; Weapons&br; Main, sub, and ranged weapons&br;&br; Armor&br; Head, chest, hands, legs, and feet armor&br;&br; Other&br; Ammunition, grips&br;&br;&style=Tr15;* Item levels will not be displayed for accessories (earrings, necklaces, rings, or waist and back items) nor for ammo slot items that count as accessories.&style;&image=im00;&br; &li=ng01;Equipment with Item Levels Displayed&li;&br;&image=im00;&br; &style=Tr15;Addition of pet attribute-boosting statistics&style;&br;&br; &style=Tr15;Beastmater (Pet)&style;&br; Pet attributes will increase based on the item level of the main weapon. Additionally, the following changes will occur.&br; &style=Tr15;* This functionality is not listed in the item help text.&style;&br;&br;Reference attributes when calling pets over level 99* have been changed.&br;&br; If at or below level 99: PC’s level + the pet’s maximum level.&br; If over level 99: Main weapon item level + the pet’s maximum level.&br;&br; &style=Tr15;* The internal level will still be level 99, but the pet's stats will be raised.&br;* If the main weapon is switched out when a pet is active, the increased stats will change based on the new main weapon.&style;&br;&br;The effects of the “Beast Affinity” job trait earned through merit points will now apply even above level 99. The following pets have the possibility of being greater than level 99.&br;&br;Slippery Silas / Turbid Toloi / Crafty Clyvonne / Dipper Yuly /&br;Flowerpot Merle / Luckly Lulush / Nursery Nazuna / Dapper Mac / Discreet Louise / Fatso Fargann / Presto Julio / Malibuster Cetas / Audacious Anna / Swift Sieghard / Faithful Falcorr / Bloodclaw Shasra / Bugeyed Broncha / Gorefang Hobs / Gooey Gerard / Crude Raphie&br;&br;&style=Tr15;Dragoon (Wyvern)&style;&br;Wyvern attributes will increase based on the item level of the main weapon.&br;&style=Tr15;* This functionality is not listed in the item help text.&style;&br;&br;&style=Tr15;Summoner (Avatar)&style;&br;Avatar attributes will increase based on the level of the accessory equipped in the ammo slot.&br;&style=Tr15;* This functionality is not listed in the item help text.&style;&br;&br;&style=Tr15;Puppetmaster (Automaton)&style;&br;Automaton attributed will increased based on the level of the animator equipped.&br;&style=Tr15;* This functionality is not listed in the item help text.&style;&image=im00;&br; &li=ng01;Addition of items increasing combat skill strength&li;&br;&image=im00;&br; Some weapons that have displayed item levels have the effect of increasing combat skill strength.&br;&br; This increase in combat skill strength differs from the effects of attributes such as "Sword skill +X," and are calculated independently for main and sub weapons.&br;&style=Tr15;* At present, this increase is added only for a specific subset of equipment. Other equipment will be made compatible with this functionality at a later date.&br;* This functionality will not be reflected in the combat skill section of the status screen.&br;* For the hand-to-hand skill, values have been set with consideration given the fact that damage values increase as the skill increases.&style;&br;&image=im00;&br; =======================================&br;&style=Tr15;Plans going forward&style;&br;In the August version update, the attributes of equipment added after the Seekers of Adoulin release for which its item level is displayed are scheduled to be adjusted.&br;&style=Tr15;* These adjustments are not planned to change the intended use of the equipment in question.&style;&br;======================================= &image=im00;&br; "" &li=ng01;The following changes have been made to the auto-translate function.&li;&br;&image=im00;&br; Several new terms have been added.&br;&br;Category Term &br;Place Names 2 Celennia Memorial Library &br;Place Names 2 Dho Gates &br;Place Names 2 Marjami Ravine &br;Place Names 2 Mog Garden &br;Place Names 2 Yorcia Weald&image=im00;&br; &li=ng01;The eleventh anniversary logo had been added to the FINAL FANTASY XI main screen.&li;&br;&image=im00;&br; &li=ng01;Playstation 2 Only&li;&br;&image=im00;&br; The maximum number of players and NPCs displayed in the following areas has been set to thirty-five in order to avoid blackout issues in certain locations.&br;&br;Yahse Hunting Grounds / Foret de Hennetiel / Morimar Basalt Fields / Cirdas Caverns [U]&image=im00;&br; "" &style=Tb15;Resolved Issues &style;&br;&br; &li=ng01;The following issues have been rectified:&li;&br;&image=im00;&br; The issue wherein a Fire Elemental would appear in the Konschtat Highlands with 0 HP.&br;The issue with trying to eat the following fish raw wherein the message telling players they could not eat it would not display:&br;Bloodblotch / Malicious Perch / Shen&br;The issue with the NPC Benjamien wherein the amount of bayld needed to undergo mezzotinting would not display.&br;The issue with Salvage wherein geomancy spells could be cast even when magic use was restricted.&br;The issue wherein the Abyssea – Attohwa NM Tunga could occasionally cast spells without triggering a recast timer.&br;The issue wherein dragoon wyverns would occasionally use Healing Breath on themselves.&br;The issue wherein the monster Volatile Matamata would solely use the skill Counterstance under certain conditions.&br;The issue with the Rise of the Zilart mission "Headstone Pilgrimage" wherein the Sanctuary of Zi'Tah NM Doomed Pilgrim would deal unintentionally severe damage.&br;The issue with the Inventors' Coalition assignment "Gather: Cirdas Caverns" wherein the amount of umbril ooze needed to complete the assignment was incorrect.&br;The issue wherein the effect of Dematerialize on a luopan would be negated by Dispel and other such spells.&br;The issue wherein various unnatural expressions and incorrect text was used in missions, quests, and item help text.&br;The issue wherein the graphics for Bokwus Gloves would not display correctly when equipped by Mithra and Hume female characters.&br;The issue with the quest "Keep Your Bloomers On, Erisa" wherein Erisa wears different clothes in the Rala Waterways from when she appears in Eastern Adoulin.&br;The issue wherein titles gained from defeating the Naakuals would not change after defeating them multiple times.&br;The issue with the Chains of Promathia mission "Dawn" wherein skipping the battlefield entry cutscene in Empyreal Paradox would cause the screen to go black.&br;The issue wherein disconnecting while trading mezzotinted equipment and materials to the Western Adoulin NPC Benjamien would result in the loss of materials and bayld.&br;The issue wherein talking to the NPC Bastingart under certain conditions would cause him to face in an unnatural direction.&br;The issue wherein using Addle would not count toward the objectives of magian trials that require monsters to be defeated while afflicted with a fire-based status ailment.&br;The issue wherein it was possible to cancel arcane glyptic augmentations with the NPC Forri-Porri even after confirming which items would be exchanged.&br;The issue with the Assault quest "Forging a New Myth" wherein party members would also be able to enter the battlefield.&br;The issue wherein using the black magic spell Tractor under certain circumstances would cause the caster to disconnect.&br;The issue wherein players' radar would glow red when moving to specific positions in a specific order in Western Adoulin.&br;The issue wherein players could complete the quest "Hunger Strikes" under certain conditions without having to trade the necessary item.&br;The issue wherein an error message would display when using the command "/pcmd add" under certain conditions.&br;&br;Windows and Xbox 360 Versions Only&br;&br;The issue wherein the graphics for Eald'narche's clothes would display improperly.&image=im00;&br; &style=Tb15;Known Issues&style;&br;&br; The coastal fishing net in Mog Gardens cannot be targeted under certain conditions, but the issue can be remedied by zoning out and returning.&br;&br;The order in which merit point categories displayed under Categories in the Merit Points menu is incorrect, but Weapon Skill is scheduled to be moved under the Others category after the August version update.&br;&br;The help text for the Vallation Effect merit point category is missing the word "reduction" after "elemental damage."&br;&br;The incorrect names of certain ergon loci may display when examined.&br;&br;The names of the key items for the quest "Vegetable Vegetable Evolution" overflow the text box.&br;&br;One of the attributes for the weapon Xbalanque erroneously reads "Axe Skill" instead of "Scythe Skill"&image=im00;&br; "