" &style=Tb15;Event-Related&style;&br; &br; &image=im00; &li=ng01; The continuation of the Treasures of Aht Urhgan storyline has been added. &image=im01; &li; &br; &image=im00; &li=ng01; The following Besieged-related issues have been modified:&br;&br; - Status effects that slowly decrease player HP will now be automatically removed after Besieged.&br; - After retreating, the beastman forces will now remain at half strength.&br; - The number of monsters that invade Al Zahbi during Besieged has been changed.&br; - The conditions for causing a beastman retreat have been changed. &li; &br; &br; &br; &style=Tb15;Battle-Related&style;&br; &br; &image=im00; &li=ng01; The locations of certain Archaic Mirrors and their guardians in Arrapago Reef have been changed. &li; &br; &br; &br; &style=Tb15;Item-Related&style;&br; &br; &image=im00; &li=ng01; A synthesis recipe for creating Imperial silk cloth has been added. &li; &br; &br; &image=im00; &li=ng01; The item Imperial ring has been changed to Trooper's Ring. &li; &br; &br; &br; &style=Tb15;Corrected Issues&style;&br; &br; &image=im00; &li=ng01; The message for the location of the Rune of Release in the Leujaoam Sanctum Assault missions "Shanarha Grass Conservation" and "Counting Sheep" will now be correctly announced.&br;&br;During the Assault mission “Counting Sheep,” an issue concerning incorrect messages being displayed has been fixed. Also, the target name “Harvesting Point” will now be spelled correctly. &li; &br; &br; &image=im00; &li=ng01; The incorrect message “The availability of your Mog Locker has been expanded to other areas…” will no longer be displayed after restricting Mog Locker access to Al Zahbi only. &li; &br; &br; &image=im00; &li=ng01; An issue during Besieged where the attack power of friendly NPCs would be greatly reduced under certain circumstances has been addressed. &li; &br; &br; &image=im00; &li=ng01; An issue where the monster "Zoraal Ja's Pkuucha" could not be damaged under certain circumstances has been fixed.&br;&style=Tr15;*A fix was introduced in the Jul. 26 version update, but the issue still occurred under certain conditions.&style; &li; &br; &br; &image=im00; &li=ng01; An issue with the "Ghrah" type monster's animation has been fixed. &li; &br; &br; &image=im00; &li=ng01; An issue where the Tonberry "Golden-Tongued Culberry" could instantly finish casting its spells has been addressed. &li; &br; &br; &image=im00; &li=ng01; The samurai merit point ability "Overwhelm" will now function correctly. &li; &br; &br; &image=im00; &li=ng01; An issue concerning the message displayed when performing a ranged attack after using the job abilities “Sange” or “Barrage” has been addressed. &li; &br; &br; &image=im00; &li=ng01; An issue where a bard song may not take effect under certain circumstances when a character’s main job is set to bard and support job set to corsair has been addressed. &li; &br; &br; &image=im00; &li=ng01; The effect of the automaton attachments Attuner and Target Marker on ranged attacks will now function correctly. &li; &br; &br; &image=im00; &li=ng01; Incorrect help text displayed in the automaton equipment screen has been fixed. &li; &br; &br; &image=im00; &li=ng01; Players who have entered their Mog House from Al Zahbi will no longer be KO'd by monster attacks during Besieged. &li; &br; &br; &image=im00; &li=ng01; The “???” found where the Morion Worm appears in the Korroloka Tunnel and the “Luminant” markers in the Attohwa Chasm can now be properly targeted again. &li; &br; &br; &image=im00; &li=ng01; Incorrect help text regarding the Bard's "Troubadour" job ability has been fixed. &li; &br; &br; &br; &style=Tb15;PlayStation 2&style;&br; &br; &image=im00; &li=ng01; An issue where the game would freeze when using the software keyboard has been addressed. &li; &br; &br; &br; &style=Tb15;Xbox 360&style;&br; &br; &image=im00; &li=ng01; An issue with the "achievements" function, where players could unlock the "Synthesis skill 100" category without actually fulfilling the requirement, has been addressed. &li; &br; &br; "