FFXI: Battles Unfought "Besiege", "Assault" &pre=1;&image=ss3;"Besieged" is a form of defensive battle that takes place when enemy forces breach the gates of Al Zahbi. The Imperial army declares martial law, and the city is enveloped in conflict. &style=sp01; &style; After martial law is declared, anyone in the area who can use a weapon is required to join the Imperial Army in combat and take charge of Al Zahbi's defense. &pre=1;&image=ss4;However, repeated beastman attacks have nearly destroyed the city's fortifications, transforming the majority of these defensive battles into aggressive clashes on the streets themselves. &style=sp01; &style; Al Zahbi's enemies are after one thing--the "Astral Candescence" located in the Hall of Binding. &pre=1;&image=ss5;The fate of Aht Urhgan and the beastmen ride on this single item, which allegedly draws upon the infinite energy of the Astral Plane. &style=sp01; &style; Five "Serpent Generals" hold the keys to the Hall of Binding. hey must be protected at all costs while driving the beastmen from the city. The safety of the townspeople and the future of Al Zahbi rest in the hands of the adventurers! &image=ic;Besieged Allies &pre=1;Mercenaries are not alone in Besieged. Imperial soldiers and other reinforcements also lend their skills to drive out the beastman hordes. "Volunteer Soldiers", "&image=im1;", "These soldiers were recruited from among the inhabitants of Al Zahbi. Their desire to protect their homeland is strong, and their morale is second to none. However, due to their lack of formal training and proper equipment, they have a tendency to falter in the heat of battle." "Imperial Soldiers", "&image=im2;", "These soldiers receive a stipend from the Aht Urhgan Empire for their services. As members of the Imperial Army, they possess not only quality weapons and armor, but have also received extensive training. Among their number are seasoned veterans who have been brought in from the front lines of the conflict with the Far East." "The Immortals", "&image=im3;", "The Grand Vizier directly commands this unit of elite special forces. Their original duty was to protect the Empress from harm and maintain order in the Empire, but they also participate in Besieged battles under certain conditions. The Immortals use the skills learned in their rigorous blue mage training to command the defending army in battle and provide logistic support." "Goblin Mercenaries", "&image=im4;", "When the treasury permits, the Imperial Army hires Goblin mercenaries. Goblin mercenaries are battle-hardened professionals and should not be judged by their diminutive appearance. Their only drawback is their wavering sense of loyalty, which has a tendency to change with the tide of battle..." "Qiqirn Mercenaries", "&image=im5;", "These beastman soldiers are hired on a provisional basis when mercenary numbers are low. The Qiqirn are brought straight out of the shops and guilds where they usually work in town, and thus are unaccustomed to battle. However, they can use their impressive archery skills and devious traps to confound the enemy and occasionally alter the course of battle." "Serpent Generals", "&image=im6;", "These five generals have been personally charged by the Empress with the defense of Al Zahbi. They are each allowed a name that corresponds with the symbols of the Empire. The Imperial symbols consist of five serpents, each associated with an element--fire, water, earth, wind, and the heavens. Each general possesses a mirror used to open the Hall of Binding, so their protection in battle is crucial." ^03Select the item you wish to view. &pre=1;&var=$AR_BaSt1[$s][1]; &pre=1;&var=$AR_BaSt1[$s][2]; &image=ic;Mamool Ja Savages &pre=1;In contrast to their name, the Mamool Ja Savages are actually a highly disciplined military force. A specific military role is automatically assigned to every Mamool Ja citizen based on social classification, and their discipline is a direct result of the intensive training they receive in order to carry out their duties. The army is comprised of units that specialize in one particular field of battle. Supposedly, to prevent infighting amongst the different classes, the soldiers are given no opportunities to learn skills outside of their specialization. However, this also means that troops trained to undertake a certain task cannot be easily replaced should they fall--a fatal chink in the Mamool Ja's armor. "Mamool Ja Fighter", "&image=im7;", "The warrior class of the Mamool Ja. On the battlefield, these ferocious combatants wield weapons of unique design and are seen as being either incredibly courageous or foolishly reckless. They excel at sudden assaults, but have little patience for drawn-out conflicts." "Mamool Ja Mage", "&image=im8;", "The sage class of the Mamool Ja. Many of the Mamool Ja mages are assigned to positions that utilize their extraordinary intelligence and magical prowess. The ability to swivel their eyes in any direction also complements their roles as officers and physicians." "Ziz", "", "The war birds of the Mamool Ja. Generally employed as pack animals, the ziz possess an aggressive demeanor and are occasionally released to wreak havoc upon enemy forces. They have a tendency to become fixated on prey that is small enough to swallow whole." "Puk", "&image=im10;", "Pronounced "pook," this small, winged beast is believed to be the artificial combination (chimera) of a dragon and some kind of vermin. Also known as "wind wyverns." Puks are capable of comprehending speech, and are known to sometimes enter the service of the Mamool Ja Savages. They are swift fliers, adept at scouting out enemy territory and harrying opponents with wind-based attacks." ^03Select the item you wish to view. &pre=1;&var=$AR_BaSt2[$s][1]; &pre=1;&var=$AR_BaSt2[$s][2]; &image=ic;The Undead Swarm &pre=1;The undead swarm is very simply organized, consisting only of manipulators and the manipulated. The Lamiae and Merrows themselves created the undead, but have no misgivings about expending them in order to survive or accomplish a goal. The undead can only follow the simplest instructions, and thus present very little threat when alone. In battle, however, the undead are so numerous that losses are of no concern, and storm tactics tend to prevail over sophisticated strategies. "Lamia", "&image=im11;", "These artificially created beastmen (chimeras) command the undead swarm in battle. Although their numbers are few, the Lamiae are extremely cunning, and often confound the Imperial Army with feint attacks and other deceptive strategies. Lamiae always send their troops before them in battle as they decimate their opponents from afar with powerful magic and archery." "Merrow", "&image=im12;", "A close relation of the Lamiae, the Merrow is a type of amphibious chimera. Although they reside in the Cyan Deep, Merrows occasionally respond to the Lamiae's requests and venture to the scene of battle accompanied by hordes of undead raised from watery graves. Merrows can also use their enchanting voices to draw in even the most experienced sailors." "Qutrub", "&image=im13;", "Although qutrub only have a few shreds of their will remaining, they have pledged their undying loyalty to the Lamiae. Still afflicted by the desires of the living and possessing surprising strength, the qutrub are often utilized in raids on Al Zahbi. Their short swords can be used to devastating effect." "Draugar", "&image=im14;", "These undead skeletons are completely controlled by the curse of the Lamiae. Draugar possess no emotion and feel no pain. They merely fight until they can no longer move, but are capable of little more than the most basic behavior. Their ranks are easily replenished, so draugar are often used as a stalling tactic." ^03Select the item you wish to view. &pre=1;&var=$AR_BaSt3[$s][1]; &pre=1;&var=$AR_BaSt3[$s][2]; &pre=1;&image=ss1;"Assault" means to make a sudden attack on a fortified area. Your goal in Assault is to fight through an enemy stronghold with a small, elite unit of mercenaries. &style=sp01; &style; In order to participate, you must first go to the Commissions Agency, where you can view a list of available tasks. Choose any task that interests you, and gather the number of people necessary to finish the operation. &pre=1;&image=ss2;Then, enter the enemy's stronghold and complete your tasks. &style=sp01; &style; If you manage to complete the Assault and make it back alive, the Empire of Aht Urhgan will reward you with fame and an appropriate reward. &style=sp01; &style; Assault can only be undertaken by small, select groups. &pre=1;In exchange, the Imperial Army will evacuate any non-participants so that you can fully concentrate on the operation. On the other hand, no one will be around to help if you find yourself in trouble, so you must always be on guard. "1","6","null:$tmOn=(1-(($PGC<=$pf[0][1]-1)&&($PGC>=$pf[0][0]-1))),eval:'sd:reset='+$tmOn+'@tmRc0'" "7","9","null:$tmOn=(1-(($PGC<=$pf[1][1]-1)&&($PGC>=$pf[1][0]-1))),eval:'sd:reset='+$tmOn+'@tmRc1'"
"","sd:enable=0@shBTFwd,sd:enable=1@shBTNxt,sd:alt=^03@imBTFwd,sd:alt=^03Proceed to the next page.@imBTNxt" "","sd:enable=1@shBTFwd,sd:enable=1@shBTNxt,sd:alt=^03Return to the previous page.@imBTFwd,sd:alt=^03Proceed to the next page.@imBTNxt" "","sd:enable=1@shBTFwd,sd:enable=0@shBTNxt,sd:alt=^03Return to the previous page.@imBTFwd,sd:alt=^03@imBTNxt" "sd:enable=1@shBTNxt,sd:alt=^03Proceed to the next page.@imBTNxt", "sd:enable=1@shBTNxt,sd:focus@imBTNxt,sd:alt=^03Proceed to the next page.@imBTNxt, sd:enable=0@shBTFwd,sd:alt=^03@imBTFwd" "sd:enable=1@shBTFwd,sd:alt=^03Return to the previous page.@imBTFwd", "sd:enable=1@shBTFwd,sd:focus@imBTFwd,sd:alt=^03Return to the previous page.@imBTFwd, sd:enable=0@shBTNxt,sd:alt=^03@imBTNxt" "","sd:value=0@ppNum" "","sd:value=1@ppNum" "eval:$PNM00[$PGC==$pf[0][1]-1],eval:$PNM01[$PGC==$pf[1][1]-1]", "eval:$PNM00[$PGC==$pf[0][0]-1],eval:$PNM01[$PGC==$pf[1][0]-1]" &var=$PGC+1;/&var=$pgt; ^03Return to the previous page. Back ^03Proceed to the next page. Next Battles Unfought