FFXI: Conflict Chapter 1
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Chapter 1
&pre=1;&style=gyb16; Purpose&style;
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Thanks to the influence of the free-roaming adventurer
population, international relations are experiencing a boom
period. Even marriages between people of formerly warring
countries have become
commonplace.
However, for the commanders who
protect the borders of the three
nations, such amity creates a
growing concern.
&pre=1; With the recent cessation of hostilities between nations, the
guards who patrol their countries' borders have grown
complacent. On the other hand, soldiers who serve in areas
of heavy beastman activity are
exhausted by the necessity to be
constantly alert.
In the event that war should
suddenly break out, an army's
morale would be hampered by
both of these extremes.
&pre=1; Some asked the question: Is this not the perfect time to
revive a practice that stirs a nation's soldiers--nay, the
entire country--into a frenzy of patriotism? Thus, in a rare
show of unity, the four great nations have decided to form a
board for International Resolution
through Non-lethal Conflict (IRNC,
or simply "&style=jbb15;Conflict&style;"), and have
resurrected an ancient set of rules
that govern simulated combat.
&pre=1; Battles fraught with danger and tension await you, and the
prestige of your nation lies in the balance.
Are you willing to answer the call, patriot?
&pre=1;&style=gyb16; Method&style;
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The first scheduled Conflict event will be based on the
training exercises of the Royal Knights of San d'Oria.
Among other disturbing tales, it
is rumored that this punishing
game was once played with an
actual
skull...
&pre=1; Full details have yet to be released to the public.
However, it is known that Jeuno will act as a mediator
between the three nations. Other forms of simulated combat
are being considered for future Conflict events.
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Further information on the first
Conflict event will be reported as
additional details are uncovered.
With its roots deep in ancient
tradition, this is an experience not
to be missed!
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