FFXI: Conflict Chapter 2
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Chapter 1
&pre=1;In accordance with the decision of the board for International
Resolution through Non-Lethal Conflict, an event known as
"Ballista" is to be introduced.
The following details the concept
of Ballista as explained by
representatives of the three
nations.
&pre=1;&style=gyb16;[Concept]&style;
&style=spacer01; &style;
This event is based upon a training exercise employed by the
Royal Knights of San d'Oria. Competitors from each nation
attempt to score the most points
within a set time by throwing a
stone, or "Petra," into a
castle-like construction known as
a "Rook."
&pre=1;After confirming the schedule for Ballista, competitors register
their participation though the "Herald," the referee for the
event. Once the competitors have all gathered at the
appointed place, the Herald declares the beginning of the
match.
The first thing competitors must
do is find a Petra, several of
which have been buried somewhere
in the playing field by the Herald
prior to the match.
&pre=1;Competitors who manage to find a Petra must then seek out
a Rook. However, Rooks are not always open to a throw from
a player. To open a Rook, &style=jbb15;a competitor needs to achieve
"Gate Breach" status by defeating a player from the opposing
team.&style; Once Gate Breach status has
been achieved, the competitor is
able to score points by throwing
Petras into a Rook. According to the
rules of Ballista, the positions of
the Rooks change at regular intervals
during the course of a match.
&pre=1;&style=jbb15;In other words, taking out members of the opposing team in
an efficient manner plays an important role in Ballista.
On the assumption that battles between adventurers will differ
greatly from skirmishes with monsters, the Conflict
Commanders of all three nations
are counting on this experience to
sharpen the combat ability of
their nation's heroes.&style;
&pre=1;During a match, competitors who are not in possession of
Petras are able to use an ability to temporarily increase their
movement speed, while players who have obtained a Petra
gain access to an ability that allows them to search for
Rooks. Using these abilities
effectively to find Petras, take
down an opposing team member,
then seek out a Rook to score
points in as little time as
possible is the path to victory in
the game of Ballista.
&pre=1; A detailed explanation of the rules and other aspects of
Ballista will be presented at a later date.
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