FFXI: Becoming a Mentor "sd:focus@im_escape", "sd:focus@bt_Fnx" &pre=1;  To register as a mentor, speak with one of the A.M.A.N. representatives stationed in each nation. You must meet certain requirements in order to register. &style=spacer02; &style;   &style=jwb15b;To become a mentor, you must meet the following conditions:&style; &style=spacer01; &style;   -Level: 30 or above   -Play Time: 180 hours or more &style=spacer01; &style;   &style=chr14;Be sure that your current main job is level 30 or above before registering with an A.M.A.N. representative.&style; &pre=1;&image=ng01;&style=gyb17;Serving as a Mentor&style; &style=spacer02; &style;   You can begin assisting other adventurers as soon as you have completed your mentor registration with A.M.A.N. Details on how to toggle mentor status on and off are shown below. &style=spacer02; &style;   &style=jwb15b;Turning Mentor Status On and Off&style; &style=spacer01; &style;   -Using the mentor command    /mentor on: Display mentor icon    /mentor off: Hide mentor icon &style=spacer01; &style;   -Using the Help Desk option    Mentor ON, Mentor OFF &pre=1;  The Mentor Search will display the language   setting that can be set under "Party" in the Main Menu.   When acting as a mentor, please be sure to set the language(s) in   which you are able to offer assistance. &pre=1;  &style=jwb15b;[Icon Priority]&style; &style=spacer02; &style;   Only one icon can appear beside a character's name at any one time, so icons are displayed according to priority. The mentor icon cannot be displayed at the same time as any other icon. Please see the icon priority list to the right. The mentor icon will also appear beside character names in search results from the Search and Mentor Search functions. &pre=1;  &image=no01; &image=ic02; : Connection Problems   &image=no02; &image=ic03; &image=ic04; &image=ic05; : Ballista   &image=no03; &image=ic06; : Away   &image=no04; &image=ic07; : &style=jwb15_2;GM&sp=2;&image=ic01; : Official Staff&sp=2; &sp=4;&image=ic09; : Correspondent &sp=4;&image=ic10; : Trial Adventurer&style;   &image=no05; &image=ic08; : Seeking Party   &image=no06; &image=ic11; : Mentor&sp=2;&image=ic12; : New Adventurer   &image=no07; &image=ic13; : Bazaar&sp=17;   &image=no08; &image=ic14; : Linkshell &pre=1;  As a mentor, you will be approached by new   adventurers and others seeking advice. Draw on your experience to aid them in their adventures! &pre=1;&image=ng01;&style=gyb17;Notes for Potential Mentors&style; &style=spacer02; &style;   You become a member of A.M.A.N. as soon as you are registered as a mentor. &style=spacer02; &style;   Did a veteran adventurer aid you when you first started out? Has advice from a friend ever pulled you through a tough spot? &style=spacer02; &style;   Remember those experiences and help fellow adventurers in turn! &pre=1;  Mentors are not expected to know everything. If you don't know the answer to a question, don't be afraid to say so and seek out the answer together. You are only one of many adventurers, and even advisors need advice sometimes! You can always ask another experienced adventurer for help. Remember that there are many ways around a problem. Please note that mentors do not have special powers like game masters (GMs) do. Mentors must rely on their own knowledge and experience to help others. "sd:enable=1@sh_Fnx,sd:focus@bt_Fpv,", "sd:enable=1@sh_Fnx,sd:focus@bt_Fnx,sd:enable=0@sh_Fpv" Back ^03Return to the previous page. "sd:enable=1@sh_Fpv,sd:focus@bt_Fnx,", "sd:enable=1@sh_Fpv,sd:focus@bt_Fpv,sd:enable=0@sh_Fnx" Next ^03Go to the next page. &style=jbw22;&var=$S_nm+1;&style;/&var=$max; Back ^03Return to the Mentor top page.