FFXI: Becoming a Mentor
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&pre=1; To register as a mentor, speak with one of
the A.M.A.N. representatives stationed in each nation.
You must meet certain requirements in order to register.
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&style=jwb15b;To become a mentor, you must meet the following conditions:&style;
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-Level: 30 or above
-Play Time: 180 hours or more
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&style=chr14;Be sure that your current main job is
level 30 or above before registering with
an A.M.A.N. representative.&style;
&pre=1;&image=ng01;&style=gyb17;Serving as a Mentor&style;
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You can begin assisting other adventurers as soon as you have
completed your mentor registration with A.M.A.N. Details on how to
toggle mentor status on and off are shown below.
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&style=jwb15b;Turning Mentor Status On and Off&style;
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-Using the mentor command
/mentor on: Display mentor icon
/mentor off: Hide mentor icon
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-Using the Help Desk option
Mentor ON, Mentor OFF
&pre=1; The Mentor Search will display the language
setting that can be set under "Party" in the Main Menu.
When acting as a mentor, please be sure to set the language(s) in
which you are able to offer assistance.
&pre=1; &style=jwb15b;[Icon Priority]&style;
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Only one icon can appear beside
a character's name at any one
time, so icons are displayed
according to priority. The mentor
icon cannot be displayed at the
same time as any other icon.
Please see the icon priority list
to the right.
The mentor icon will also appear
beside character names in search
results from the Search and
Mentor Search functions.
&pre=1; &image=no01; &image=ic02; : Connection Problems
&image=no02; &image=ic03; &image=ic04; &image=ic05; : Ballista
&image=no03; &image=ic06; : Away
&image=no04; &image=ic07; : &style=jwb15_2;GM&sp=2;&image=ic01; : Official Staff&sp=2;
&sp=4;&image=ic09; : Correspondent
&sp=4;&image=ic10; : Trial Adventurer&style;
&image=no05; &image=ic08; : Seeking Party
&image=no06; &image=ic11; : Mentor&sp=2;&image=ic12; : New Adventurer
&image=no07; &image=ic13; : Bazaar&sp=17;
&image=no08; &image=ic14; : Linkshell
&pre=1; As a mentor, you will be approached by new
adventurers and others seeking advice.
Draw on your experience to aid them in their adventures!
&pre=1;&image=ng01;&style=gyb17;Notes for Potential Mentors&style;
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You become a member of A.M.A.N. as soon as you are registered as
a mentor.
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Did a veteran adventurer aid you when you first started out?
Has advice from a friend ever pulled
you through a tough spot?
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Remember those experiences and help
fellow adventurers in turn!
&pre=1; Mentors are not expected to know everything.
If you don't know the answer to a question, don't be afraid to say so
and seek out the answer together.
You are only one of many adventurers, and even advisors need advice
sometimes! You can always ask another experienced adventurer for help.
Remember that there are many ways around a problem.
Please note that mentors do not have special powers like game masters
(GMs) do. Mentors must rely on their own knowledge and experience to
help others.
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