FFXI: Tavnazian Archipelago FFXI: Movalpolos FFXI: Attohwa Chasm FFXI: Pso'Xja FFXI: Tavnazian Safehold FFXI: Bibiki Bay FFXI: Phomiuna Aqueducts FFXI: Uleguerand Range FFXI:Riverne - Site #A01 "sd:focus@Pg02,sd:reset=1@lgMove1,sd:@lgMove2,sd:@lgMove3", "sd:focus@Pg02,sd:reset=1@lgMove1,sd:@lgMove2,sd:@lgMove3", "sd:focus@Pg02,sd:reset=1@lgMove1,sd:@lgMove2,sd:@lgMove3", "sd:focus@Pg02,sd:reset=1@lgMove1,sd:@lgMove2,sd:@lgMove3", "sd:focus@Pg02,sd:reset=1@lgMove1,sd:@lgMove2,sd:@lgMove3", "sd:focus@Pg02,sd:reset=1@lgMove1,sd:@lgMove2,sd:@lgMove3", "sd:focus@Pg02,sd:reset=1@lgMove1,sd:@lgMove2,sd:@lgMove3", "sd:focus@Pg02,sd:reset=1@lgMove1,sd:@lgMove2,sd:@lgMove3", "sd:focus@Pg02,sd:reset=1@lgMove1,sd:@lgMove2,sd:@lgMove3", "Tavnazian Archipelago","", "Movalpolos", "", "Attohwa Chasm", "", "Pso'Xja", "", "Tavnazian Safehold","", "Bibiki Bay", "", "Phomiuna Aqueducts","", "Uleguerand Range","", "Riverne - Site #A01&image=new;","" ^03Scroll to the left. ^03Scroll to the right. &var=$shotNum+1;/&var=$arImg[$areaNum][1]+1; ^03View a larger version of this image. &pre=1;This set of tiny islands off the west coast of Quon was once home to the proud nation of Tavnazia. Before the Great War, this region was actually a peninsula connected with the mainland. However, a devastating explosion caused by a secret weapon of the beastmen resulted in the disintegration of a large portion of the surrounding landscape. The explosion also sent the nation's capitol, a city built on the profits of its thriving trade business, into ruin. The remnants of the beastmen army remain in control of the archipelago and, until now, it was thought that none of the former inhabitants had survived. &pre=1;The subterranean city of Movalpolos was dug and built by a tribe of Goblins referred to as the Moblins. Due to the nomadic nature of most Goblins, it is extremely rare for any of these beastmen to reside together in one place, making this community extremely unique. The Moblins are known for their exceptional smithing and alchemy skills. Their achievements include complex drilling apparatuses and floodlights, as well as several advancements in exotic fields such as bionics. It is even rumored that their ability in these areas matches or exceeds that of the scientists in Bastok. Why have the Moblins chosen this life underground, and why do they continue to move...? &pre=1;Attohwa, meaning "arid" in ancient Mithra, is the name given to the chasm that traverses the eastern part of Aragoneu. As the name suggests, very little rain falls here, resulting in a parched, broken land where poisonous gases erupt from cracks in the earth. However, many unique forms of life have adapted to this harsh environment, ranging from the ant lions that forage for prey hiding under the ground, to the beautiful yet deadly gasponia flowers that feed on the noxious fumes. Until recently, several forbidding cliffs had to be scaled in order to reach Attohwa Chasm, but due to the discovery of an underground route by a mountaineer, it is now possible for adventurers to travel to this inhospitable area with relative ease. According to Mithran folklore, the mountaineer who discovered this route went in search of Parradamo Tor, a hill said to be found somewhere in the chasm, and was never heard from again... &pre=1;These extensive underground ruins have been controlled by the Tenshodo for many years, its secrets known only to a select group of researchers. Archaeologists believe the grand hallways and countless chambers are the remains of a city populated by the ancients. However, the existence of numerous traps within the ruins lead others to dispute this theory. Reliefs that exhibit geometric patterns and avatars in recurring themes can also be found carved into the walls in several areas. The origins of these carvings still remains a mystery. What lies behind the Tenshodo's sudden decision to open the ruins to adventurers...? &pre=1;This settlement is an extension of the underground complex that served as a haven for the survivors of the war-ravaged Tavnazian Marquisate. &style=spacer03; &style; As the ruins of the city above are still occupied by the remnants of the beastmen armies, the people of the safehold below are concerned primarily with survival. The Tavnazian Safehold has sufficient resources to function as a town, though there is little of the unmatched wealth and beauty of the once proud capital. &pre=1;This inlet in the southeast of Mindartia looks out on the Gugru Blue. Sheltered by a multitude of tiny islands, its tranquil waters were once used by Tarutaru fisherfolk to farm vast quantities of shellfish and seaweed. &style=spacer03; &style; After the Great War, the cultivation of Bibiki Bay was abandoned as the Mithra brought their expertise in fishing to the mainland. However, many of the bounties of aquaculture, including the magically enlarged shellfish known as "uragnite," remained untouched. The Fishermen's Guild, seeing the bay's potential, recently paid for the right to begin fishing in the area. The guild intends to make their small fishing vessels, or "manaclippers," as they are called, available for use by adventurers in the near future. &style=spacer03; &style; Also, in order to bring in ordinary sightseers, the Fishermen's Guild is attempting to gain permission to land on the beautiful beaches of Purgonorgo Isle. They are currently conducting negotiations with the isle's mysterious and wealthy owner. &pre=1;Called the "City of Water," these expansive aqueducts were constructed by the Tavnazian Marquisate. Before the war, the waters were drawn on by most of the city's main facilities, but now only a small percentage of the canals remains. &style=spacer03; &style; The Phomiuna Aqueducts are connected to the underground sacrarium of the fallen cathedral. However, due to the powerful wards erected by a certain cardinal, the state of the sacrarium's interior is known to but a few. &style=spacer03; &style; And there is also the question of the holy artifact said to be enshrined within its walls... &pre=1;This mountainous region is the highest area above sea level on the Quon continent. An Orc-created pass over the range exists, but the steep climb, combined with the snowstorms that blow in from every angle of the convoluted landscape, provides a daunting challenge to intruders. &style=spacer03; &style; In a time when the Orcs had little skill in navigating the seas, their army reached the northern cliffs by skirting a succession of islands, then marched over the Ulegeurand Range to stage their incursions into Xarcabard. In an attempt to stem the tide of beastmen, the outnumbered knights of San d'Oria often clashed with the Orcish forces upon the mountain range itself. &style=spacer03; &style; Thousandfall Ridge, which is mentioned in the histories of Warking Ashfarg, is famous as the site of the fiercest battles. Nowadays, daredevil explorers test their luck by sliding down its sheer slopes. &pre=1;Situated on the far western tip of the main island of Tavnazia, Cape Riverne was once a peaceful meadow where one could gaze out into the Nosteau Ocean while resting in the soft breeze. However, during a recent earthquake, large chunks of the area were ripped from the ground and now float alongside the clouds above the churning sea. A Tavnazian expedition is currently investigating the area, working from only a few notes taken by Goblin explorers.
"", "$C_PATH1+'com/promathia/prpm01.pml?areaNum='+%slCatChg+'&bkPro='+$bkPro+'&dat='+$dat", "$C_PATH1+'com/promathia/prin01.pml?bkPro='+$bkPro+'&dat='+$dat+'&SHOW=0","^03Return to Chains of Promathia top page.", Back $arBack[0][1]