FFXI: Jul. 17, 2003 Update Details "sd:focus@imcl", "sd:focus@bnx" Developers' Room Jul. 17, 2003 Update Details Jul. 17, 2003 Update Details &pre=01;&image=ng01;The maximum job level has been raised to 70.  The "Riding on the Clouds" quest must be completed first. &style=spacer01; &style; &image=ng01;In conjunction with the job level cap raise, the combat  skill and craft skill level caps have also been raised.  The maximum craft skill level is now 90 (Adept). &style=spacer01; &style; &image=ng01;The required MP for casting "Cure III," "Cure IV," and  "Cure V" has been adjusted. Also, the casting times and  re-casting times for the spells, "Cure II," "Cure III,"  "Cure IV," and "Cure V" have been changed. &pre=01;&image=ng01;The enmity factor received for casting "Cure V" is no  longer based on the amount healed, as is with the other  "Cure" spells. &style=spacer01; &style; &image=ng01;Finally, the potency of all "Cure" spells is now directly  affected by the caster's healing magic skill level. &style=spacer01; &style; &image=ng01;The amount of time required for re-casting the white  magic spell "Erase" has been shortened. &pre=01;&image=ng01;The effect of the white magic spell "Stoneskin" now  improves according to the caster's MND and enhancing  magic skill level. &style=spacer01; &style; &image=ng01;The casting time of "Bar-" spells (Barfire, Barwater, etc.),  their duration, and the amount of MP required to cast  them have been reduced.  Also, the strength of the spells is now directly affected by the caster's enhancing magic skill level. &pre=01;&image=ng01;The price for the spell "Regen," sold in Mhaura, has been  lowered. &style=spacer01; &style; &image=ng01;Also, the spell "Regen II" is now available for purchase.  This healing spell can only be used by white mages. &style=spacer01; &style; &image=ng01;The amounts of MP required for level III and IV elemental  magic spells have been reduced. &style=spacer01; &style; &image=ng01;The value of a monster's dark elemental resistance will  reflect more strongly on its ability to resist the black  magic spell "Dispel." &pre=01;&image=ng01;The duration of "Gravity" now varies between 30 to 120  seconds. &style=spacer01; &style; &image=ng01;The duration of "Poison" spells now improves according  to the caster's enfeebling magic skill level.  Also, the amounts of damage inflicted on an enemy by  "Poison II" and "Poisonga II" have been increased. &style=spacer01; &style; &image=ng01;New high-level bard songs have been added. &pre=01;&image=ng01;These new songs can be purchased at Harmodios's Music  Shop in Bastok.  However, some of these songs will only become available  when Bastok is ranked second or higher in the conquest.  Also, "Puppet's Operetta" can now be purchased from the  Troupe Valeriano. &style=spacer01; &style; &image=ng01;The value of a monster's light elemental resistance will  now reflect on its ability to resist the bard song  "Magic Finale." &pre=01;&image=ng01;The target for the bard song "Hunter's Prelude" has been  reduced to a single PC. &style=spacer01; &style; &image=ng01;The amounts of HP restored by the avatar abilities  "Healing Ruby," "Healing Ruby II," and "Spring Water" have  been increased. In addition, the amounts of MP required  to cast "Healing Ruby II" and "Spring Water" have been  reduced. &style=spacer01; &style; &image=ng01;The amounts of MP required for summoning spells have  been reduced. &pre=01;&image=ng01;The overall effect of the job ability "Astral Flow" has  been improved. &style=spacer01; &style; &image=ng01;The amount of time required to summon elementals has  been reduced. &style=spacer01; &style; &image=ng01;Time required to cast "Ni" level ninjutsu will be reduced. &style=spacer01; &style; &image=ng01;The amount of time required to re-use the monk ability  "Chakra" has been reduced from 15 minutes to 5. &pre=01;&image=ng01;In conjunction with the level cap raise, the following  magic and songs have been newly released and/or changed.
White magic
Shell IV WHM68 RDM68 Enhances target's magic defense.
Shellra IV WHM68 Enhances magic defense for party members in area of effect.
Regen &style=Ta14_2;WHM21&style; RDM21 Gradually restores target's HP.
Regen II WHM44 Gradually restores target's HP.
Regen III WHM66 Gradually restores target's HP.
Protect IV WHM63 RDM63&br; &style=Ta14_2;PLD70&style; Enhances target's defense.
Raise III WHM70 Revives target from KO.
Black Magic
Water III BLM55 &style=Ta14_2;RDM67&style; Deals water damage to an enemy.
Aero III BLM59 &style=Ta14_2;RDM69&style; Deals wind damage to an enemy.
Thunder III BLM66 Deals thunder damage to an enemy.
Stone IV BLM68 Deals earth damage to an enemy.
Water IV BLM70 Deals water damage to an enemy.
Aeroga III BLM67 Deals wind damage to enemies in area of effect.
Firaga III BLM69 Deals fire damage to enemies in area of effect.
Blizzard II BLM42 RDM55&br; &style=Ta14_2;DRK66&style; Deals ice damage to an enemy.
Songs
Kinght's &br;Minne IV BRD61 Enhances defense for party members in area of effect.
Bewitching&br;Etude BRD62 Enhances Charisma for party members in area of effect.
Valor&br;Minuet IV BRD63 Enhances attacks for party members in area of effect.
Logical&br;Etude BRD64 Enhances Mind for party members in area of effect.
Sage&br;Etude BRD66 Enhances Intelligence for party members in area of effect.
Foe&br;Requiem VI BRD67 Deals sonic damage to enemies.
Swift&br;Etude BRD68 Enhances Agility for party members in area of effect.
Puppet's&br;Operetta BRD69 Enhances resistance against silence for party members in area of effect.
Vital Etude BRD70 Enhances Vitality for party members in area of effect.
&pre=01;&image=ng01;The system used for calculating EXP gained after level  61 is now the same as that for levels 60 and under. &style=spacer01; &style; &image=ng01;It is now easier for players above level 60 to gain EXP.  However, large differences in party member levels now  greatly affect the amount of EXP gained in battle. &style=spacer01; &style; &image=ng01;EXP that exceed the amount required to achieve the next  level will now be carried over.  This also pertains to EXP regained when using the "Raise"  spells. &pre=01;&image=ng01;A limit has been set on the maximum amount of EXP lost  when KO'd.  This applies mainly to high-level PCs. &style=spacer01; &style; &image=ng01;In battles with level restrictions, a KO will result in an  EXP loss relative to your effective level. &style=spacer01; &style; &image=ng01;The number of PCs that the four floors of Jeuno can  handle has been raised. &pre=01;&image=ng01;Conquest guards, auction house clerks, and delivery  services have been added to each floor of Jeuno.  In conjunction with this addition, the tax taken from all  bazaar sales within Jeuno is now 10%. &style=spacer01; &style; &image=ng01;A new merchant has been stationed in the Ru'Lude  Gardens. This shop can be used to sell unwanted items. &style=spacer01; &style; &image=ng01;The amount of time required for the chocobo rental fees  to go down has been reduced by 25 percent. &pre=01;&image=ng01;A change has been made to the Mog House menu  displayed when leaving your room. (This only applies to players who have completed the  "multiple exit" quests.) &style=spacer01; &style; &image=ng01;PCs will no longer be kicked from a party when they  enter their Mog House. &style=spacer01; &style; &image=ng01;Also, PCs may now use the "Seek Party" and "Autogroup"  commands while in their Mog House. &pre=01;&image=ng01;If an item sent by a delivery service is still classified as  "preparing," the sender may have the item returned to  their own inventory by selecting it and pressing the  Confirm button or the enter key. &style=spacer01; &style; &image=ng01;A message is now displayed in the log window when an  item has been returned from the delivery service. &style=spacer01; &style; &image=ng01;A message is also displayed in the log window after  taking/dropping/returning items from the delivery box. &pre=01;&image=ng01;The names of all doors now appear in green when  targeted. &style=spacer01; &style; &image=ng01;Parties can now be formed in regions, rather than areas. &style=spacer01; &style; &image=ng01;In conjunction with this change, the PCs listed when  performing a "find member" search are now limited to  those PCs close to the searcher's current level.  More detailed searches will also be limited to the first  100 PCs that fit that search's parameters. &pre=01;&image=ng01;Areas where maps do not exist, as well as ferries and  airships, are not considered a part of a region when  searching for a party. &style=spacer01; &style; &image=ng01;The number of PCs displayed in normal region and area  searches has also been limited to the first 100.  The number displayed in a world search has been  increased from 14 to 40. &style=spacer01; &style; &image=ng01;The search option "Current Region" has been added to the  area search menu. &pre=01;&image=ng01;The text command for searching a region is:  /search region or /sea region &style=spacer01; &style;  [FOR REFERENCE]  ◎/sea   Conducts a search of the current area.  ◎/sea all   Conducts a search of all areas. &style=spacer01; &style;  [EXAMPLE]  ◎/sea all 60 BLM   Searches all areas for a level 60 black mage. &pre=01; ◎/sea region 35 DRG W   Searches the current regions for a level 35 dragoon  with a name starting with "W." &style=spacer01; &style; &image=ng01;It is now possible to attach a welcome message to a  linkshell. &style=spacer01; &style; &image=ng01;This welcome message appears when a PC logs in or  equips a linkshell item. &pre=01; ◎/lsmes   Displays the welcome message.  ◎/lsmes level   Displays the level of authority required to edit the   linkshell message. &style=spacer01; &style;  The following is a list of the commands that linkshell  members granted authority may use. &style=spacer01; &style;  ◎/lsmes "[MESSAGE]" or /lsmes set "[MESSAGE]"   Changes the linkshell welcome message. &pre=01; ◎/lsmes clear   Clears the linkshell welcome message. &style=spacer01; &style;  The following is a list of commands that only linkshell  owners may use. &style=spacer01; &style;  ◎/lsmes level ls   Sets authority level to linkshell owner.  ◎/lsmes level ps   Sets authority level to pearlsack holders (default).  ◎/lsmes level all   Sets authority level to all linkshell members. &pre=01;&image=ng01;The menu location of the "Create Pearl" button has been  changed.  Also, the last cursor position for the linkshell menu is no  longer saved. &style=spacer01; &style; &image=ng01;The vibration that accompanies the call command can  now be regulated. &style=spacer01; &style;  ◎<ncall> or <ncallX> (X=0-3:sound style)   Controller vibration is only felt by party members near   the caller. &pre=01; ◎<scall> or <scallX> (X=0-3:sound style)   A sound-only call. &style=spacer01; &style;  ※Windows version users:   These commands are only applicable when controllers   supporting force feedback are used. &style=spacer01; &style; &image=ng01;PCs are no longer able to change the color of messages  displayed when using the /echo command. &pre=01;&image=ng01;A bug that prevented you from using an item in your  inventory by text command, when you had the same item  up on bazaar, has been fixed. &style=spacer01; &style; &image=ng01;Basic synthesis image support from guild NPCs no longer  requires gil. Advanced synthesis image support now lasts  4 times longer. &style=spacer01; &style; &image=ng01;Items can no longer be purchased repeatedly from the  guild shops. A PC must now wait 3 seconds before  making their next purchase. &pre=01;&image=ng01;A variety of items can now be retrieved by breaking  down armor with lightning crystals. &style=spacer01; &style; &image=ng01;The price of arrows and crossbow bolts has been  reduced. &style=spacer01; &style; &image=ng01;New recipes for arrows and crossbow bolts have been  added. (This synthesis requires carpentry skills, etc.) &style=spacer01; &style; &image=ng01;Synthesis of ninja tools now produces more items per  execution. &pre=01;&image=ng01;Changes have been made in the type of items that can  be retrieved with the ranger job ability "Scavenge." &style=spacer01; &style; &image=ng01;New types of items can now be harvested when using  the "logging" command. &style=spacer01; &style; &image=ng01;The expeditionary force system has been modified: &style=spacer01; &style;  ◎Members of expeditionary forces will now receive an   item (gate glyphs) that allows them to teleport back   to their nation after completing their assignment. &pre=01; ◎PCs no longer receive rewards for only participating in   expeditionary forces. &style=spacer01; &style;  ◎Region points received by the expeditionary force's   nation will vary according to its conquest ranking. &style=spacer01; &style;  ◎Conquest points received by players are proportional   to the number of enemies defeated as well as treasure   chests opened during the expedition.   These rewards will only be given if the players' nation   gains control of that region. &pre=01;&image=ng01;Finally, the number of conquest points received also  varies with a nation's current standing in the balance of  power. &style=spacer01; &style; &image=ng01;Conquest points will no longer be lost when changing  allegiance.  These conquest points will be saved until a PC has  returned to their previous nationality. &style=spacer01; &style; &image=ng01;The beastmen are beginning to gain control in certain  regions. &pre=01;&image=ng01;The amount of time required for a beastman beastmaster  to call another pet has increased from 30 to 60 seconds. &style=spacer01; &style; &image=ng01;Some summoned elementals can now cast spells (healing/  enhancing) outside of battle. &style=spacer01; &style; &image=ng01;The text color and chat filter category for pets have been  made the same as party members. &style=spacer01; &style; &image=ng01;A PC will no longer be locked onto a target after  disengaging from battle. &pre=01;&image=ng01;Shoal Pugils on the Buburimu Peninsula no longer link. &style=spacer01; &style; &image=ng01;The location of beastmaster-type goblins in the Batallia  Downs, the East Altepa Desert, and the Labyrinth of  Onzozo has been changed. &style=spacer01; &style; &image=ng01;A PC can no longer be attacked in Delkfutt's Tower by  monsters on a different floor. &pre=01;&image=ng01;A bug caused by notorious monsters pulling PCs back  within their domain has been fixed.  Also, Ash Dragons can pull PCs to them from anywhere  within the area they reside in. &style=spacer01; &style; &image=ng01;New high-level notorious monsters have been introduced.  These monsters have been added to the new, as well as  previous, regions. &pre=01;&image=ng01;The number of beastmen's seals needed for obtaining  orbs have been changed.  ◎Moon orbs: 99 seals → 60 seals  ◎Star orbs: 50 seals → 40 seals &style=spacer01; &style; &image=ng01;A new orb has also been introduced.  The level restriction for this burning circle battle is 50  and lower.  ◎Comet orbs: 50 seals &pre=01;&image=ng01;Finally, three new orbs for use at the burning circle in  Fei'Yin have been added. These can be obtained by  trading 30 Kindred's seals (new item).  Each orb contains a different battle.  ◎Clotho orb ◎Lachesis orb ◎Atropos orb &pre=01;However, currently, only Lachesis orbs and Atropos orbs are available for exchange. A notice will be displayed on PlayOnline when the Clotho orb becomes available. &pre=01;&image=ng01;The contents of the level 40 star orb battle in Balga's  Dais (Giddeus) have changed.  The job type of the mandragora that appears has been  changed to monk. &style=spacer01; &style; &image=ng01;The color of the dot indicating a defeated monster on the  on-screen compass has been changed. &style=spacer01; &style; &image=ng01;Previously viewed mission events can now be replayed  through newly added NPCs. &pre=01;&image=ng01;The Cardian required to complete the Windurst quest  "A Greeting Cardian" can now be found at any time in the  Buburimu Peninsula (as opposed to only when the area  was under Windurst control). &style=spacer01; &style; &image=ng01;The item received from Ranpi-Monpi in the Culinarians'  Guild (Windurst Waters) has been changed. &style=spacer01; &style; &image=ng01;Basic armor supplied to adventurers at the beginning of  the game can now be purchased in different locations in  the three nations. &pre=01;&image=ng01;However, once bought, these pieces of armor cannot be  traded or sold. &style=spacer01; &style; &image=ng01;A bug where certain non-equippable items (such as the  grapnel) would appear in the equipment menu has been fixed. &pre=01;&image=ng01;The following accessory names have been changed to  reflect the abilities they affect.
Old New
Courage Earring Reflex Earring
Stamina Earring Courage Earring
Communion Earring Knowledge Earring
  Serenity Earring Balance Earring
Tranquil Earring Tranquility Earring
Harmony Earring Stamina Earring
Vigor Earring Energy Earring
Joyful Earring Alacrity Earring
Loyal Earring Puissance Earring
Vision Earring Wisdom Earring
Knowledge Earring Deft Earring
Victory Earring Solace Earring
Solace Earring Verve Earring
Chakra Earring Aura Earring
Wealth Earring Loyalty Earring
Trust Earring Nimble Earring
Passion Earring Triumph Earring
Spirit Earring Omniscient Earring
Beauty Earring Adroit Earring
Empathy Earring Communion Earring
Purity Earring Robust Earring
Genius Earring Celerity Earring
Liberty Earring Victory Earring
Grace Earring Genius Earring
  Ward Earring Grace Earring
Wise Earring Serenity Earring
Travel Earring Vigor Earring
Energy Earring Mana Earring
Courage Ring Reflex Ring
Stamina Ring Courage Ring
Communion Ring Knowledge Ring
Serenity Ring Balance Ring
Tranquil Ring Tranquility Ring
Harmony Ring Stamina Ring
Vigor Ring Energy Ring
Joyful Ring Alacrity Ring
Loyalty Ring Puissance Ring
Vision Ring Wisdom Ring
Knowledege Ring Deft Ring
Victory Ring Solace Ring
Solace Ring Verve Ring
Chakra Ring Aura Ring
Wealth Ring Loyalty Ring
Ward Ring Celerity Ring
Liberty Ring Victory Ring
Travel Ring Genius Ring
Genius Ring Grace Ring
Wise Ring Serenity Ring
Grace Ring Vigor Ring
Energy Ring Mana Ring
Balance Ring Allure Ring
&pre=01;&image=ng03;Macros, map markers, and other configuration files can  now be saved to PlayOnline. There are four slots (one  slot for one character) where data can be saved.  To save data, press [L1+L3] or [Shift+Alt+Ctrl+B] at the  character select screen.  Use the directional buttons to select a slot to save the  data to.  To load data, press [R1+R3] or [Shift+Alt+Ctrl+R] at the  character select screen. Use the directional buttons to  select a slot to load the data from. &pre=01; To erase data, press [R2+L2+R3+L3] or [Shift+Alt+Ctrl+D]  at the character select screen.  Use the directional buttons to select a slot to delete the  data from. &style=spacer01; &style; &image=ng03;Use the Tab key while typing a message to bring up  frequently used terms. When the retail version is released,  this feature will also act as an automatic  English-Japanese translator. &pre=01;<Known issues> ◎When attempting to change nationalities, the NPC will  tell you "your current conquest points will be lost  permanently."  However, as stated earlier, conquest points will be  saved. ◎The help message for the weapon "Stun Claws" lists 68 as the required job level. However, this weapon can actually be equipped at level 62. &pre=01;◎The description for the "Rising Sun +1" lists (THF/RNG)  as the jobs that can equip this throwing weapon.  However, this weapon can only be used by thieves and  ninjas. Back ^03Return to Update History top page.