FFXI: Creating Characters "0","Creating Characters" "21","Deleting a Character " &pre=01;&style=Tk15w_3;&image=ng01;Creating Characters&style; &style=spacer01; &style; &style=Tk15w_3; Creating a New Character&style; &style=spacer02; &style;  &image=no01_2;Choose race and gender > &image=no02_2;Choose facial type > &image=no03_2;Choose hair color > &image=no04_2;Choose body size > &image=no05_2;Choose main job > &image=no06_2;Choose name > &image=no07_2;Choose allegiance &pre=01;&style=Tk15w_3;&image=no01;Selecting a Race&style; &style=spacer01; &style;  In FINAL FANTASY XI, you can select from eight different character types across five races. If you choose the Hume, Elvaan, or Tarutaru race for your character, you will be allowed to select a gender as well. Once you make your choice and begin the game, your character cannot be changed. &style=spacer01; &style;  When creating a character, don't forget to take each race's strengths and weaknesses into consideration. &pre=01;The Humes ♂・♀ &style=spacer01; &style; &style=Tk14w_2;The most common of the five races, Humes have spread from Bastok to inhabit every corner of Vana'diel. In comparison to the other races, Humes are fairly balanced in their abilities. They are intelligent and highly skilled. This combination of traits has allowed them to build Bastok into a prosperous nation driven by technology and industry.&style; &pre=01;The Elvaan ♂・♀ &style=spacer01; &style; &style=Tk14w_4;A race of proud warriors from the nation of San d'Oria famous for their two legendary orders of knights. The Elvaan are characterized by their tall, slender bodies and pointed ears. Their unshakable pride and faith in their beliefs is evident in each of their intrepid faces. Both males and female Elvaan excel at swordfighting. Most Elvaan seem to eschew the business world, preferring an austere lifestyle as a skilled swordsman.&style; &pre=01;The Tarutaru ♂・♀ &style=spacer01; &style; &style=Tk14w_4;Windurst serves as the homeland for the Tarutaru. Although they resemble children, don't underestimate their strength. Long known as masters of the magical arts, they have honed their abilities through dutiful study of the world around them. Their dedication and effort resulted in the rapid reconstruction of Windurst after the town was destroyed twenty years ago. The Tarutaru enjoy a warm relationship with the Mithra, who call Windurst their home as well.&style; &pre=01;The Mithra ♀ &style=spacer01; &style; &style=Tk14w_4;A race of genius hunters who live alongside the Tarutaru in Windurst. Their large ears give them spectacular hearing ability, and their long tails result in an unparalleled sense of balance. They are known for their energy, curiosity, and their penchant for causing playful mischief. The Mithra enjoy a friendly relationship with the Tarutaru. The mutual abilities and cooperation between the two races has made Windurst a nation of peace and prosperity.&style; &pre=01;The Galka ♂ &style=spacer01; &style; &style=Tk14w_4;The Galka once lived in the Altepa desert, but their homeland fell to an attack of the beastmen some six hundred years ago. The remaining Galka spread across the world, and many of them settled in Bastok. The sheer strength of their physique is second to none. They have used their skills to contribute to the construction and development of the numerous mines in Bastok. It appears that some Galka distrust members of the Hume race. &style; &pre=01;&style=Tk15w_3;&image=no02;Selecting a facial type&style; &style=spacer01; &style;  Each race has eight facial types. Feel free to select whichever you like. &pre=01;&style=Tk15w_3;&image=no03;Selecting a hair color&style; &style=spacer01; &style;  You may select one of two hair colors for your character. &style=spacer02; &style; &style=Tk15w_3;&image=no04;Selecting a body size&style; &style=spacer01; &style;  You can select a small, medium, or large build for your character. The size you select does not affect your character's stats. &pre=01;&style=Tk15w_3;&image=no05;Selecting a Main Job&style; &style=spacer01; &style;  You must select a main job for your character. Each job has certain special abilities, and the job you select will have a large impact on your adventures throughout the game. There are six types of main jobs. You can use your Mog House to change to a different job at any time during the game. For more information about jobs, please refer to the "Jobs" section. &style=spacer01; &style; &style=Ty15_2; *For more information about Mog Houses, please refer to the Mog House topic in the Facilities section. &style; &pre=01;&style=Tk15w_3; [Warrior]&style;  A close-combat specialist trained to handle a variety of weaponry. &style=spacer01; &style; &style=Tk15w_3; [Monk]&style;  A martial artist whose body is a deadly weapon. &style=spacer01; &style; &style=Tk15w_3; [White Mage]&style;  An expert in white magic, such as healing and recovery spells. &style=spacer01; &style; &style=Tk15w_3; [Black Mage]&style;  An expert in black magic, such as attack and curse spells. &pre=01;&style=Tk15w_3; [Red Mage]&style; Capable of using swords, as well as white and black magic. red mages require far more time to master powerful spells than white or black mages. &style=spacer01; &style; &style=Tk15w_3; [Thief]&style;  Agile fighters that excel at distracting enemies and stealing their items rather than direct combat. &pre=01;&style=Tk15w_3;&image=no06;Selecting a Name&style; &style=spacer01; &style;  You can create a name for your character. &style=spacer01; &style; If you are using a USB keyboard, you can enter text just as you would using a personal computer keyboard. If you are using an analog controller, you can use the Right option button to call out the software keyboard and to select letters. &pre=01; (For more information about using the software keyboard, please refer to the manual that came packaged with your software.) The name must be between 3 and 15 characters long. &style=spacer01; &style;  You can also generate a random name by pressing the  active window toggle button.  Once you have finished entering a name, press  [Confirm/Enter]. &pre=01; *If you receive a message stating that the name cannot be registered, please enter another name for your character.   The name you chose may already be in use. &style=spacer01; &style;  *For more information about World servers and using World Passes, please refer to the Worlds topic in the Game Basics section. &pre=01;&style=Tk15w_3;&image=no07;Selecting an allegiance&style; &style=spacer01; &style;  After following steps 1 through 6 to create your character, you must choose the country of your allegiance. You may select either San d'Oria, Bastok, or Windurst. You may want to consider your character's race in relation to each country before choosing an allegiance. &pre=01;&style=Tk15w_3; [The Kingdom of San d'Oria]&style;  A kingdom located in the northern region of the Quon Continent, forged from the fires of a tumultuous civil war by the proud race of warriors known as the Elvaan. The heads of the d'Oraguille family have ruled the kingdom in a line of unbroken succession for more than five hundred years. The kingdom's fortress-like capital of San d'Oria is surrounded by the mysterious forests of Ronfaure and defended by a pair of stalwart military orders: the Royal Knights, who defend the kingdom's borders and lead foreign expeditions, and the Temple Knights, who maintain public security and order within the capital. &pre=01;&style=Tk15w_3; [The Republic of Bastok]&style;  A republic in Southern Quon founded by the Humes, a people famous for its technological prowess. The ruler of this nation, the president, is elected by the Humes every few years. Although the presence of the rare metal mythril was what made this nation prosper at first, it has since grown to become the industrial heart of Vana'diel. &pre=01;&style=Tk15w_3; [The Federation of Windurst]&style;  A federation founded by tribes of Tarutaru on the southern portion of the Mindartia Continent and its neighboring islands. The nation is surrounded by a sprawling highland known as the Sarutabaruta, a source of many of the region's famed plants. Windurst was created based on revelations handed down to the mystic Star Sibyl, who lives in a shrine known as Heavens Tower. &pre=01; The federation is currently governed by a cabinet of scholars in various fields, an arrangement that can trace its roots back to the original Tarutaru tribes. A portion of the capital is occupied by the Mithra, who are longtime friends and associates of the Tarutaru. The Mithra, an all-female race of superb hunters, have deeply contributed to the success of the Federation of Windurst. &pre=01; Players who take character race into consideration when choosing a starting nation may receive a pleasant surprise. Players may change nationality later in the game by following certain procedures. &style=spacer01; &style; &style=Ty15;*For more information, please refer to the "Changing Allegiance" section under "Game Basics."&style; &pre=01;&style=Tk15w_3;&image=ng01;Deleting a Character&style; &style=spacer01; &style;  Please select "Delete Character" from the FINAL FANTASY XI start screen to delete a character. Selecting "Delete Character" will display a list of the characters that you have created. &pre=01; Select the character you wish to delete and answer "Yes" at the confirmation prompt. Follow the on-screen directions and select "Delete." The character will be deleted from the Content ID. Deleted characters cannot be reactivated using PlayOnline, FINAL FANTASY XI, or GM calls. Players should exercise special care when deleting a character. &style=spacer01; &style; &style=Ty15_2; *Even if you delete a character, you will continue to be   charged a usage fee as long as the Content ID remains active. To terminate a Content ID, please refer to the "Content IDs" section.&style;