FFXI: Creating Characters
"0","Creating Characters"
"21","Deleting a Character "
&pre=01;&style=Tk15w_3;&image=ng01;Creating Characters&style;
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&style=Tk15w_3; Creating a New Character&style;
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&image=no01_2;Choose race and gender > &image=no02_2;Choose facial type >
&image=no03_2;Choose hair color > &image=no04_2;Choose body size >
&image=no05_2;Choose main job > &image=no06_2;Choose name >
&image=no07_2;Choose allegiance
&pre=01;&style=Tk15w_3;&image=no01;Selecting a Race&style;
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In FINAL FANTASY XI, you can select from eight different
character types across five races.
If you choose the Hume, Elvaan, or Tarutaru race for your
character, you will be allowed to select a gender as well.
Once you make your choice and begin the game, your
character cannot be changed.
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When creating a character, don't forget to take each
race's strengths and weaknesses into consideration.
&pre=01;The Humes ♂・♀
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&style=Tk14w_2;The most common of the five races, Humes
have spread from Bastok to inhabit every
corner of Vana'diel. In comparison to the
other races, Humes are fairly balanced in
their abilities. They are intelligent and
highly skilled.
This combination of traits has allowed them
to build Bastok into a prosperous nation
driven by technology and industry.&style;
&pre=01;The Elvaan ♂・♀
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&style=Tk14w_4;A race of proud warriors from the nation of
San d'Oria famous for their two legendary
orders of knights.
The Elvaan are characterized by their tall,
slender bodies and pointed ears.
Their unshakable pride and faith in their
beliefs is evident in each of their intrepid
faces. Both males and female Elvaan excel
at swordfighting. Most Elvaan seem to
eschew the business world, preferring an
austere lifestyle as a skilled swordsman.&style;
&pre=01;The Tarutaru ♂・♀
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&style=Tk14w_4;Windurst serves as the homeland for the
Tarutaru. Although they resemble children,
don't underestimate their strength.
Long known as masters of the magical arts,
they have honed their abilities through
dutiful study of the world around them.
Their dedication and effort resulted in the
rapid reconstruction of Windurst after the
town was destroyed twenty years ago.
The Tarutaru enjoy a warm relationship with
the Mithra, who call Windurst their home
as well.&style;
&pre=01;The Mithra ♀
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&style=Tk14w_4;A race of genius hunters who live alongside
the Tarutaru in Windurst. Their large ears
give them spectacular hearing ability, and
their long tails result in an unparalleled
sense of balance. They are known for their
energy, curiosity, and their penchant for
causing playful mischief.
The Mithra enjoy a friendly relationship
with the Tarutaru. The mutual abilities and
cooperation between the two races has
made Windurst a nation of peace and
prosperity.&style;
&pre=01;The Galka ♂
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&style=Tk14w_4;The Galka once lived in the Altepa desert,
but their homeland fell to an attack of the
beastmen some six hundred years ago.
The remaining Galka spread across the
world, and many of them settled in Bastok.
The sheer strength of their physique is
second to none. They have used their skills
to contribute to the construction and
development of the numerous mines in
Bastok. It appears that some Galka distrust
members of the Hume race. &style;
&pre=01;&style=Tk15w_3;&image=no02;Selecting a facial type&style;
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Each race has eight facial types.
Feel free to select whichever you
like.
&pre=01;&style=Tk15w_3;&image=no03;Selecting a hair color&style;
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You may select one of two hair
colors for your character.
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&style=Tk15w_3;&image=no04;Selecting a body size&style;
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You can select a small, medium,
or large build for your
character.
The size you select does not
affect your character's stats.
&pre=01;&style=Tk15w_3;&image=no05;Selecting a Main Job&style;
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You must select a main job for your character.
Each job has certain special abilities, and the job you
select will have a large impact on your adventures
throughout the game.
There are six types of main jobs.
You can use your Mog House to change to a different job
at any time during the game. For more information about
jobs, please refer to the "Jobs" section.
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&style=Ty15_2; *For more information about Mog Houses, please refer to
the Mog House topic in the Facilities section. &style;
&pre=01;&style=Tk15w_3; [Warrior]&style;
A close-combat specialist trained to handle a variety of
weaponry.
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&style=Tk15w_3; [Monk]&style;
A martial artist whose body is a deadly weapon.
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&style=Tk15w_3; [White Mage]&style;
An expert in white magic, such as healing and recovery
spells.
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&style=Tk15w_3; [Black Mage]&style;
An expert in black magic, such as attack and curse spells.
&pre=01;&style=Tk15w_3; [Red Mage]&style;
Capable of using swords, as well as white and black magic.
red mages require far more time to master powerful spells
than white or black mages.
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&style=Tk15w_3; [Thief]&style;
Agile fighters that excel at distracting enemies and
stealing their items rather than direct combat.
&pre=01;&style=Tk15w_3;&image=no06;Selecting a Name&style;
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You can create a name for your
character.
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If you are using a USB keyboard,
you can enter text just as you
would using a personal computer
keyboard. If you are using an analog controller, you can
use the Right option button to call out the software
keyboard and to select letters.
&pre=01; (For more information about using the software keyboard,
please refer to the manual that came packaged with your
software.)
The name must be between 3 and 15 characters long.
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You can also generate a random name by pressing the
active window toggle button.
Once you have finished entering a name, press
[Confirm/Enter].
&pre=01; *If you receive a message stating that the name cannot be
registered, please enter another name for your character.
The name you chose may already be in use.
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*For more information about World servers and using World
Passes, please refer to the Worlds topic in the Game
Basics section.
&pre=01;&style=Tk15w_3;&image=no07;Selecting an allegiance&style;
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After following steps 1 through 6 to create your character,
you must choose the country of your allegiance.
You may select either San d'Oria, Bastok, or Windurst.
You may want to consider your character's race in relation
to each country before choosing an allegiance.
&pre=01;&style=Tk15w_3; [The Kingdom of San d'Oria]&style;
A kingdom located in the northern region of the Quon
Continent, forged from the fires of a tumultuous civil war
by the proud race of warriors known as the Elvaan.
The heads of the d'Oraguille family have ruled the kingdom
in a line of unbroken succession for more than five hundred
years. The kingdom's fortress-like capital of San d'Oria is
surrounded by the mysterious forests of Ronfaure and
defended by a pair of stalwart military orders:
the Royal Knights, who defend the kingdom's borders and
lead foreign expeditions, and the Temple Knights, who
maintain public security and order within the capital.
&pre=01;&style=Tk15w_3; [The Republic of Bastok]&style;
A republic in Southern Quon founded by the Humes, a
people famous for its technological prowess.
The ruler of this nation, the president, is elected by the
Humes every few years.
Although the presence of the rare metal mythril was what
made this nation prosper at first, it has since grown to
become the industrial heart of Vana'diel.
&pre=01;&style=Tk15w_3; [The Federation of Windurst]&style;
A federation founded by tribes of Tarutaru on the southern
portion of the Mindartia Continent and its neighboring
islands.
The nation is surrounded by a sprawling highland known as
the Sarutabaruta, a source of many of the region's famed
plants.
Windurst was created based on revelations handed down
to the mystic Star Sibyl, who lives in a shrine known as
Heavens Tower.
&pre=01; The federation is currently governed by a cabinet of
scholars in various fields, an arrangement that can trace
its roots back to the original Tarutaru tribes.
A portion of the capital is occupied by the Mithra, who are
longtime friends and associates of the Tarutaru.
The Mithra, an all-female race of superb hunters, have
deeply contributed to the success of the Federation of
Windurst.
&pre=01; Players who take character race into consideration when
choosing a starting nation may receive a pleasant surprise.
Players may change nationality later in the game by
following certain procedures.
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&style=Ty15;*For more information, please refer to the "Changing
Allegiance" section under "Game Basics."&style;
&pre=01;&style=Tk15w_3;&image=ng01;Deleting a Character&style;
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Please select "Delete Character"
from the FINAL FANTASY XI start
screen to delete a character.
Selecting "Delete Character" will
display a list of the characters
that you have created.
&pre=01; Select the character you wish to delete and answer "Yes"
at the confirmation prompt. Follow the on-screen directions
and select "Delete." The character will be deleted from the
Content ID. Deleted characters cannot be reactivated using
PlayOnline, FINAL FANTASY XI, or GM calls. Players should
exercise special care when deleting a character.
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&style=Ty15_2; *Even if you delete a character, you will continue to be
charged a usage fee as long as the Content ID remains
active.
To terminate a Content ID, please refer to the "Content
IDs" section.&style;