FFXI: Battles "0","Battles" "2","Battle Mode" "6","Status Effects" "10","EXP and Gil" "13","Treasure" "15","Distributing Treasure " "18","Lottery Mode" "21","Falling in Battle" &pre=01;&style=Tk15w_3;&image=ng01;Battles&style; &style=spacer01; &style;  FINAL FANTASY XI utilizes a real-time system for battles. There is no need to wait for other PCs (player characters) and monsters to take "turns" before taking action. &pre=01; There are two types of battles in FINAL FANTASY XI.  One involves selecting "Attack" from the action command  menu to enter battle mode or using your equipped weapon  to attack a monster. The other involves selecting "Magic"  or "Abilities" from the action command menu to launch a  magic or ranged-weapon attack without being in battle mode. There is no need to be in battle mode to launch an attack when fighting with magic or ranged weapons. However, both can be used in battle mode as well. &style=spacer02; &style; &style=Ty15_2;*For more information on the action command menu, please refer to the "Action Commands" section.&style; &pre=01;&style=Tk15w_3;&image=ng01;Battle Mode&style; &style=spacer01; &style;  When you are within a certain range of a monster, you can  target the monster by pressing the Confirm button or  Enter key. Pressing the Confirm button or Enter key again while the  monster is targeted opens the action command menu on  the left side of the screen. This allows you to prepare for battle. Select "Attack" from  the action command menu to enter battle mode and launch an auto-attack on the monster. &pre=01; In battle mode, your character will  automatically target the monster that you are fighting. The frame of the target window on the lower right of the screen will turn red, and the word "Locked" will appear. &pre=01; You can disengage the auto-targeting system by pressing the Left control stick or * on the numeric pad. You can also manually toggle the auto-targeting system on or off ("Config" from the main menu > "Gameplay" > "Auto-target during battle" setting). &pre=01;&style=Ty15; *If your character moves a certain distance away from the   monster, you may leave battle mode. &style=spacer02; &style;  *Once your character or a member of your party begins fighting a monster, selecting "Disengage" from the action command menu will not necessarily stop the monster's attacks. &pre=01;&style=Tk15w_3;&image=ng01;Status Effects&style; &style=spacer01; &style; If your character's status changes, such as being poisoned in an enemy attack or using an ability to increase your attack power, it will be reported in your log window and an icon will appear at the top center of the screen. There are various icons used to indicate the different types of status changes. &pre=01; To view the meaning of a given icon, press the top button (twice) on the right side of your analog controller, or the + key (twice) on the numeric keypad, then position the cursor over the icon. An explanation of the icon will appear in the upper window. If the effect of a changed status ends, it will be reported in your log window, and the icon will disappear from the top of the screen. &pre=1; Status Icons&style; &style=spacer01; &style; &image=st01; … Weak &image=st02; … Sleep &image=st03; … Poison &image=st04; … Bio &image=st05; … Paralysis &image=st06; … Blind &image=st07; … Silence &image=st08; … Petrification &image=st09; … Disease &pre=1; &image=st10; … Curse &image=st11; … Bind/Stun &image=st12; … Slow &image=st13; … Haste &image=st14; … Attack Up &image=st15; … Protect &image=st16; … Shell &image=st17; … Attack Down &image=st18; … Defense Down &pre=1; Status Icons&style; &style=spacer01; &style; &image=st19; … Dia &image=st20; … ReRaise &image=st21; … Blink &image=st22; … Stoneskin &image=st23; … Aquaveil &image=st24; … Song &image=st25; … Special Job Ability &image=st26; … HP Regen &image=st27; … MP Regen &pre=1; &image=st28; … Level Restriction &image=st29; … Image Support &image=st30; … Chocobo &image=st31; … Signet &pre=01;&style=Tk15w_3;&image=ng01;EXP and Gil&style; &style=spacer01; &style; When you defeat a monster in battle, your character will receive experience points. You may also receive gil or other treasures. If you are under the effect of Signet, you may obtain crystals as well. &pre=01; If you are playing solo, you will receive all experience, gil,  and treasure obtained in battle.  If you are playing as part of a party, however, experience  will be distributed according to the job level of each  party member, and gil will be distributed equally to each  party member.  For example, if you are part of an alliance consisting of 15  players, and your alliance obtains 10 gil from defeating a  monster, no gil will be distributed, as the breakdown  comes to less than 1 gil per player. &pre=01; When fighting as part of a party, you must be within  range of the monster to receive experience points from  the battle.  Delivering the final blow to a monster, or causing more or  less damage than other members during battle, does not  affect the distribution of experience points or gil.  Details about the amount of experience points and gil  distributed will appear in the log window after the battle.  In comparison to playing solo, you will find that it is far  easier to gain experience in a party of PCs (player  characters) who are roughly at your level. &pre=01;&style=Tk15w_3;&image=ng01;Treasure&style; &style=spacer01; &style; You can obtain items such as weapons and armor by defeating monsters in battle. These items are called "treasure." When you play solo, all treasure is transferred directly to your item box. When you play as a part of a party, however, treasure is distributed among the party members. &style=spacer01; &style; &style=Ty15_2;*Even when you are playing solo, items will be placed in a Treasure Pool once your item list becomes full. &pre=01; There are two methods for distribution of treasure:  "Lottery Mode" and "Quartermaster Mode."  Only the party leader can decide the distribution method. &style=spacer01; &style; &style=Ty15_2;*For more information on selecting and changing the distribution method, please refer to page 10 in the Party topic of the Main Menu section. &pre=1;&style=Tk15w_3;&image=ng01;Distributing Treasure&style; &style=spacer01; &style; &style=Tk15w_3; Lottery Mode&style; &style=spacer01; &style; In Lottery Mode, all treasure is placed in a Treasure Pool, and members cast lots to determine who gets individual pieces of treasure. The Treasure Pool can only hold up to 10 pieces of treasure. Lottery mode is the default treasure distribution setting when a party is formed. You can select the "Treasure" option from the action command menu to view the contents of the Treasure Pool. &pre=1;&style=Tk15w_3; Quartermaster Mode&style; &style=spacer01; &style; In the Quartermaster mode, all treasure is placed on the Quartermaster's item list, but only if there is space on the list. If there is no space, treasure will appear in the Treasure Pool instead. &pre=1; In this mode, the recipient of a given piece of treasure is  decided via discussion and negotiation.  Once decided, the item is then given to the member using  the Trade command or the delivery system.  The only exception is for Rare and Exclusive items.  If they cannot be handled by the Quartermaster, they may  appear in the Treasure Pool instead. In this case, the recipient is decided just as in Lottery Mode. &style=spacer02; &style; &style=Ty15;RARE: Only one of these may be held at a time. EXCLUSIVE: Items that cannot be sold or traded. &pre=01;&style=Tk15w_3;&image=ng01;Lottery Mode&style; &style=spacer01; &style; The Lottery Mode, and a portion of the items in Quartermaster Mode, are distributed by a system called "Casting Lots." If there is treasure in the Treasure Pool, first, select "Treasure" from the action command menu to display the list of contents. Select the treasure you wish to receive and press the Confirm button or Enter key. You will then be assigned a random number between 2 and 998. &pre=01; Note that you cannot cast lots for items that you are  restricted from obtaining.  If the number you were assigned is the highest in your  party or alliance, you will be given a conditional claim on  the item.  The information about which player has a claim on an  item will appear in the log windows of all party or alliance members. &pre=01; If there are items remaining in the Treasure Pool, members  who join the party later on will also receive the right to  cast lots for them. Furthermore, you can only cast lots for  an item in the same area where it was obtained.  Even if a member is a conditional winner of an item, they  will lose any claim on the item if they leave the area.  (However, once a player returns to the area, they will be allowed to cast lots for the item once again.) Please be aware that if all members with the authority to cast lots leave an area, the contents of the Treasure Pool will disappear. &pre=01;&style=Tk15w_3;&image=ng01;Falling In Battle (K.O.)&style; &style=spacer01; &style; In FINAL FANTASY XI, falling in battle does not mean that your game is over. If your character's HP is reduced to zero, you will fall in battle on the spot. The time period in which you can be revived by another PC (player character) and the "Back to Home Point" command will appear on your screen during this time. &pre=01; When you have fallen in battle,  you will be unable to move, access  the main menu, or enter any action  commands.  However, you can still move your  field of view and use selected  chat commands (Tell, Party, and  Linkshell).  You can only use the Linkshell mode if you equipped the  linkshell or linkpearl before you fell in battle, however. &pre=01; Selecting "Return to Home Point" will allow you to resume play from your home point with fully-recovered HP and MP. However, you will lose a certain number of experience points. If you fall in battle just after gaining a level, you may lose a level. If you have not chosen the "Return to Home Point" command and you are still within the time limit displayed on screen, you can be revived by a party member (if you are part of a party) or another PC (player character). &pre=01; If you receive a Raise spell from another PC, or you were under the effect of Reraise when KO'd (knocked out), an option window to confirm whether or not you wish to be revived will be displayed. Choosing "Yes" will allow you to revive on the spot. You will be revived with a portion of your HP, the amount depending on the item or spell used. &pre=01; Experience points will still be lost, but the amount lost will be less than if you chose to return to your home point. Characters that have just been revived will be afflicted with weakness, a status that temporarily lowers maximum HP and MP. Furthermore, if a character is KO’d in a weakened state and once again revived, that character's magic and ranged attacks will suffer a penalty in accuracy and power.