FFXI: Action Commands "0","Action Commands" "2","Attacking" "6","Magic" "9","Abilities" "19","Items" "21","Disengaging / Calling for Help " "24","Check" &pre=01;&style=Tk15w_3;&image=ng01;Action Commands&style; &style=spacer01; &style; When you are targeting something, you can press the Confirm button or Enter key to open the action command menu at the lower left of the screen. This allows you to select from a menu of commands for various actions. &pre=01; *When you are targeting a monster, the first command in the action command menu will become "Attack." &style=spacer01; &style;  *For more information about using the action command menu while targeting things other than monsters, please refer to the Targeting subsection of Game Basics. &pre=01;&style=Tk15w_3;&image=ng01;Attacking&style; &style=spacer01; &style; Select "Attack" from the action command menu, then press the Confirm button or Enter key to enter battle mode and launch an attack against a monster using your equipped weapon. In battle mode, as long as you are within the range of the weapon that you have currently equipped, your character will attack automatically based on the weapon's delay interval. &pre=01; Auto-attacking continues as long as you are in battle  mode.  However, if you move outside of the range of your  weapon, you will stop attacking until you are within range  again. &pre=01;&style=Tk15w_3; Switching Targets&style; &style=spacer01; &style; During auto-attack mode, the first command in the action command menu will become "Switch Target." Selecting this causes a purple sub-target cursor to appear in addition to the yellow target cursor. &pre=01; The sub-target cursor can be moved with the directional  buttons or the 0 key on the numeric keypad. Move it to another monster within range that you wish to attack, then press the Confirm button or Enter key to switch the target of the auto-attack system. &pre=01;&style=Tk15w_3;&image=ng01;Magic&style; &style=spacer01; &style; Move the cursor over "Magic" in the action command menu, then press the right directional button or the right arrow key to display a magic list. Select a type of magic, and a list of currently available spells will appear. &pre=01; Select a spell and press the Confirm button or Enter key  to show the sub-target cursor. Select the target of the  spell.  The spell will be cast once the casting time (the period of  time required from casting a spell until it takes effect)  has elapsed. &style=spacer01; &style; &style=Ty15_2; *Select "Magic" from the action command menu and press   the Confirm button or Enter key to display a list of magic   spells that can be used.&style; &pre=01;&style=Tk15w_3; Casting Time&style; &style=spacer01; &style; The amount of time required for a spell to take effect is indicated by the "Casting Time" gauge at the upper left of the screen. This time varies according to the type of spell and your character's job level. A spell will not take effect until the gauge reaches 100%. &style=spacer02; &style; &style=Ty15; *If you move your character or are attacked by a monster during the casting process, the spell may fail. &pre=01;&style=Tk15w_3;&image=ng01;Abilities&style; &style=spacer01; &style; Selecting "Abilities" from the action command menu and pressing the Confirm button or Enter key opens a list of ability commands. &style=spacer01; &style; &style=Tk15w_3;【Job Abilities】&style; Displays a list of current job abilities. Select an ability, move the target cursor to a desired target, and press the Confirm button. Job abilities need a certain period of time to recharge before they can be used again. This time period is indicated (in real-world time) at the upper right of the log window. &pre=01; In some cases, your character's status may cause a job  ability to lose its effectiveness. &style=spacer01; &style; &style=Tk15w_3;【Weapon Skills】&style; Once you have gained a certain amount of combat skill in battle, your character will learn special techniques corresponding to the weapon used. (However, some weapon skills cannot be learned by certain job classes.) To use a weapon skill, you must be in battle mode, have the corresponding weapon equipped, and the TP (tactical point) gauge shown at the upper left of the screen must be over 100%. TP is gained by hitting and being hit by enemies in battle. &pre=01; To use a weapon skill, select "Weapon Skill" from the  "Abilities" menu in the action command menu, highlight the desired target with the sub-target cursor, and press the Confirm button or Enter key. When a weapon skill is activated, your TP gauge will be reduced to zero regardless of the skill's effectiveness. Some weapon skills vary in effectiveness according to the amount of TP. For example, if the TP gauge exceeds 100%, a corresponding amount of extra damage may be added to some attacks. &style=spacer02; &style; &style=Ty15_2; *TP is lost when your character moves into a different area and while your character is healing. &pre=01; Members of a party can time the  activation of their individual  weapon abilities to attack an  enemy consecutively for massive amounts of damage. If successful, this technique will generate a special effect multiplier, and "Skillchain: [Type], [Amount] Damage" will appear in the log window. Some weapon abilities can be combined in this manner, while others cannot. &pre=01; Members of a party can time  magic to take effect after an enemy has been hit with a combination of weapon abilities, causing a far greater amount of damage than normal. This is called a "Magic Burst." If you are successful, "Magic Burst: [Type], [Amount] Damage" will appear in the log window. &pre=01; Because a certain amount of casting time is required for a  spell to take effect, timing a magical attack to coincide with consecutive weapon ability strikes is an extremely advanced technique. Only certain magic spells can be combined with consecutive weapon ability attacks in this manner. &pre=1;&style=Tk15w_3; 【Ranged Attacks】&style; &style=spacer01; &style; &pre=01; This technique can be used to attack an enemy from a distance.  You must first equip a ranged weapon to utilize this method of attack.  Certain job classes cannot equip ranged weapons. &style=spacer02; &style;  There are two types of equipment that can be used in ranged attacks. &pre=1;&style=Tg15_2; Combining a Ranged Weapon and Ammunition (Ex: Bow and Arrow)&style; &style=spacer01; &style; The Equipment screen, accessible from the main menu, has slots for ranged weapons and slots for ammo (ammunition). You will not be able to use a ranged weapon without filling both slots. &pre=01; Move the cursor to "Ranged Atk." and press the Confirm button. Then, select a target. Items equipped in the "Ammo" slot can only be used once. However, You can equip stacks of certain types of ammo, such as arrows, for repeated firing. &style=spacer03; &style; &style=Tg15; Standalone Ranged Weapons (Ex: Boomerang)&style; &style=spacer01; &style; You can equip a standalone ranged weapon in the "Ranged" slot on the Equipment screen. These weapons require no ammo. A standalone ranged weapon is used in the same way you would use a normal ranged weapon. &pre=1;&style=Tk15w_3; 【Pet Commands】&style; &style=spacer01; &style; &pre=01; This command can only be used  by job classes that can use pets.  Additional commands will become available as your job level increases. &pre=01;&style=Tk15w_3;&image=ng01;Items&style; &style=spacer01; &style; Select "Item" from the action command menu and press the Confirm button or Enter key to display a list of usable items. Select the item that you wish to use and a target cursor will appear. Select a target and press the Confirm button or Enter key. &pre=01; *You cannot arrange items that appear in the list by   selecting "Item" from the action command menu.   Please select "Item" from the main menu to access the commands for arranging items. &pre=01;&style=Tk15w_3;&image=ng01;Disengaging / Calling for Help&style; &style=spacer01; &style; During an auto-attack, you can select "Disengage" from the action command menu and press the Confirm button or Enter key to break off the attack. You can also move the cursor to the "Disengage" selection, then press the right directional button or the right arrow key to access the "Call for Help" command. &pre=01; "Call for Help" is a command that allows you to request assistance from nearby PCs (player characters) if you are being chased by an enemy or if you are caught in a battle that you know you can't win. Selecting "Call for Help" sends out a distress message to PCs within a certain range of your character. &pre=01; Similarly, if another PC issues a "Call for Help," a message will appear in your log window and the name of the monster that they are fighting will change from purple to orange. Furthermore, a mark indicating their direction will appear on your compass to assist you in navigation. &pre=01;&style=Tk15w_3;&image=ng01;Check&style; &style=spacer01; &style; When you have targeted a monster, select "Check" from the action command menu and press the Confirm button or Enter key to display a description of its relative strength in your log window.