FFXI: Main Jobs &pre=01;&style=Tk15w_3;&image=ng01;Main Jobs&style; &style=spacer01; &style;  The jobs that you can select when you first begin the  game are called "main jobs." There are six main jobs. &style=spacer01; &style; &style=Ty15_2; *For more information about main jobs, please refer to the Creating Characters topic under the Characters section. &style; &style=spacer03; &style; &style=Tk15w_3; [Warrior]&style;  A close-combat specialist capable of handling a wide variety of weaponry. Strong in defense due to the ability  to use many types of armor, but unable to use magic. &pre=01;&style=Tk15w_3; [Monk]&style;  A martial artist whose body alone is a deadly weapon.  Can turn even the most mediocre of weapons into a force  to be reckoned with. &style=spacer01; &style; &style=Tk15w_3; [White Mage]&style;  An expert in white magic, such as healing and recovery spells. Highly capable in close combat, but prohibited from handling bladed weapons. &pre=01;&style=Tk15w_3; [Black Mage]&style;  An expert in black magic, such as attack and curse spells.  Unable to use heavy armor. Relies on long-distance attacks. &style=spacer01; &style; &style=Tk15w_3; [Red Mage]&style; Capable of using both white and black magic, and adept at swordsmanship. However, mastering powerful spells takes far longer than white or black mages. &pre=01;&style=Tk15w_3; [Thief]&style;  Agile combat-support specialists that excel at distracting enemies and stealing their items rather than direct attacks.