FFXI: Ballista Basic Rules "0","Basic Rules" "5","The Onscreen Interface " "7","Quarry" "10","Sprint" "11","Scout" "12","Gate Breach" "13","Rooks" "15","Scoring" "17","K.O." "23","System Messages" &pre=1;&image=ng01;&style=Tk15w_3;Basic Rules&style; &style=spacer01; &style;  In addition to the basic rules, Ballista may also be played using special rules with abilities and temporary items that have certain effects. Players may check with a Herald or Pursuivant at the match site for information on the rules. &style=spacer01; &style; &style=Ty15; *Special rules are subject to change during certain events.&style; &pre=01;&style=Tk15w_3; Actions&style; &style=spacer01; &style;  The following actions cannot be performed during Ballista: &style=spacer01; &style; -Fishing -Riding a chocobo -Utilizing the bazaar of anyone besides the members of your nation's forces -Trading with anyone besides the members of your nation's forces -Talking to an NPC unaffiliated with Ballista &pre=01; When the match begins, each player's information will automatically be made public, and an icon representing the player's nationality will be displayed to the left of his/her name. Players will be unable to see players and monsters not participating in Ballista, and contact between Ballista players and non-participants will be suspended. However, non-participating players may observe the match. &pre=01;&style=Tk15w_3; Chat&style;  During Ballista, a player's linkshell will be disengaged and replaced with a special one used by his/her nation's force. The words spoken on this linkshell channel can only be heard by that player's force. Say, Shout, Tell, etc. function as normal. &pre=01;&style=Tk15w_3; Parties&style; &style=spacer01; &style; Players can also form parties while participating in Ballista. These parties are not restricted to nations, making it possible to form a party with members of the opposing force. However, in such cases, only the Party chat mode can be used. Forming a party with members of the same force will simplify the route to Gate Breach status, so it is important to choose party members wisely. &pre=1;&image=ng01;&style=Tk15w_3;The Onscreen Interface &style; &style=spacer01; &style; With the start of the match, the following information will appear in the upper left corner of the screen: &style=spacer01; &style; -The score -The number of Petras a player is carrying -Gate Breach status (indicated by a star-shaped mark located by the Petra counter) &pre=01; Also, the following buttons will appear in the action command menu: &style=spacer01; &style;  -"Quarry" -"Sprint" or "Scout" &style=spacer03; &style; &style=spacer03; &style; &style=spacer03; &style; &style=spacer03; &style; Finally, the color of the participant's name will change, and an icon representing the player's nationality will be displayed to the left of his/her name. &pre=01;&image=ng01;&style=Tk15w_3;Quarry&style; &style=spacer01; &style; The (/quarry) command allows a player to dig up the area at his/her feet and search for buried Petras. However, an attempt may not always be successful. The further a player is from a Rook, the easier it is to find Petras. Players may also find items other than Petras, called "temporary items," using Quarry. Once a Petra has been obtained, a player cannot dispose of it. &pre=01; However, a player will lose his/her Petras by making an area change, returning to camp after being knocked out, or using the temporary item "Petra Eater." The Quarry command cannot be repeated in quick succession. &pre=01; *If a player uses Quarry while invisible, the status will wear off. *Using Quarry while sleeping or stunned will have no effect. *Quarry will be cancelled if a player is attacked while digging. *Thieves can steal Petras from opposing players by using the Steal or Mug commands. *Refer to "Special Rules" for a description of temporary items. &pre=01;&image=ng01;&style=Tk15w_3;Sprint&style; &style=spacer01; &style;  Sprint (/sprint) temporarily increases a player's movement speed. Sprint can only be used when a player does not possess any Petras. The Sprint command cannot be repeated in quick succession. &style=spacer01; &style; &style=Ty15; *Using the Sprint command while under "weight" status will have no effect.&style; &pre=01;&image=ng01;&style=Tk15w_3;Scout&style; &style=spacer01; &style;  Scout (/scout) informs the player of the location (distance and direction) of the nearest Rook. Scout can only be used when a player possesses a Petra. The Scout command cannot be repeated in quick succession. &pre=01;&image=ng01;&style=Tk15w_3;Gate Breach&style; &style=spacer01; &style;  The Rook may be opened if the player defeats a member of the opposing force, earning Gate Breach status. This status may also be achieved if a party member of the same force defeats an opposing player nearby. Only a player with Gate Breach status can throw a Petra into a Rook. After reaching the Rook, Gate Breach status lasts longer if the player's force is behind, and wears off in a shorter amount of time for the leading force.Players will not lose their Petras even if Gate Breach Status wears off. &pre=01;&image=ng01;&style=Tk15w_3;Rooks &style; &style=spacer01; &style;  Rooks are open territory for both forces. Anyone can score Petras in any Rook. In most cases, Petras can only be thrown in Rooks when a player has achieved Gate Breach status. However, if the majority of the leading force's members has left the area, the Rooks' gates will open, allowing any player to freely score Petras (with or without achieving Gate Breach status).
Participants Less than 40 40 or more
Number of Rooks 2(1) 1
&pre=01; Rooks change their position at regular intervals and never appear in the same place twice in succession. A Petra cannot be thrown into a Rook directly before or after it moves. &style=spacer01; &style; The number of players participating in the match determines the number of Rooks on the battlefield. &style=spacer03; &style; &style=spacer03; &style; &style=spacer03; &style; &style=spacer03; &style; &style=spacer01; &style; &style=Ty15_2; *Even if there are less than 40 participants, there will only be one Rook if the number of players on both sides is evenly balanced. &style;
&pre=01;&image=ng01;&style=Tk15w_3;Scoring&style; &style=spacer01; &style;  Points are earned by throwing Petras into Rooks. However, only five Petras can be scored at one time, and once a player has scored, his/her Gate Breach status will be disengaged. &style=spacer01; &style; &style=Ty15_2; *One Petra counts for one point. *A player cannot throw Petras while he/she is invisible. *If a player is attacked while throwing a Petra, his/her shot will be cancelled. *After throwing, a player must wait a minimum of five seconds before attempting another shot.&style; &pre=01; At the end of a match, the high scorer and his/her point total (along with each player's own point total) will be displayed. &pre=01;&image=ng01;&style=Tk15w_3;K.O.&style; &style=spacer01; &style;  Experience will not be lost when K.O.'d. There are three options available after being KO'd: &style=spacer01; &style; &style=Tg15; 1. Wait for automatic revival&style; &style=spacer01; &style; A few moments after being KO'd, a player will automatically revive. At this time, 100% of the player's HP and 50% of the player's MP and TP will be restored. The amount of time a player must wait for automatic revival increases each time this method is chosen.
Times KO'd Revival Time
&sp=19;1 20 seconds
&sp=19;2 30 seconds
&sp=19;3 40 seconds
&sp=19;4 50 seconds
&pre=01; *Revival time will increase to 60 seconds for every subsequent KO.
&pre=01;&style=Tg15; 2. Return to camp&style; &style=spacer01; &style; Choosing to return to camp will warp a player back to his/her nation's base, where he/she will be revived with full HP and MP, but all TP will be lost. Also, automatic revival time will be reset to the original level. There is nothing special about the camps themselves; they are merely points in the current area where you are revived and where your Pursuivant is located. &pre=01; Reviving using the above methods will not weaken the player. However, they will result in the loss of all Petras. Also, after using the above methods, the player will spend a short amount of time "preparing for battle." During this period, he/she cannot attack or be attacked. &pre=01;&style=Tg15; 3. Be raised&style; &style=spacer01; &style; When raised with magic, a player will temporarily be in a weakened state. However, that player will not lose the Petras he/she has accumulated. If a player is KO'd when the match comes to a close, he/she can still accept automatic revival without the loss of experience points. In such instances, "Return to Camp" will change to "Return to Home Point." Players in this situation can choose to return to their home point without a loss of experience points. &pre=01; 〔[Instances where a player will have the option to "Return to Home Point"〕 &style=spacer01; &style; -When the match ends while being moved by the spell Tractor. -When a player returns to a finished match after losing his/her connection while in a KO’d state. &pre=01;&image=ng01;&style=Tk15w_3;System Messages&style; &style=spacer01; &style; Messages that appear when a player enters a Ballista area: &style=spacer01; &style; -Entry period information -Information on the next match -Results of the last match &pre=01; Messages that appear while in a Ballista area: &style=spacer01; &style; -Entry period information -Match commencement -Match conclusion, match results, and match cancellation These messages appear to all adventurers in the area, regardless of Ballista participation. &pre=01; The following messages appear only to those participating in Ballista: &style=spacer01; &style; -Time until match commencement -Rook movement information -Information on which commands are available for use (Scout, Gate Breach, etc.) -High scorer (at the conclusion of the match) -The time at which the current match concludes &pre=01; In addition, players can receive the key item "Ballista Earring" from their nation's Conflict Commander or the Pursuivant in their Ballista camp. While in possession of this key item, players can receive information on the next Ballista match and entry period upon entering any of the three nations or Jeuno from the day before a match until the end of the entry period. Players can also receive gameplay hints during a match. &style=spacer01; &style; &style=Ty15; *Ballista information is only posted once per day (Vana'diel time).&style;