FFXI: Ballista Special Area
"0","Special Area"
"2","Reservations and Use "
"17","Match Proceedings"
"18","Rule Adjustments"
&pre=1;&image=ng01;&style=Tk15w_3;Special Area&style;
&style=spacer01; &style;
Diorama Abdhaljs - Ghelsba is a
special area that must be
reserved for use and can only be
reached through teleportation.
To make a reservation, the player
must have a Ballista License and
a certain number of Ballista Points. Neither a Ballista
License nor Ballista Points is needed to participate in a
match in the special area, however a teleportation fee
will be charged.
&pre=01;&style=Ty15_2; *The "Chains of Promathia" expansion disc must be installed
in order to access Diorama Abdhaljs - Ghelsba.&style;
&style=spacer01; &style;
Reservation procedures and information may be accessed
by speaking to the NPC Tillecoe at I-8 of the Ru'Lude
Gardens. One of the Ballista participants in Diorama
Abdhaljs - Ghelsba will be designated as the Master of
Ceremonies (MC) and will be able to set the rules for the
match. The rules will be displayed in the area as a system
message, but can also be learned by speaking to the Herald.
Players should have an adequate understanding of the match
rules before commencement.
&pre=01;&image=ng01;&style=Tk15w_3;Reservations and Use&style;
&style=spacer01; &style;
Reservations and use of Ballista area Diorama Abdhaljs -
Ghelsba:
&style=spacer01; &style;
&style=Tg15; (1) Making a Reservation&style;
&style=spacer01; &style;
The area can be reserved up to 2 days in advance.
Specific times can be chosen at the time of reservation.
The Diorama can be reserved in blocks of two hours
(Earth time 20:00-22:00, 22:00-24:00, 24:00-02:00…)
if it is not already reserved or if a reservation has
been cancelled.
&pre=01; For example, at 16:00 on April 29, the player would be
able to reserve an open block of time up until 16:00 on
May 1.
A player cannot make a new reservation if already in
possession of a Ballista Redbook.
&pre=01;&style=Tg15; (2) Ballista Redbook &style;
&style=spacer01; &style;
The player will receive a copy of the Ballista Redbook if
reserving the area for a block on a future calendar day.
The player will receive a copy of the Ballista Whitebook if
reserving the area for a same-day block.
At the time of the reservation, the player is required to
decide on a level restriction, and can leave a comment if
the match is far enough in advance. This information is
saved and can be double-checked by the player anytime
afterward.
&pre=01; -Level Restriction
The player can choose to restrict the match to level
10, 20, 30, 40, 50, or 60, or may set the match to no
restriction.
&style=spacer01; &style;
-Comments
The player can leave a comment to let others know that
participants are wanted.
(Players who respond to the comment will receive a page
from the Brenner Redbook from Tillecoe.)
&pre=1;&style=Tg15; (3) Application Procedures and Rule Adjustment&style;
&style=spacer01; &style;
The Application process ends when the player trades a
copy of the Ballista Redbook to the NPC who accepted the
reservation. If the player has not gone through the
proper application procedures, the reservation will be
cancelled, even if the player has a copy of the Ballista
Redbook.
&style=spacer01; &style;
&style=Ty15; *Players with a Ballista Whitebook do not need to go
through the application process.&style;
&pre=01; The following rules may be changed by speaking to Tillecoe.
&style=spacer01; &style;
-Allow/Restrict Gallery Attendance ("Restrict" by default)
When this option is set to "Allow Gallery," non-participants
may observe the match for a fee. Players who have entered
the area using this method will be unable to join the match.
&style=spacer01; &style;
-Allow/Restrict General Participation ("Restrict" by default)
When this option is set to "Allow Participation,"
participants may receive a Ballista Redbook or Whitebook
directly from the NPC. Also, prospective participants can
speak to the NPC to learn the match's level restriction.
&pre=01;&style=Tg15; (4) Procedures for Participating Players&style;
&style=spacer01; &style;
Players must be in possession of a copy of the Ballista
Redbook or Whitebook to be transported to the Diorama.
By using a copy of the Ballista Redbook or Whitebook,
players can create pages of that book. More pages can be
made by using the page as one would a normal item.
Players should create several pages and distribute them to
those wanting to participate in the match.
&pre=01; If the player with the copy of the Ballista Redbook or
Whitebook has set the rules to allow general participation,
aspiring participants may receive pages directly from the
NPC who accepted the reservation.
&style=spacer01; &style;
&style=Ty15; *Gallery members do not need a Redbook or Whitebook
page to enter the Diorama. &style;
&pre=01;&style=Tg15; (5) Transportation&style;
&style=spacer01; &style;
At the time of the match, players will be transported to the
Diorama after trading a copy of the Ballista Redbook or
Whitebook, or a page from either of the books. A fee
determined by the match's level restriction will be collected.
Match observers may be transported for a fee by talking to
the NPC in charge of the reservation, and choosing to
become a gallery member.
If the match is set to restrict gallery attendance, the option
to become a gallery member will not be displayed.
&pre=01;&style=Tg15; (6) Master of Ceremonies (MC)&style;
&style=spacer01; &style;
A player can become the Master of Ceremonies by trading
a copy of the Ballista Redbook or Whitebook to the Herald
in the Diorama. The MC can adjust the rules of the match.
If the player with the Ballista Redbook or Whitebook is
unable to participate in the match, the position of MC
will be given to another player.
&pre=01;&style=Tg15; (7) Adjusting Rules as MC&style;
&style=spacer01; &style;
The MC can adjust several match rules.
(For more details, please refer to "Rule Adjustments").
Players may apply for entry at any time after the match
rules are set.
&pre=01;&style=Tg15; (8) Applying for Entry&style;
&style=spacer01; &style;
Players may apply for entry by trading a copy of the Ballista
Redbook or Whitebook or a page from either book to a
Herald. Participants will be divided into two forces, Wyvern
and Griffon, regardless of nationality.
&style=spacer01; &style;
&style=Ty15_2; *The entry method is determined by the MC.
*Players do not need to pay additional participation fees
after arriving in Diorama Abdhaljs - Ghelsba.
*Each force must have a minimum of one player.
*The icon color for the Wyvern force is blue. Griffon's
color is green.&style;
&pre=01;&style=Tg15; (9) Match Commencement&style;
&style=spacer01; &style;
When all participants have entered the Diorama, the MC
closes entry and gives the opening oaths by speaking to
the Herald.
The MC may also speak to the Herald to adjust the rules
of the match.
&pre=01;&style=Tg15; (10) Closing&style;
&style=spacer01; &style;
When the match time set by the MC is over, the match will
end. Multiple matches may be played until the reservation
time runs out. However, it is important to keep in mind
that any match being played when time runs out will
automatically end, and all participants and gallery
attendants will be transported back to Ru'Lude Gardens.
Players may return to Ru'Lude Gardens at any time by
speaking to the Pursuivant.
&pre=01;&style=Ty15; *Rewards, Ballista Points, experience points, ranking, and
the title of high scorer will not be awarded in Diorama
Abdhaljs - Ghelsba.&style;
&pre=01;&image=ng01;&style=Tk15w_3;Match Proceedings&style;
&style=spacer01; &style;
The MC may change the rules at any time during the match.
A message will be displayed in the Diorama explaining any
changes made.
&style=spacer01; &style;
Stop match:
Selecting this option will conclude the match and tally the
results regardless of the time remaining.
&style=spacer01; &style;
Cancel match & return to entry:
Selecting this option will end the current match.
Players must reenter in order to participate again.
&pre=01;&image=ng01;&style=Tk15w_3;Rule Adjustments&style;
&style=spacer01; &style;
The MC may adjust the following rules:
&style=spacer01; &style;
Ballista Royale Rules
Rules under this setting are identical to those used in the
Ballista Royale tournament except that jobs allowed on a
team are not restricted, and over six players may
participate.The player must set the level restriction,
minimum level, and entry method. There are several other
adjustable rules.
&pre=01; Entry Type (free/open/auto/shuffle)
&style=spacer01; &style;
Free:
Players are allowed to select the team they wish to join.
However, if one side grows too large, further applications
may be denied until the number of members on the other
side has increased.
&pre=01; Open:
Players can join the team of their choice, only if the side
they have chosen has the same or fewer members than the
other. If the side chosen has more members, players will
automatically be moved to the team with fewer.
&style=spacer02; &style;
Auto-Balance:
After players have completed a temporary entry into one of
the two sides, the MC can choose to redistribute the
players (by main job) evenly among the teams.
&pre=01; Random Shuffle:
After players have completed a temporary entry into one of
the two sides, the MC can choose to randomly shuffle all
players between the teams.
&style=spacer01; &style;
Entry Cancel (allowed/not allowed)
If re-entry is not allowed, a player will not be able to
reapply for match participation in the event he or she
requests a discharge before or during a match.
&pre=01; Mid-Match Entry (allowed/not allowed)
If mid-match entry is allowed, players unaffiliated with
either side may join one of the teams while the match is in
progress.
&style=spacer01; &style;
Minimum Level Restriction (none/ Lv.10/Lv.20/Lv.30/Lv.40/
Lv.50/Lv.60/Lv.75)
When a minimum level restriction is set, any player under
that level will not be allowed to participate in the matches.
Also, the minimum level restriction must be equal to or
lower than the maximum level restriction.
&pre=01; Support Job (allowed/not allowed)
&style=spacer01; &style;
Match Location
The MC can adjust the position of the Herald (4 locations),
the camps (8 locations), and the Rooks (4 locations).
The MC can also decide on the total number of Rooks (1 to
4).
&pre=01; A match's battle zone is decided by the location of the
Rooks in play. For example, if only Rook B is used, then
the battle zone will be in the field around Rook B.
If Rooks A and C are used, then the battle zone will be
in the field around Rooks A and C, as well as the area
around where Rook B would be if it were to be used.
&style=spacer01; &style;
If at any time all members of the leading forces leave the
battle zone, all players on the opposing forces will
automatically be granted Gate Breach status.
&pre=01; Briefing Period Length (1 min/3 min/5 min)
The briefing period is the time set aside before a match
to allow the two sides to talk over their battle strategies.
&style=spacer01; &style;
Time spent in the briefing period will not be subtracted from
match time.
For example, if briefing lasts 3 minutes before a 30-minute
match, the time spent from the beginning of briefing to the
end of the match will be 33 minutes.
&pre=01; Match Length (10 min/15 min/20 min/30 min/45 min/
1 Vana'diel day/60 min)
A match will be cancelled in the event a party's Diorama
access time expires before the match has completed.
(1 Vana'diel day = 57 minutes, 36 seconds)
&style=spacer01; &style;
Match Type (all or nothing/best of three)
The length of the interval between best of three matches
is based on single match length.
Match Length |
Interval Length |
10 minutes |
30 seconds |
15 minutes |
60 seconds |
20 minutes |
60 seconds |
30 minutes |
90 seconds |
45 minutes |
90 seconds |
1 Vana'diel Day |
96 seconds |
60 minutes |
90 seconds |
&pre=01; Best of three matches are not allowed when the "called
game" feature is in effect.
&pre=01; Normal Item Usage (allowed/not allowed)
When normal item use is not allowed, players will be unable
to use items acquired before the match. (This does not
include items such as arrows and projectiles.)
&style=spacer01; &style;
Temporary Item Capacity (10/15/20)
Sets the maximum number of temporary items (items found
when quarrying) that can be stored in a player's inventory.
&style=spacer01; &style;
Temporary Item Distribution (allowed/not allowed)
When allowed, five temporary items will be distributed to
all participants at the beginning of each match (or set of
matches).
&pre=01; Voucher Exchange (allowed/not allowed)
When allowed, all vouchers a player carries at the beginning
of the match will be exchanged for the corresponding
temporary items.
&style=spacer01; &style;
Fill All Petra Holes (yes/no)
When all Petra holes are filled, players will always find
either Petras or temporary items when quarrying.
&style=spacer01; &style;
One-Time Scoring Limit (1/2/3/4/5/10/15/none)
This setting determines the number of Petras a player can
score at one time (per Gate Breach).
&pre=01; Called Game (none/10-Petra lead/20-Petra lead/30-Petra
lead/40-Petra lead/50-Petra lead/60-Petra lead/70-Petra
lead/80-Petra lead/90-Petra lead/100-Petra lead)
When the called game function is in effect, a game will
automatically come to an end when the lead of one team
reaches the number set by the MC.