FFXI: Extra Jobs
&pre=01;&style=Tk15w_3;&image=ng01;Extra Jobs&style;
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Extra jobs cannot be selected when you begin the game.
You will unlock them once you satisfy certain conditions.
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&style=Tk15w_3; [Paladin]&style;
Similar to warriors, paladins excel in close combat.
However, intensive spiritual training allows them to learn
white magic techniques as well.
&pre=01;&style=Tk15w_3; [Dark Knight]&style;
Similar to warriors, dark knights can wield a wide variety
of weapons.
However, these outcast paladins have taken the path of
black magic to turn battles in their favor.
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&style=Tk15w_3; [Beastmaster]&style;
Masters of the natural world, capable of communicating
with various types of animals and controlling them as they
see fit.
&pre=01;&style=Tk15w_3; [Bard]&style;
Expert musicians that enchant their friends with merry
melodies, support their compatriots with songs of bravery,
and occasionally entrap their enemies with forbidden verses.
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&style=Tk15w_3; [Ranger]&style;
Skilled hunters with an unparalleled ability for tracking
enemies. Experts at using thrown weapons to end battles
before they even begin.
&pre=01;&style=Tk15w_3; [Samurai](Zilart)&style;
Warriors from the Far East, masters to no one save
themselves, and dedicated to the art of the superb bladed
weapons known as katana.
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&style=Tk15w_3; [Ninja](Zilart)&style;
Fearsome students of ancient Far Eastern techniques in
stealth and assassination. Detached and cold-blooded
swordsmen.
&pre=01;&style=Tk15w_3; [Dragoon](Zilart)&style;
Ancient warriors that can wield the legendary weapons
known as wyvern spears, and renowned for their ability
to leap astounding distances.
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&style=Tk15w_3; [Summoner](Zilart)&style;
Heretic magicians schooled in the forbidden art of
summoning and controlling ancient spirits known as
"Avatars."
&pre=01;&style=Tk15w_3; [Blue Mage](Aht Urhgan)&style;
Employing the legendary arts of Aht Urhgan, these
formidable fighter-mages employ elegantly curved blades
for close combat, while decimating their enemies from afar
with fell magic mastered from their opponents.
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&style=Tk15w_3; [Corsair](Aht Urhgan)&style;
Descendants of the dauntless pirates that once scourged
the seas of the Near East, corsairs rely on the "hexagun,"
a multi-barreled revolver, and elaborate luck-based
abilities to alter the stakes of battle.
&pre=01;&style=Tk15w_3; [Puppetmaster](Aht Urhgan)&style;
These wandering performers entertain crowds and confound
their enemies with a customizable puppet known as
an "automaton." Puppetmasters can also fall back on
hand-to-hand fighting skills that utilize the flexible
movements of their art.
&pre=01;&style=Tk15w_3; [Dancer](Wings of the Goddess)&style;
&li= ;Embattled masters of dance who rose to popularity during the Crystal War. Their assertive and elegant movements have the power to imbue themselves and those around them with a variety of effects.&li;
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&style=Tk15w_3; [Scholar](Wings of the Goddess)&style;
&li= ;Those learned of military affairs who served as tacticians to the three nations throughout the Crystal War. Commanding the entire body of knowledge contained within the Grimoire, the scholar uses logical assessment and two schools of magic to adapt to any battle situation.&li;
&pre=01;&style=Ty14;&li= *;Only players who have purchased and registered the contents of the FINAL FANTASY XI Rise of the Zilart expansion disc can acquire the Samurai, Ninja, Dragoon, and Summoner jobs.&li;
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&li= *;Only players who have purchased and registered the contents of the FINAL FANTASY XI Treasures of Aht Urhgan expansion disc can acquire the Blue mage, Corsair, and Puppetmaster jobs.&li;
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&li= *;Only players who have purchased and registered the contents of the FINAL FANTASY XI Wings of the Goddess expansion disc can acquire the Dancer and Scholar jobs.&li;