FFXI: Conquest "0","Conquest" "5","Signet" "6","Conquest Points" "8","Donating Equipment" "9","Supplies Quest" "10","Regional Teleporting " &pre=01;&style=Tk15w_3;&image=ng01;Conquest&style; &style=spacer01; &style; &pre=01; Vana'diel's three nations of San d'Oria, Bastok, and Windurst enjoy friendly relations, but behind the scenes, the three share a desire to expand their respective territories. No country has attempted to expand into the territory of another as of yet, but gaining and maintaining control over contested regions has taken on a special importance to the nations. That is where you as a PC (player character) enter the picture. &pre=01; Suppose that your character defeats a monster in one of these contested regions. You will gain experience and gil as usual. Behind the scenes, however, the three countries are locked into competition for control of the region. This competition, which is based on the battles of player characters, is referred to as the "conquest." When you defeat a monster while under the effect of a Signet (for more information about Signets, please refer to the "Signets" section), the region you are in will receive a certain number of points corresponding to the number of experience points that have been obtained. &pre=01; This means that if your allegiance is to San d'Oria, the points will be added to San d'Oria's influence point total (known as region points) for that region. These points are recalculated after a certain period of time, and the country that shows the strongest power in the region will gain control of it. Furthermore, an average point value is calculated based on the number of players who contributed to the total. These two point calculations are then combined to yield the world rankings for the three nations of Vana'diel. &pre=01;&style=Ty15; *For more information about regions, please refer to the "Game Basics" section.  *Total Points: A total of points for each region is calculated on a weekly basis. When the calculation begins, a message will appear in the log window. Another message will appear when the calculation is complete and the outcome is announced.&style; &pre=01; The conquest is ongoing. You can attempt to bolster your country's standing in different regions, or focus on missions and quests instead. It's all up to you. &style=spacer01; &style;  Obtaining a Signet is all you have to do to join the conquest. You will participate simply by defeating monsters in a given region. However, you should use the "Region Info" command to determine the appropriate location for fighting, as you will get more points for defeating monsters in regions that are under the control of other countries. &pre=01;&style=Tk15w_3;&image=ng01;Signet&style; &style=spacer01; &style; &pre=01; You can receive a Signet by speaking to your nation's gatehouse guards and outpost guards. Signet remains active for a certain period of time depending on your mission rank and the conquest ranking of your nation. Once that period of time has elapsed, the Signet will no longer be effective. &pre=01;&style=Tk15w_3;&image=ng01;Conquest Points&style; &style=spacer01; &style; &pre=01; As you gain experience while under the effect of Signet, you will be contributing to your nation's Region Points in your current area. A portion of the experience points that you gain while under the effect of a Signet are designated as your conquest points. &pre=01; Conquest points indicate a character's level of contribution to their nation. You can view your current conquest points at any time by selecting "Region Info" from the main menu. After accumulating conquest points, it is possible to exchange these points for weapons, armor, and items by speaking with the conquest guards in each nation. The higher the quality, the higher the mission rank and the number of conquest points will be required to purchase the item. The conquest items available vary for each nation, although it is also possible to purchase items from non-allegiance nations that are lower in the conquest ranking. (Not all items are available, however.) &pre=01;&style=Tk15w_3;&image=ng01;Donating Equipment&style; &style=spacer01; &style; &pre=01; Another way of contributing to your nation's conquest is to trade weapons and armor to the merchants found at the Outpost for each region. Your nation will receive region points based on the value of the items donated. &style=spacer01; &style; &style=Ty15_2; *Individual conquest points will not be received when donating items. *Selling items to the Outpost merchants will not gain region points for your nation.&style; &pre=01;&style=Tk15w_3;&image=ng01;Supplies Quest&style; &style=spacer01; &style; &pre=01; Speak to a conquest guard to undertake a supplies quest to Outposts in regions under your nation's control. Conquest points will be received upon completing the supplies quest, with the amount depending on the region to which the supplies were delivered. It is only possible to undertake one supplies quest per Vana'diel day. The menu for selecting a specific supplies quest will have a label next to the names of regions already completed. &pre=01;&style=Tk15w_3;&image=ng01;Regional Teleporting&style; &style=spacer01; &style; &pre=01; Members of the Specialty Goods Trade Union have been dispatched to the Outposts of each region. For a fee, these members offer teleportation services back and forth between the nation of your allegiance to an Outpost under the control of one of the three nations. &pre=01; The following conditions must be met in order to utilize regional teleportation services. &style=spacer01; &style; When teleporting from the nation of your allegiance to an Outpost: &style=spacer01; &style; -You must have completed a supplies quest to the region to which you wish to teleport -The region must be under the control of one of the three nations -You must meet the minimum level requirement set for the region in question &pre=01; When teleporting from each region to the nation of your allegiance: &style=spacer01; &style; -You must meet the minimum level requirement set for the region in question &style=spacer02; &style; Utilizing the regional teleportation service incurs a fee. This fee varies depending on the region and the region's current control situation. Also, it should be noted that the record for completing supplies quests is deleted upon changing nationality. These quests will have to be repeated in order to utilize regional teleportation services.