&pre=1; <pos>
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&pre=01; Displays the map coordinates of your current position.
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&pre=1; <call(0〜21)>
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&pre=01; Emits a whistle to your party and vibrates their controllers.
&style=spacer01; &style;
Subcommand
・0〜21
&style=spacer03; &style;
Example:
・<call1>
&pre=1; … Changes the type of whistle. If no subcommand
is entered, the whistle will default to 0.
■
■
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&pre=1; <ncall(0〜21)>
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&pre=01; Emits a whistle to your party and vibrates the controllers
of any party members near you.
&style=spacer01; &style;
Subcommand
・0〜21
&style=spacer03; &style;
Example:
・<call1>
&pre=1; … Changes the type of whistle. If no subcommand
is entered, the whistle will default to 0.
■
■
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&pre=1; <scall(0〜21)>
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&pre=01; Emits a whistle to your party. Does not vibrate controllers.
&style=spacer01; &style;
Subcommand
・0〜21
&style=spacer03; &style;
Example:
・<call1>
&pre=1; … Changes the type of whistle. If no subcommand
is entered, the whistle will default to 0.
■
■
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&pre=1; <hp>
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&pre=01; Displays your current and maximum HP. (current/max)
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&pre=1; <mp>
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&pre=01; Displays your current and maximum MP. (current/max)
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&pre=1; <hpp>
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&pre=01; Displays your current HP as a percentage of your maximum
HP.
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&pre=1; <mpp>
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&pre=01; Displays your current MP as a percentage of your maximum
MP.
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&pre=1; <tp>
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&pre=01; Display your current TP.
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&pre=1; <pethpp>
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&pre=01; Displays your pet's current HP as a percentage of its
maximum HP.
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&pre=1; <petmpp>
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&pre=01;&li= ;Displays your pet's current MP as a percentage of its maximum MP. &li;
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&pre=1; <fthpp>
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&pre=01;&li= ;Displays your adventuring fellow's current HP as a percentage of his or her maximum HP. &li;
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&pre=1; <job>
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&pre=01;&li= ;Displays your current main job and support job, as well as their respective levels. &li;
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&pre=1; <mjob>
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&pre=01;&li= ;Displays the name and level of your current main job. &li;
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&pre=1; <sjob>
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&pre=01;&li= ;Displays the name and level of your current support job. &li;
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&pre=1; <gatebreach>
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&pre=01;&li= ;During a Ballista match, displays "ON" if you possess Gate Breach status, or "OFF" if you do not. &li;
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&pre=1; <petra>
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&pre=01;&li= ;Displays the number of petras in your possession during a Ballista match. &li;
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&pre=1; <wait [1〜60]>
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&pre=01;&li= ;When placed at the end of a macro line, delays the following command for the specified number of seconds.
&style=Ty14_2;&li=*;Warning: Placing <wait> at the start of a line will nullify any other commands on that line. &style;&li;&li;
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