FFXI: Chocobo Racing "0","Chocobo Racing" "2","Participation" "13","Chocobucks" "15","The Chocobo Circuit" "22","Adventurer Races" "185","133","0","2" &pre=01;&style=Tk15w_3;&image=ng01;What is Chocobo Racing&style; &style=spacer01; &style; &li= ;The newly completed CRA (Chocobo Racing Association) racetrack is the perfect place for players to test out and show off the skills of their very own chocobos.&li; &pre=01;&li= ;The automated races held at this exciting venue will require players to piece together a picture-perfect plan based on variables such as chocobo condition and the weather, using options consisting of orders given to their jockeys and items to be utilized on the track.&li; &style=spacer02; &style; &style=Ty15;&li= *;Treasures of Aht Urhgan expansion data must be installed and registered to participate in chocobo racing.&li; "185","133","0","2" &pre=01;&style=Tk15w_3;&image=ng01;How to Participate&style; &style=spacer01; &style; &li= ;First, players must be raising an adult chocobo and have obtained a CRA racing form (available from a trainer) or have a chocobo out to pasture and possess its VCS registration card. Next, players must visit a CRA counter located within the Chocobo Circuit and speak to a registration NPC in order to register their chocobo to race.&li; &pre=01;&style=Tk15w_3; Registration&style; &style=spacer01; &style; &li= ;Chocobos can be registered at any of the aforementioned CRA branches by trading to the representative either of the two documents (obtainable from a chocobo trainer): &style=spacer01; &style; [VCS Registration Card] [CRA Racing Form (free)]&li; &style=spacer02; &style; &style=Ty15;&li= *;Only adult chocobos can participate in races.&li; &style=spacer01; &style; &li= *;Players may only register one chocobo at a time.&li; &pre=01;&style=Ty15_2;&li= *;If a chocobo's attributes change after CRA registration, players must re-register their chocobo for those changes to be reflected.&li; &style=spacer01; &style; &li= *;Attendants on the racetrack promenade will assist players in joining a racing team, chocobo registration, and obtaining race-related items. However, these procedures are generally simpler when speaking directly to the assistants found in the designated areas.&li; &style=spacer01; &style; &li= *;For more information on the promenade, please refer to the Chocobo Circuit Entry description under the Chocobo Circuit Section.&li; &pre=01;&style=Tk15w_3; Signing Up to Race&style; &style=spacer01; &style; &li= ;Players may select from among “free runs” and “official races,” where they will compete against NPCs, or “adventurer races,” where they will compete directly against other players. To sign a chocobo up for a free run or official race, players must speak to the proper representative at any CRA branch, at which point they may choose any of the following three options: free run, official race, or re-run (previously cleared official race).&li; &pre=01;&li= ;To participate in adventurer races, players are required to speak to an NPC attendant in the promenade area of the racetrack. &style=spacer02; &style; &style=Ty15;&li=*;For details about participating in adventurer races, please refer to the Adventurer Races description under the Chocobo Circuit section.&li;&li; &pre=01;&style=Tk15w_3; [Free Runs]&style; &li= ;Placing in free runs is currently the only way for players to earn the chocobucks necessary for participating in official races and purchasing items at the Chocobuck Exchange Centers. There are no limits to the number of races players may participate in each (Earth) day, but the fee will increase with each race.&li; &pre=01;&style=Tk15w_3; [Official Races]&style; &li= ;By successfully completing the objectives of these “mission-style” races, more challenging races will be unlocked. Chocobucks are usually required to participate in official races; however, the first race (Novice Race I) is available free of charge. Before running a race, players will have the opportunity to make the following preparations:&li; &pre=01;&style=Tk15w_3; Visit the paddock&style; &li= ;Players can visit the paddock and view the condition of all the chocobos scheduled to participate in the upcoming race.&li; &style=Tk15w_3; Give orders to the jockey&style; &li= ;Players can give their jockeys one of the following three orders:&li; &pre=01;&li= [Keep Pace] - ;Have the jockey maintain a consistent pace throughout the whole race.&li; &style=spacer02; &style; &li= [Final Spurt] - ;Have the jockey save the chocobo's energy until the end of the race.&li; &style=spacer02; &style; &li= [Sprint] - ;Have the jockey push the chocobo to its limits from the get-go.&li; &pre=01;&style=Tk15w_3; Equip items&style; &li= ;Players can equip their chocobo/jockey with items that improve attributes or wreak havoc on other racers. Before players can equip items, they must first trade them to the CRA representative. The representatives will hold on to one of each item.&li; &style=spacer01; &style; &style=Ty15;&li= *;Players can only equip one item per race.&li; &pre=01;&style=Tk15w_3; Windurst&style; &li= ;Windurst Waters - Turumi-Byrumi Port Windurst - Lhimo Keanyohn Windurst Woods - Rungaga&li; &pre=01;&style=Tk15w_3;&image=ng01;What are Chocobucks?&style; &style=spacer01; &style; &li= ;Chocobucks are a special type of currency for use at CRA-sanctioned establishments. Chocobucks can be earned by winning special races and can be exchanged for items and services used in chocobo breeding. Chocobucks are also required to participate in certain official races.&li; &style=spacer02; &style; &style=Ty14;&li= *;&size=15,14;The maximum amount of chocobucks a player can obtain is 1000.&size;&li; &li= *;Chocobucks can only be used at the branch at which they were earned.&li; &pre=01;&style=Tk15w_3;&image=ng01;Chocobuck Exchange Representatives&style; &style=spacer01; &style; ・Southern San d'Oria - Palabelle ・Bastok Mines - Gavoroi ・Windurst Woods - Robino-Mobino&li; "185","133","0","2" &pre=01;&style=Tk15w_3;&li=ng01;The Chocobo Circuit&style; &style=spacer01; &style; The Chocobo Circuit is the venue for “Adventurer Races,” which allow players to pit their chocobos against each other in action-packed competition. In addition, apart from breeders eager to get their birds on the track, the circuit can also be enjoyed by spectators wishing to make some fast gil. The introduction of chocobets allows any visitor to the circuit the opportunity to place a gil wager on the chocobos of his or her choice.&li; &pre=01;&li= ;Player vs. player racing and chocobetting are the two core features of the Chocobo Circuit, and make a visit to the racetrack an enjoyable day out for any resident of Vana'diel! The Chocobo Circuit can be entered from any of five entrances, each labeled “Gate: Chocobo Circuit.” These are located near the chocobo stables in San d'Oria, Bastok, and Windurst, as well as two recently constructed gates in Port Jeuno and Aht Urhgan Whitegate. At present, there is no admission fee and entry is open to all.&li; &style=spacer02; &style; &style=Ty13_2;&li= *;Chocobo Circuit warps cannot be used as a means to travel from nation to nation. Exiting the racetrack will return the player to his or her point of entry.&li; &li; "180","133","5","2" &pre=01;&style=Tk15w_3;&image=ng01;Chocobo Circuit Entry&style; &style=spacer01; &style; &style=Tk15w_3;&li=・;General Information&style; In addition to detailed explanations of all the racetrack facilities, the assistants at the General Information Center can provide players with a wealth of advice on Adventurer Races and chocobetting. They are also more than happy to give updates on each racing team's point tally and the current standings.&li; &style=spacer01; &style; &style=Ty13;&li= *;Chocobo Circuit maps are available free of charge at the General Information counter.&li; &pre=01;&style=Tk15w_3;&li=・;Promenade&style; Here players can sign their birds up for entry in Adventurer Races, as well as visit item shops to purchase any of a plethora of race-related goods. Promenade assistants are always on hand in groups of four and impossible to miss in their brightly colored uniforms and bright red berets. They are ready and willing to help players with the procedures necessary to register their birds as “racing chocobos,” signup for a race, or transfer racing teams, among other things.&li; &pre=01;&style=Tk15w_3;&li=・;Chocobet Center&style; The two primary functions of the chocobet center are to issue and cash out chocobet tickets. The clerks, also appearing in fours and colored suits, are distinguishable by their green berets. The chocobet centers can be found near the grandstand entrances.&li; &pre=01;&style=Tk15w_3;&li=・;Grandstand&style; Possession of a “Chocobo Circuit grandstand pass” or a small admission fee of 50 gil will grant players entry to the grandstand. Here patrons can enjoy a front-row view of all the action. They can even visit the paddock to get a closer look at the race participants, and keep an eye on the ever-changing toteboard at the nearby information counter.&li; &pre=01;&style=Tk15w_3;&li=・;Guides&style; Guides are stationed around the Chocobo Circuit to assist players in reaching any of the racetrack facilities. This service is provided at no cost. The guides all wear red berets, and can be found at convenient locations throughout the premises.&li; &pre=01;&style=Tk15w_3;&li=ng01;Adventurer Races&style; Adventurer races are held regularly at the Chocobo Circuit, and afford players the opportunity to place the chocobos which they have reared in direct competition with those of other players. Finishing in the top three in an adventurer race will win a player both prize money as well as victory points. &style=spacer01; &style; &style=Tk15w_3;Signing Up for Adventurer Races&style; Players may sign their chocobo up for an adventurer race by speaking to the proper attendant on the promenade. Before doing so, a player must complete the preparations enumerated below.&li; &pre=01;&style=Tk15w_3;&li=・;Race Preparations&style; The below preparations must be completed before signing up for a race. These procedures may be carried out either at the Chocobo Circuit promenade or the chocobo stables in any of the three nations. &style=spacer01; &style; 1. Join a racing team (required) 2. Complete racing chocobo registration (required) 3. Ready race items (optional) 4. Give the jockey orders (optional) &style=spacer01; &style; &style=Ty13;&li=*;Race preparations may be carried out by speaking to a representative at any CRA branch.&style;&li;&li; &pre=01;&style=Tk15w_3;&li=・;Signing Up to Race&style; &style=spacer01; &style; After completing all necessary preparations, players may sign up to race. &style=spacer01; &style; &li=(1) ;Pay the racing fees An entry fee is required to enroll a chocobo in a race. Payment may be made to the attendant during signup.&li;&li; &pre=01;&li=(2) ;Select a saddle and lane &style=Tk13w;Players are able to select the saddle and lane of their choice for races in which their chocobo participates. There is a variety of saddles, each with its own benefits and effects. The types available to a player depend upon the current rank of his or her racing team.&li;&style; &style=spacer02; &style; &li=(3) ;Race Completion Certificates &style=Tk13w;Upon successfully signing up to participate in a race, a player will be given a “race completion certificate.” Without this certificate, players cannot obtain purses and their victories will not be recorded. Please take the utmost care not to lose or discard them.&li;&li; "280","93","-95","2" &pre=01;&style=spacer01; &style; &li= ;1. Race grade and title 2. Race ID &style=spacer02; &style; &style=Ty15;&li=*;Race ID&style; &style=Ty14;An ID will be assigned to each race. No two race IDs will ever be the same.&li;&li; &pre=01;&li=(4) ;Watching from the Grandstand After signing up to race, players will also receive a “Chocobo Circuit grandstand pass,” at no charge. This pass grants free admission to the grandstand, where the player can watch their bird fly by, so to speak. &li;&li;