Movement subsystem

The Movement subsystem maintains a thread that tracks movable objects and decides when to move them.

All actors are movable objects, deriving from MMoving. All movable objects are known by the common thread, which moves them by fixed interval.


The TMoverThread class implements a thread that periodically moves objects in the simulation. There is a single instance of TMoverThread owned by the TUniverse object. The MMoving class defines an abstract protocol for use by instances of the TMoverThread class.


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