3-D graphics classes

The 3-D graphics classes are described in Chapter 14, and this chapter provides a series of simple examples of creating and manipulating them. The 3-D graphics classes consist of curve, line, polyline, surface, and sweep classes. The surface and sweep classes let you model solid surface shapes. The curve, line, and polyline classes parallel the 2-D curve, line, and polyline classes, but take an extra z coordinate point.

The surface and sweep classes provide two approaches to modeling solid surfaces.

The sweep classes are described in Chapter 15. They let you represent everything you can represent with a TSurface3D without your needing to understand NURB curves.


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