TFillBundle3D( const TColor& outsideColor, TAttribute3DState::EShadingInterpolationMode shading = kColorSmooth, Boolean backfaceCulling = TRUE );
TFillBundle3D( const TColor& outsideColor, const TShader& outsideShader, TAttribute3DState::EShadingInterpolationMode shading = kColorSmooth, Boolean backfaceCulling = TRUE );
TFillBundle3D( const TColor& outsideColor, const TColor& insideColor, TAttribute3DState::EShadingInterpolationMode shading = kColorSmooth, Boolean backfaceCulling = TRUE );
TFillBundle3D( const TColor& outsideColor, const TColor& insideColor, const TShader& outsideShader, const TShader& insideShader, TAttribute3DState::EShadingInterpolationMode shading = kColorSmooth, Boolean backfaceCulling = TRUE );