TFillBundle3D( const TColor& outsideColor,
TAttribute3DState::EShadingInterpolationMode shading = kColorSmooth,
Boolean backfaceCulling = TRUE );
TFillBundle3D( const TColor& outsideColor,
const TShader& outsideShader,
TAttribute3DState::EShadingInterpolationMode shading = kColorSmooth,
Boolean backfaceCulling = TRUE );
TFillBundle3D( const TColor& outsideColor,
const TColor& insideColor,
TAttribute3DState::EShadingInterpolationMode shading = kColorSmooth,
Boolean backfaceCulling = TRUE );
TFillBundle3D( const TColor& outsideColor,
const TColor& insideColor,
const TShader& outsideShader,
const TShader& insideShader,
TAttribute3DState::EShadingInterpolationMode shading = kColorSmooth,
Boolean backfaceCulling = TRUE );