This document introduces you to the Image Processor effects.
Image Processor provides many imaging effects. These effects can be used, for example, in a photo editor, a photo album or a camera application.
Image Processor has variety of uses ranging from one-shot effects like Sepia to graphical overlay effects like adding borders to the image. Imaging effects are accessed by
the generic
interface using ImageProcessor::TEffect
the derived
interface using ImageProcessor::CImgProcessor::EffectL(TUid)
The various image effects are listed below:
To apply the antique effect to an input-image call ImageProcessor::TEffectAntique
function. The image below shows the difference to a standard image
without and with the antique effect applied.
This effect applies an antique look to an image.
To apply the blur effect to an input-image call ImageProcessor::TEffectBlur
function. The image below shows a standard image with the blur effect
applied in increasing amounts.
The degree of blurriness is adjustable. The blur function can be used to make transitions of images to look more smoothly, or to hide or make certain areas less recognizable. For low blur settings it can be used as noise reduction.
To apply the negative effect to an input-image call ImageProcessor::TEffectNegative
. The image below shows
the difference to a standard image without and with the negative effect
applied.
This effect produce an effect similar to a photo negative.
To apply the grayscale-negative effect to an input-image call ImageProcessor::TEffectGrayscaleNegative
. The image below
shows the difference to a standard image without and with the grayscale-negative
effect applied.
This effect produce an effect similar to a photo negative.
To add overlayfrom a file use ImageProcessor::TOverlay::SetInputL(const TDesC &,const TUid
&,const TUid &)
. The image below shows
the addition of overlay.
This function adds a clipart from file to an image. the
user is able to change its position, angle and scale both when inserting
the clipart and after save as clipart from the file. Supported image
formats can be called by using ImageProcessor::TOverlay::SupportedInputFormatsL()
.
To add overlay from a buffer use ImageProcessor::TOverlay::SetInputL(const TDesC8 &,const TUid
&,const TUid &)
. The image below shows
the addition of overlay.
ImageProcessor::TOverlay::SetInputL(const TDesC8
&,const TUid &,const TUid &)
function
adds a overlay from a buffer to an image. The user is able to change
its position, angle and scale both when inserting the overlay and
after save as overlay from the buffer.
To apply the crop effect to an input-image call ImageProcessor::CImgProcessor::SetInputRectL(const
TRect& )
. The image below shows the crop effect
applied.
ImageProcessor::CImgProcessor::SetInputRectL(const
TRect& )
function crops an arbitrary area of
an image. The cropped iamges will be the current session image.
To apply the despeckle effect to an input-image call ImageProcessor::TEffectDespeckle
. The image below shows
the despeckle effect applied.
ImageProcessor::TEffectDespeckle()
effect
performs median filtering of an image. The result is a smoother looking
image. If the image has defects such as popcorn noise, the despeckle
effect can be used for noise reduction. The size of the kernel (despeckle
strength) is adjustable.
To apply the border effect from a file
to an input-image call ImageProcessor::TEffectBorder::SetInputL(const
TDesC& )
. The image below shows the border
effect applied.
ImageProcessor::TEffectBorder::SetInputL(const
TDesC& )
function adds a frame to an image.
The frame is automatically stretched to fit.
To apply the border effect from
a buffer to an input-image call ImageProcessor::TEffectBorder::SetInputL(const
TDesC8 & )
. The image below shows the border
effect applied.
ImageProcessor::TEffectBorder::SetInputL(const
TDesC8 & )
function adds a frame to an image.
The frame is automatically stretched to fit.
To apply the frosted-glass effect to an input-image call ImageProcessor::TEffectFrostedGlass
. The image below shows
the difference to a standard image without and with the frosted-glass
effect applied.
ImageProcessor::TEffectFrostedGlass()
effect
creates the effect of looking at the image through a frosted window.
The strength of the frost is adjustable.
For example, a warp (twist) effect
from a file to an input-image call ImageProcessor::TEffectCustomTransformation::SetInputL(const
TDesC &)
. The image below shows the warp effect
applied.
ImageProcessor::TEffectCustomTransformation::SetInputL(const
TDesC &)
function distorts and twists the image
according to a pre-defined warp table. This can produce very funny
effects if applied on, for example, a face. But it can also be used
for lens correction and transformations.
Note: The Warp effect is part of the CAPS adaptation delivered with the Symbian platform.
To apply the warp (twist) effect
from a buffer to an input-image call ImageProcessor::TEffectCustomTransformation::SetInputL(const
TDesC8 &)
. The image below shows the warp
effect applied.
ImageProcessor::TEffectCustomTransformation::SetInputL(const
TDesC8 &)
function distorts and twists the
image according to a pre-defined warp table. This can produce very
funny effects if applied on, for example, a face. But it can also
be used for lens correction and transformations.
To apply the magic-pen effect to an input-image call ImageProcessor::TEffectMagicPen
. The image below shows
the difference to a standard image without and with the magic-pen
effect applied.
ImageProcessor::TEffectMagicPen()
function
applies a mix of edge distinction and colour manipulation to the image
to create the illusion of a drawing made by a magic.
To apply the mirror effect from left
to right to an input-image call ImageProcessor::TEffectMirrorLeftToRight
. The image below shows the mirror effect applied from left to right.
ImageProcessor::TEffectMirrorLeftToRight()
function mirrors the left side of image on the right side of the
image.
To apply the oil-paint effect to an input-image call ImageProcessor::TEffectOily
. The image below shows the
difference to a standard image without and with the oil-paint effect
applied.
ImageProcessor::TEffectOily()
function
makes the image look like an oil painting.
To apply the paint effect to an input-image call ImageProcessor::TEffectPaint
. The image below shows the difference to a standard image without
and with the paint effect applied.
ImageProcessor::TEffectPaint()
function
produces an effect that looks like a painting.
To apply the solarize effect to an input-image call ImageProcessor::TEffectSolarize
. The image below shows
the difference to a standard image without and with the solarize effect
applied.
ImageProcessor::TEffectSolarize()
function
applies a solarize look to an image.
To apply the sharpness effect to an input-image call ImageProcessor::TEffectSharpness
. The image below shows
a standard image with the sharpness effect applied in increasing amounts.
ImageProcessor::TEffectSharpness()
function
applies a sharpening filters to an image. Makes the edges more distinct.
The size of the sharpening kernel is adjustable.
To apply the brightness effect to an input-image call ImageProcessor::TEffectBrightness
. The image below shows
a standard image with the brightness effect applied in increasing
amounts.
ImageProcessor::TEffectBrightness()
function
adjusts the brightness of an image.
To apply the sepia effect to an input-image call ImageProcessor::TEffectSepia
. The image below shows the difference to a standard image without
and with the sepia effect applied.
ImageProcessor::TEffectSepia()
function
produces an old-looking, vintage look on the image.
To apply the spot-light effect to an input-image call ImageProcessor::TEffectSpotLight
. The image below shows
the spot-light effect applied.
ImageProcessor::TEffectSpotLight()
function
creates an illuminated circle giving the appearance a spotlight.
Note: The spotlight insertion must end with a call ImageProcessor::TEffectSpotLight::EndL()
. For example use
the spotlighteffect in Image Editor and Postcard Creator.
The diagram below illustrate the positon, radius and transition size.
To apply the moon-light effect to an input-image call ImageProcessor::TEffectMoonlight
. The image below shows
the difference to a standard image without and with the moon-light
effect applied.
ImageProcessor::TEffectMoonlight()
function
applies a moonlight effect to an image.
To apply the contrast effect to an input-image call ImageProcessor::TEffectContrast
. The image below shows
a standard image with the contrast effect applied in increasing amounts.
ImageProcessor::TEffectContrast()
function
adjusts the contrast of an image.
To apply the noise effect to an input-image call ImageProcessor::TEffectNoise
. The image below shows the noise effect applied.
ImageProcessor::TEffectNoise()
function
applies noise to an image.
To apply the fog effect to an input-image call ImageProcessor::TEffectFog
. The image below shows the difference to a standard image without
and with the fog effect applied.
ImageProcessor::TEffectFog()
function
applies a fog effect to an image.
To sketch-gray mode to the image call ImageProcessor::TEffectSketch::ESketchModeGray()
. The image below shows the difference to a standard image without
and with the sketch-gray mode effect applied.
ImageProcessor::TEffectSketch::ESketchModeGray()
function applies a sketch effect to an image.
To sketch-color mode to the image call ImageProcessor::TEffectSketch::ESketchColor()
. The image below shows the difference to a standard image without
and with the sketch-color mode effect applied.
ImageProcessor::TEffectSketch::ESketchColor()
function applies a sketch effect to an image.
To apply the cartoon effect to an input-image call ImageProcessor::TEffectCartoon
. The image below shows the difference to a standard image without
and with the cartoon effect applied.
This effect makes an image looks like a cartoon. It is possible to choose if the edges should be accentuated or not.
To apply the stamp effect to an input-image call ImageProcessor::TEffectStamp
. The image below shows the difference to a standard image without
and with the stamp effect applied.
This effect applies a stamp effect to an image.
To apply the emboss effect to an input-image call ImageProcessor::TEffectEmboss
. The image below shows the difference to a standard image without
and with the emboss effect applied.
This effect applies an emboss effect to an image.
To apply the rotation effect to an input-image call ImageProcessor::TEffectRotation
. The image below shows
the stages of the rotation effect when applied to an image.
Thios effect rotates and crop an image in the steps of 360 degrees.
To apply the 90 degree direction (angle) rotation
and crop effect to an input-image call ImageProcessor::TGeometricalOperation
. The image below shows the stages of the rotation-in-all-directions
effect when applied to an image.
This effect rotates an image in the step of 90 degrees.
Note: This function should be used when the rotation is in steps of 90 degrees. It is significantly faster than the arbitrary rotation.
To apply the color-boost effect to an input-image call ImageProcessor::TEffectColorBoost
. The image below shows
the difference to a standard image without and with the applied color-boost
effect.
This effect amplifies the colours in an image.
To apply the auto-level effect to an input-image call ImageProcessor::TEffectAutoLevels
. The image below shows
the difference to a standard image without and with the auto-level
effect applied.
This effect applies auto level adjustment to an image.
To apply the level effect to an input-image call ImageProcessor::TEffectLevels
. The image below shows the difference to a standard image without
and with the level effect applied.
This effects applies level adjustement to the current sesion image.
To apply the white-balance effect to an input-image call ImageProcessor::TEffectWhiteBalance
. The image below shows
the difference to a standard image without and with the white-balance
effect applied.
This effects performs white balance adjustement of an image.
To apply the local intensity-boost effect
to an input-image call ImageProcessor::TEffectLocalBoost
. The image below shows the difference to a standard image without
and with the local intensity-boost effect applied.
This effect enhances images taken in poor light environments.
The effects boosts the dark areas in the image while keeping the better illuminated ares. Simultaneously, it compensates for the colour distortion associated with the process.
This effect is especially useful when taking photos in direct light or for enhancing details in dark images. For example this effect is used in camera appliation.
Note: When an image is taken in direct light, the local intensity-boost effect can be used to compensate for any lost shadows and highlights. When boosting a bad image, dark areas are repaired by adding more ambient-light. The images below show the difference between a bad image and a boosted image:
To apply the exposure effect to an input-image call ImageProcessor::TEffectExposure
. The image
below shows the exposure effect applied in increasing amounts.
This effect controls the exposure of the image. A level 0.0, leaves the image unaffected. this effect can be used as a simplified gamma correction.