| struct TAnimationConfig | 
These are passed to animator objects when an animation is started and provide some control over the manner in which the animation runs.
| Public Member Enumerations | |
|---|---|
| enum | TFlags { ELoop = 0x0001, EStartImmediately = 0x0010, ECountFrames = 0x0020, EEndOnLastFrame = 0x0040 } | 
| Public Attributes | |
|---|---|
| TInt | iData | 
| TInt | iFlags | 
Flag values used by animator objects when an animation is started that provide some control over the manner in which the animation runs.
| ELoop = 0x0001 | 
							 If set, interpret the iData member as the number of times the animation should run before automatically stopping itself.  | 
| EStartImmediately = 0x0010 | 
							 If set, the animation will start as soon as it can. By default, animations wait for the data to be completely loaded before starting.  | 
| ECountFrames = 0x0020 | 
							 If set, and ELoop is set, interpret the iData member as a number of frames to run through, instead of complete cycles.  | 
| EEndOnLastFrame = 0x0040 | 
							 By default animations which stop after a number of loops return to the first frame. If this flag is set they stop on the last frame.  |