This page describes the MMP for a typical GUI application.
TARGETTYPE
From v9.0, a GUI application is an exe. This is specified with the targettype statement:
TARGETTYPE exe
The target filename's extension can be either .app or .exe. This is specified using a target statement:
TARGET <appname>.exe
UID
Specify the UID for the application in a uid statement:
UID 0x100039CE <UID3>
The UID2 value 0x100039CE should be used for all applications. The UID3 value is the unique identifier for the particular application.
Stack size
By default, processes have a stack size of 8K. This can be insufficient for some applications. To increase the size, use an epocstacksize statement:
// set stack to 20K epocstacksize 0x5000
UI resource
Specify the application's UI resource file using a start resource statement:
START RESOURCE <appname>.RSS HEADER TARGETPATH \Resource\Apps END
The resource should be built into the \Resource\Apps directory. This is specified using the TARGETPATH part of the statement.
The header line tells the resource compiler to produce a file \epoc32\include\<appname>.rsg, which defines macro constants through which C++ programs can refer to resource structures.
Caption/icon resource
An application can specify localisable captions and icons to display on the shell using a LOCALISABLE_APP_INFO resource, either in the UI resource file or in a separate resource file.
Registration file
Specify the application's registration file using another start resource statement:
START RESOURCE <appname>_reg.rss TARGETPATH \private\10003a3f\apps END
The registration file must be built to the private system directory \private\10003a3f\apps directory.
Note that for security reasons a registration file cannot be installed directly to this location on a target device. When creating a PKG file (software install package file) for an application, the registration file must be installed to the \private\10003a3f\import\apps\ directory.
For more information, see Application registration information.
Icons
A bitmap file containing icons for an application can be specified using a start bitmap statement:
START BITMAP <appname>.mbm TARGETPATH \Resource\Apps SOURCE <color-depth> <source-bitmap-list> END
Icon files, like the UI resource file, should be built into the \Resource\Apps directory.
An example of a real GUI application project file is given below:
TARGET HelloWorld.exe TARGETTYPE exe UID 0x100039CE 0x10004299 VENDORID 0x70000001 epocstacksize 0x5000 SOURCEPATH . SOURCE HelloWorld_Main.cpp SOURCE HelloWorld_Application.cpp SOURCE HelloWorld_Document.cpp SOURCE HelloWorld_AppUi.cpp SOURCE HelloWorld_AppView.cpp USERINCLUDE . SYSTEMINCLUDE \epoc32\include START RESOURCE HelloWorld.RSS HEADER TARGETPATH \Resource\Apps end START RESOURCE HelloWorld_reg.rss TARGETPATH \private\10003a3f\apps END START BITMAP HelloWorld.mbm TARGETPATH \Resource\Apps SOURCE c8,1 icon24.bmp icon2m.bmp icon32.bmp icon3m.bmp icon48.bmp icon4m.bmp END LIBRARY euser.lib apparc.lib cone.lib eikcore.lib