RBitmapAnim Class Reference
class RBitmapAnim : public RAnim |
Inherited Functions |
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| RAnim::AsyncCommandReply(TRequestStatus &,TInt,const TIpcArgs &) |
| RAnim::Close() |
| RAnim::Command(TInt) |
| RAnim::Command(TInt,const TPtrC8 &) |
| RAnim::CommandReply(TInt) |
| RAnim::CommandReply(TInt,const TDesC8 &,const TIpcArgs &) |
| RAnim::CommandReply(TInt,const TPtrC8 &) |
| RAnim::Construct(const RWindowBase &,TInt,const TDesC8 &) |
| RAnim::Construct(const RWindowBase &,TInt,const TDesC8 &,const TIpcArgs &) |
| RAnim::Construct(const RWsSprite &,TInt,const TDesC8 &) |
| RAnim::Construct(const RWsSprite &,TInt,const TDesC8 &,const TIpcArgs &) |
| RAnim::Destroy() |
| RAnim::RAnim() |
| RAnim::RAnim(RAnimDll &) |
| RAnim::~RAnim() |
Detailed Description
Enables a client to package animation data, and send it to the window server for display.
Before using RBitmapAnim, a client must instantiate an RAnimDll. This provides a reference to the window server DLL that runs the animation specified through the RBitmapAnim() object. To complete construction, call ConstructL().
Constructor & Destructor Documentation
RBitmapAnim ( RAnimDll & )
Member Function Documentation
ConstructL ( const RWindowBase & )
DisplayFrameL ( TInt )
IMPORT_C void | DisplayFrameL | ( | TInt | aIndex | ) | |
SetBitmapAnimDataL ( const CBitmapAnimClientData & )
SetFlashL ( TBool )
IMPORT_C void | SetFlashL | ( | TBool | aFlash | ) | |
SetFrameIntervalL ( TInt )
IMPORT_C void | SetFrameIntervalL | ( | TInt | aFrameIntervalInMilliSeconds | ) | |
SetNumberOfCyclesL ( TInt )
IMPORT_C void | SetNumberOfCyclesL | ( | TInt | aNumberOfCycles | ) | |
SetPlayModeL ( CBitmapAnimClientData::TPlayMode )
SetPositionL ( TPoint )
IMPORT_C void | SetPositionL | ( | TPoint | aPosition | ) | |