TAnimationConfig Struct Reference
#include
<mw/animationconfig.h>
Link against: animation.lib
Detailed Description
These are passed to animator objects when an animation is started and provide some control over the manner in which the animation runs.
Member Attribute Documentation
iData
The meaning of this item depends on the value of the iFlags member.
iFlags
Set this to a combination of the values in TFlags.
Member Enumeration Documentation
Enum TFlags
Flag values used by animator objects when an animation is started that provide some control over the manner in which the animation runs.
Enumerator | Value | Description |
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ELoop | 0x0001 |
If set, interpret the iData member as the number of times the animation should run before automatically stopping itself.
|
EStartImmediately | 0x0010 |
If set, the animation will start as soon as it can. By default, animations wait for the data to be completely loaded before starting.
|
ECountFrames | 0x0020 |
If set, and ELoop is set, interpret the iData member as a number of frames to run through, instead of complete cycles.
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EEndOnLastFrame | 0x0040 |
By default animations which stop after a number of loops return to the first frame. If this flag is set they stop on the last frame.
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